4ec2d04ad948f118b420bf00f74873ae058e043d
In project search UI code we were seeing an issue where "Go to next match" would act up and behave weirdly. It would not wrap at times. Stuff would be weird, yo. It turned out that match ranges reported by core project search were sometimes out of sync with the state of the multi-buffer. As in, the sort order of `search::ProjectSearch::match_ranges` would not match up with multi-buffer's sort order. This is ~because multi-buffers maintain their own sort order. What happened within project search is that we were skipping straight from stage 1 (filtering paths) to stage 3 via an internal channel and in the process we've dropped the channel used to maintain result sorting. This made is so that, given 2 files to scan: - project/file1.rs <- not open, has to go through stage2 (FS scan) - project/file2.rs <- open, goes straight from stage1 (path filtering) to stage3 (finding all matches) We would report matches for project/file2.rs first, because we would notice that there's an existing language::Buffer for it. However, we should wait for project/file1.rs status to be reported first before we kick off project/file2.rs The fix is to use the sorting channel instead of an internal one, as that keeps the sorting worker "in the loop" about the state of the world. Closes #43672 Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com> Release Notes: - Fixed "Select next match" in project search results misbehaving when some of the buffers within the search results were open before search was ran. - Fixed project search results being scrolled to the last file active prior to running the search. --------- Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com> Co-authored-by: Smit <smit@zed.dev>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
95.5%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.7%
Other
0.3%