8c92da45a94416bfba48d6966391f77af0ec679c
Closes #4798 This PR implements a scrollbar for the terminal by turning `ScrollableHandle` into a trait, allowing us to implement a custom scroll handle, `TerminalScrollHandle`. It works by converting terminal lines into pixels that `ScrollableHandle` understands. When `ScrollableHandle` provides a changed offset (e.g., when you drag the scrollbar), we convert this pixel offset back into the number of lines to scroll and update the terminal content accordingly. While the current version works as expected, I believe the scrollbar's offset updates could potentially be turned into an event. This event could then be subscribed to in `TerminalView`, not needing to update the terminal's offset in the `render` method as it might have performance implications. Further ideas on this are welcome. Preview: https://github.com/user-attachments/assets/560f0aac-4544-4007-8f0b-8833386f608f Todo: - [x] Experiment with custom scrollbar responding to terminal mouse scroll - [x] Refactor existing scrollbar handle into a trait - [x] Update terminal to use the scrollbar trait instead of a custom scrollbar implementation - [x] Figure out how scrollbar events like mouse drag should notify the terminal to update its state - [x] Code clean up - [x] Scrollbar hide setting for terminal Release Notes: - Added scrollbar to the terminal
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
Languages
Rust
95.6%
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