Thorsten Ball 96ad022cd7 Fix project environment not working correctly with multiple worktrees (#22246)
Fixes https://github.com/zed-industries/zed/issues/21972

This fixes two bugs:

**Bug 1**: this bug caused us to only ever load a single environment in
a multi-worktree project, thanks to this line:

```rust
if let Some(task) = self.get_environment_task.as_ref()
```

We'd only ever run a single task per project, which is wrong.

What does code does is to cache the tasks per `worktree_id`, which means
we don't even need to cache the environments again, since we can just
cache the `Shared<Task<...>>`.

**Bug 2**: we assumed that every `worktree_abs_path` is a directory,
which lead to `Failed to run direnv` log messages when opening a project
that had a worktree with a single file open (easy to reproduce: open a
normal project, open your settings, close Zed, reopen it — the settings
faile caused environments to not load)

It's fixed by checking whether the `worktree_abs_path` is an absolute
directory. Since this is always running locally, it's fine to use
`smol::fs` here instead of using our `Fs`.

Release Notes:

- Fixed shell environments not being loaded properly to be used by
language servers and terminals in case a project had multiple worktrees.
- Fixed `Failed to run direnv` messages showing up in case Zed restored
a window that contained a worktree with a single file.
https://github.com/zed-industries/zed/issues/21972
2024-12-19 14:50:14 +00:00
2024-12-18 23:22:24 +00:00
2024-11-15 11:05:41 -05:00
2024-12-18 23:22:24 +00:00
WIP
2023-12-14 09:25:14 -07:00
2024-09-30 17:46:21 -04:00
2024-08-08 17:21:38 -07:00
2024-09-05 15:39:16 -04:00
2024-11-15 14:37:39 -05:00

Zed

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Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


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