94ee2e1811ea65366b851d7580b11616385f56cc
Closes #15705 When opening a file from the terminal, if the file path is relative, we attempt to guess all possible paths where the file could be. This involves generating paths for each worktree, the current terminal directory, etc. For example, if we have two worktrees, `dotfiles` and `example`, and `foo.txt` in `example/a`, the generated paths might look like this: - `/home/tims/dotfiles/../example/a/foo.txt` from the `dotfiles` worktree - `/home/tims/example/../example/a/foo.txt` from the `example` worktree - `/home/tims/example/a/foo.txt` from the current terminal directory (This is already canonicalized) Note that there should only be a single path, but multiple paths are created due to missing canonicalization. Later, when opening these paths, the worktree prefix is stripped, and the remaining path is used to open the file in its respective worktree. As a result, the above three paths would resolve like this: - `../example/a/foo.txt` as the filename in the `dotfiles` worktree (Ghost file) - `../example/a/foo.txt` as the filename in the `example` worktree (Ghost file) - `foo.txt` as the filename in the `a` directory of the `example` worktree (This opens the file) This PR fixes the issue by canonicalizing these paths before adding them to the HashSet. Before:  After:  Release Notes: - Fixed ghost files appearing in the project panel when clicking relative paths in the terminal.
Fix ghost files appearing in the project panel when clicking relative paths in the terminal (#22688)
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
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