6a373073024a0d0dbdd26ca0d38154b73633b241
Closes #11115 **Context**: Consider a monorepo setup like this: the root has Prettier installed, but the individual monorepos do not. In this case, only one Prettier instance is used, with its installation located at the root. The monorepos also use this same instance for formatting. However, monorepo can have its own `.prettierignore` file, which will take precedence over the `.prettierignore` file at the root level (if one exists) for files in that monorepo. <img src="https://github.com/user-attachments/assets/742f16ac-11ad-4d2f-a5a2-696e47a617b9" alt="prettier" width="200px" /> **Implementation**: From the context above, we should keep ignore dir decoupled from the Prettier instance. This means that even if the project has only one Prettier installation (and thus a single Prettier instance), there can still be multiple `.prettierignore` in play. This approach also allows us to respect `.prettierignore` even when the project does not have Prettier installed locally and instead relies on the editor’s Prettier instance. **Tests**: 1. No Prettier in project, using editor Prettier: Ensures `.prettierignore` is respected even without a local Prettier installation. 2. Monorepo with root Prettier and child `.prettierignore`: Confirms that the child project’s ignore file is correctly used. 3. Monorepo with root and child `.prettierignore` files: Verifies the child ignore file takes precedence over the root’s. Release Notes: - Added `.prettierignore` support to the Prettier integration.
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
95.5%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.7%
Other
0.3%