5b0c15d8c436868e62b6123421cb28e2c70fc420
Closes #12080, #18649. Screenshot: <img width="1499" alt="image" src="https://github.com/user-attachments/assets/2644c2fc-19cf-4d2c-a992-5c56cb22deed"> Still in progress: 1. I'd like to add configuration options for selecting a Python test runner (either pytest or unittest) so that users can explicitly choose which runner they'd like to use for running their tests. This preference has to be configured as unittest-style tests can also be run by pytest, meaning we can't rely on auto-discovery to choose the desired test runner. 2. I'd like to add venv auto-discovery similar to the feature currently provided by the terminal using detect_venv. 3. Unit tests. Unfortunately I'm struggling a bit with how to add settings in the appropriate location (e.g. Python language settings). Can anyone provide me with some pointers and/or examples on how to either add extra settings or to re-use the existing ones? My rust programming level is OK-ish but I'm not very familiar with the Zed project structure and could use some help. I'm also open for pair programming as mentioned on the website if that helps! Release Notes: - Added pytest-based test discovery and runnables for Python. - Adds a configurable option for switching between unittest and pytest as a test runner under Python language settings. Set "TASK_RUNNER" to "unittest" under task settings for Python if you wish to use unittest to run Python tasks; the default is pytest. --------- Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
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Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
Languages
Rust
95.6%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.6%
Other
0.3%