Antonio Scandurra 90c2da4dec Reuse layout for view's element when it wasn't cached (#4156)
Refs https://github.com/zed-industries/zed/pull/4131
Refs https://github.com/zed-industries/community/issues/2415

Previously, when a view cache miss occurred during paint, we would
either use the element produced during layout or create a new, detached
node layout node. In both cases, we would issue a call to `draw`.

The problem with this approach, however, is that `draw` would always
paint the element at the given `bounds.origin`, which was required when
the layout node was detached but harmful when the element was already
embedded in the layout tree and already knew its bounds. In this second
case, in fact, it was as if we were positioning the element "twice",
which caused content to jump.

Release Notes:

- N/A
2024-01-19 10:44:06 +01:00
2024-01-17 17:07:04 -08:00
2024-01-18 17:52:22 -05:00
2022-10-17 09:59:16 +02:00
2024-01-18 17:38:28 -05:00
2024-01-18 21:03:55 -07:00
2024-01-11 13:42:57 +01:00
2024-01-17 14:58:58 -08:00
WIP
2023-12-14 09:25:14 -07:00
2023-12-28 19:22:43 +01:00
2024-01-17 22:55:15 -07:00
2024-01-17 13:24:05 -05:00
2024-01-18 17:52:22 -05:00

🚧 TODO 🚧

  • Add intro
  • Add link to contributing guide
  • Add barebones running zed from source instructions
  • Link out to further dev docs

Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

Developing Zed

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  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.
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GPUI – Community Edition maintained by Oak Team
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