Nathan SoboandMax Brunsfeld 77b6a29f5f Optimize grouping of path sprites by layer/atlas
Avoid filtering sprites redundantly on every layer and allocating intermediate vectors to group by atlas.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 18:03:00 -06:00
WIP
2021-03-23 19:11:56 +01:00
S
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
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