72d36d0213 Foundations for Open All the Things (#9353)
This is the beginning of setting up a flexible way to open items beyond
the text buffer -- think notebooks, images, GeoJSON, etc. The primary
requirement to allow opening an arbitrary file is `try_open` on the
`project::Item` trait. Now we can make new `Item`s for other types with
their own ways to render.

Under the hood, `register_project_item` uses this new opening scheme. It
supports a dynamic array of opener functions, that will handle specific
item types. By default, a `Buffer` should be able to be able to open any
file that another opener did not.

A key detail here is that the order of registration matters. The last
item has primacy. Here's an example:

```rust
workspace::register_project_item::<Editor>(cx);
workspace::register_project_item::<Notebook>(cx);
workspace::register_project_item::<ImageViewer>(cx);
```

When a project item (file) is attempted to be opened, it's first tried
with the `ImageViewer`, followed by the `Notebook`, then the `Editor`.

The tests are set up in a way that should make it _hopefully_ easy to
learn how to write a new opener. First to go after should probably be
image files.

Release Notes:

N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-14 18:01:40 -07:00
2024-03-05 10:56:14 -07:00
2024-03-13 23:12:12 -06:00
2022-10-17 09:59:16 +02:00
2024-02-15 18:35:43 -05:00
2024-03-14 20:31:52 -04:00
WIP
2023-12-14 09:25:14 -07:00

Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

Installation

You can download Zed today for macOS (v10.15+).

Support for additional platforms is on our roadmap:

For macOS users, you can also install Zed using Homebrew:

brew install zed

Alternatively, to install the Preview release:

brew tap homebrew/cask-versions
brew install zed-preview

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.
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