8c1b4cb1cd7132493fbad21a5e2665fdb180af2d
Release Notes: - helix: Re-ordered `helix_normal || helix_select` keybindings to follow the same order as the keymap on the helix-editor [documentation](https://docs.helix-editor.com/keymap.html). - helix: Added `alt-o` & `alt-i` to Select larger and smaller syntax node respectively - helix: Added `alt-p` & `alt-n` to Select Next Syntax Node and Previous Syntax Node respectively --- The new main helix normal & select context looks like follows ```jsonc { "context": "(vim_mode == helix_normal || vim_mode == helix_select) && !menu", "bindings": { // Movement "h": "vim::WrappingLeft", "left": "vim::WrappingLeft", "l": "vim::WrappingRight", "right": "vim::WrappingRight", "t": ["vim::PushFindForward", { "before": true, "multiline": true }], "f": ["vim::PushFindForward", { "before": false, "multiline": true }], "shift-t": ["vim::PushFindBackward", { "after": true, "multiline": true }], "shift-f": ["vim::PushFindBackward", { "after": false, "multiline": true }], "alt-.": "vim::RepeatFind", // Changes "shift-r": "editor::Paste", "`": "vim::ConvertToLowerCase", "alt-`": "vim::ConvertToUpperCase", "insert": "vim::InsertBefore", "shift-u": "editor::Redo", "ctrl-r": "vim::Redo", "y": "vim::HelixYank", "p": "vim::HelixPaste", "shift-p": ["vim::HelixPaste", { "before": true }], ">": "vim::Indent", "<": "vim::Outdent", "=": "vim::AutoIndent", "d": "vim::HelixDelete", "c": "vim::HelixSubstitute", "alt-c": "vim::HelixSubstituteNoYank", // Selection manipulation "s": "vim::HelixSelectRegex", "alt-s": ["editor::SplitSelectionIntoLines", { "keep_selections": true }], ";": "vim::HelixCollapseSelection", "alt-;": "vim::OtherEnd", ",": "vim::HelixKeepNewestSelection", "shift-c": "vim::HelixDuplicateBelow", "alt-shift-c": "vim::HelixDuplicateAbove", "%": "editor::SelectAll", "x": "vim::HelixSelectLine", "shift-x": "editor::SelectLine", "ctrl-c": "editor::ToggleComments", "alt-o": "editor::SelectLargerSyntaxNode", "alt-i": "editor::SelectSmallerSyntaxNode", "alt-p": "editor::SelectPreviousSyntaxNode", "alt-n": "editor::SelectNextSyntaxNode", // Goto mode "g e": "vim::EndOfDocument", "g h": "vim::StartOfLine", "g l": "vim::EndOfLine", "g s": "vim::FirstNonWhitespace", // "g s" default behavior is "space s" "g t": "vim::WindowTop", "g c": "vim::WindowMiddle", "g b": "vim::WindowBottom", "g r": "editor::FindAllReferences", // zed specific "g n": "pane::ActivateNextItem", "shift-l": "pane::ActivateNextItem", "g p": "pane::ActivatePreviousItem", "shift-h": "pane::ActivatePreviousItem", "g .": "vim::HelixGotoLastModification", // go to last modification // Window mode "space w h": "workspace::ActivatePaneLeft", "space w l": "workspace::ActivatePaneRight", "space w k": "workspace::ActivatePaneUp", "space w j": "workspace::ActivatePaneDown", "space w q": "pane::CloseActiveItem", "space w s": "pane::SplitRight", "space w r": "pane::SplitRight", "space w v": "pane::SplitDown", "space w d": "pane::SplitDown", // Space mode "space f": "file_finder::Toggle", "space k": "editor::Hover", "space s": "outline::Toggle", "space shift-s": "project_symbols::Toggle", "space d": "editor::GoToDiagnostic", "space r": "editor::Rename", "space a": "editor::ToggleCodeActions", "space h": "editor::SelectAllMatches", "space c": "editor::ToggleComments", "space p": "editor::Paste", "space y": "editor::Copy", // Other ":": "command_palette::Toggle", "m": "vim::PushHelixMatch", "]": ["vim::PushHelixNext", { "around": true }], "[": ["vim::PushHelixPrevious", { "around": true }], "g q": "vim::PushRewrap", "g w": "vim::PushRewrap", // "tab": "pane::ActivateNextItem", // "shift-tab": "pane::ActivatePrevItem", } } ```
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
Languages
Rust
95.6%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.6%
Other
0.3%