Conrad Irwin 8bc105ca1d Simplify Membership Management (#6747)
Simplify Zed's collaboration system by:
- Only allowing member management on root channels.
- Disallowing moving sub-channels between different roots.
- Disallowing public channels nested under private channels.

This should make the mental model easier to understand, and makes it
clearer
who has what access. It is also significantly simpler to implement, and
so
hopefully more performant and less buggy.

Still TODO:
- [x] Update collab_ui to match.
- [x] Fix channel buffer tests.

Release Notes:

- Simplified channel membership management.
2024-01-26 11:17:16 -07:00
2024-01-25 17:44:51 -08:00
2024-01-25 11:23:28 -08:00
2024-01-24 14:58:47 -05:00
2024-01-24 14:40:55 -05:00
2022-10-17 09:59:16 +02:00
2024-01-25 09:51:47 -05:00
2024-01-25 18:04:04 -08:00
WIP
2023-12-14 09:25:14 -07:00
2023-12-28 19:22:43 +01:00
2024-01-23 22:15:37 -05:00

Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.
S
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
Readme
257 MiB
Languages
Rust 95.5%
WGSL 1.2%
Metal 1.1%
HLSL 1.1%
Python 0.7%
Other 0.3%