Rayduck 95e360b170 python: Add runnable unittest tasks (#12451)
Add runnable tasks for Python, starting with `unittest` from the
standard library. Both `TestCase`s (classes meant to be a unit of
testing) and individual test functions in a `TestCase` will have
runnable icons. For completeness, I also included a task that will run
`unittest` on the current file.

The implementation follows the `unittest` CLI. The unittest module can
be used from the command line to run tests from modules, classes or even
individual test methods:

```
python -m unittest test_module.TestClass
python -m unittest test_module.TestClass.test_method
```

```python
import unittest

class TestStringMethods(unittest.TestCase):

    def test_upper(self):
        self.assertEqual('foo'.upper(), 'FOO')

    def test_isupper(self):
        self.assertTrue('FOO'.isupper())
        self.assertFalse('Foo'.isupper())

    def test_split(self):
        s = 'hello world'
        self.assertEqual(s.split(), ['hello', 'world'])
        # check that s.split fails when the separator is not a string
        with self.assertRaises(TypeError):
            s.split(2)

if __name__ == '__main__':
    unittest.main()
```

From the snippet provided by `unittest` docs, a user may want to run
test_split independently of the other test functions in the test case.
Hence, I decided to make each test function runnable despite `TestCase`s
being the unit of testing.

## Example of running a `TestCase`
<img width="600" alt="image"
src="https://github.com/zed-industries/zed/assets/16619392/7be38b71-9d51-4b44-9840-f819502d600a">

## Example of running a test function in a `TestCase`
<img width="600" alt="image"
src="https://github.com/zed-industries/zed/assets/16619392/f0b6274c-4fa7-424e-a0f5-1dc723842046">

`unittest` will also run the `setUp` and `tearDown` fixtures.

Eventually, I want to add the more commonly used `pytest` runnables
(perhaps as an extension instead).

Release Notes:

- Added runnable tasks for Python `unittest`.
([#12080](https://github.com/zed-industries/zed/issues/12080)).
2024-06-01 18:46:36 +02:00
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WIP
2023-12-14 09:25:14 -07:00
2024-05-05 15:02:50 +02:00
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2024-05-03 19:53:22 -04:00
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Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

Installation

You can download Zed today for macOS (v10.15+).

Support for additional platforms is on our roadmap:

For macOS users, you can also install Zed using Homebrew:

brew install --cask zed

Alternatively, to install the Preview release:

brew install --cask zed@preview

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.
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GPUI – Community Edition maintained by Oak Team
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