88ff44f2e8bf9d090b17f2355c2fb5200861132e
This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | [rustc-hash](https://redirect.github.com/rust-lang/rustc-hash) | workspace.dependencies | patch | `2.1.0` -> `2.1.1` | --- ### Release Notes <details> <summary>rust-lang/rustc-hash (rustc-hash)</summary> ### [`v2.1.1`](https://redirect.github.com/rust-lang/rustc-hash/blob/HEAD/CHANGELOG.md#211) [Compare Source](https://redirect.github.com/rust-lang/rustc-hash/compare/v2.1.0...v2.1.1) - Change the internal algorithm to better accomodate large hashmaps. This mitigates a [regression with 2.0 in rustc](https://redirect.github.com/rust-lang/rust/issues/135477). See [PR#55](https://redirect.github.com/rust-lang/rustc-hash/pull/55) for more details on the change (this PR was not merged). This problem might be improved with changes to hashbrown in the future. #### 2.1.0 - Implement `Clone` for `FxRandomState` - Implement `Clone` for `FxSeededState` - Use SPDX license expression in license field #### 2.0.0 - Replace hash with faster and better finalized hash. This replaces the previous "fxhash" algorithm originating in Firefox with a custom hasher designed and implemented by Orson Peters ([`@orlp`](https://redirect.github.com/orlp)). It was measured to have slightly better performance for rustc, has better theoretical properties and also includes a significantly better string hasher. - Fix `no_std` builds #### 1.2.0 (**YANKED**) **Note: This version has been yanked due to issues with the `no_std` feature!** - Add a `FxBuildHasher` unit struct - Improve documentation - Add seed API for supplying custom seeds other than 0 - Add `FxRandomState` based on `rand` (behind the `rand` feature) for random seeds - Make many functions `const fn` - Implement `Clone` for `FxHasher` struct </details> --- ### Configuration 📅 **Schedule**: Branch creation - "after 3pm on Wednesday" in timezone America/New_York, Automerge - At any time (no schedule defined). 🚦 **Automerge**: Disabled by config. Please merge this manually once you are satisfied. ♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox. 🔕 **Ignore**: Close this PR and you won't be reminded about this update again. --- - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box --- Release Notes: - N/A <!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzOS4xNDUuMCIsInVwZGF0ZWRJblZlciI6IjM5LjE0NS4wIiwidGFyZ2V0QnJhbmNoIjoibWFpbiIsImxhYmVscyI6W119--> Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
95.5%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.7%
Other
0.3%