Max Brunsfeld 4ea8b8292c Introduce channels and move collab popover contents to a collaboration panel (#2828)
### Summary

This PR introduces channels: a new way of starting collaboration
sessions. You can create channels and invite others to join them. You
can then hold a call in a channel, where any member of the channel is
free to join the call without needing to be invited.

Channels are displayed in a new panel called the collaboration panel,
which now also contains the contacts list, and the current call. The
collaboration popover has been removed from the titlebar.

![Screen Shot 2023-08-15 at 9 25 37
AM](https://github.com/zed-industries/zed/assets/326587/0f989dea-7fb7-4d50-9acd-25c8f1c30cd1)


For now, the channels functionality will only be revealed to staff, so
the public-facing change is just the move from the popover to the panel.

### To-do

* User-facing UI
  * [x] signed-out state for collab panel
  * [x] new icon for collab panel
  * [x] for now, channels section only appears for zed staff
* [x] current call section styling
(https://zed-industries.slack.com/archives/C05CJUNF2BU/p1691189389988239?thread_ts=1691189120.403009&cid=C05CJUNF2BU)
* [x] Channel members
* Channels
  * [x] style channel name editor
* [x] decide on a special "empty state" for the panel, when user has no
contacts
* [x] ensure channels are sorted in a consistent way (expose channel id
paths to client)
  * [x] Figure out layered panels UX
  * [x] Change add contacts to be the same kind of tabbed modal
* [x] race condition between channel updates and user fetches
(`ChannelStore::handle_update_contacts`)
* [x] race condition between joining channels and channel update
messages `collab::rpc::channel_updated`)
* [x] don't display mic as muted when microphone share is pending upon
first joining call

Release Notes:

- Moved the collaboration dropdown into its own panel.
- Added settings for disabling the AI assistant panel button.
- Switch to lazily initializing audio output sources
(https://github.com/zed-industries/community/issues/1840,
https://github.com/zed-industries/community/issues/1919)
2023-08-16 11:03:53 -07:00
2023-06-21 18:48:09 +02:00
2023-07-31 13:08:40 -04:00
2023-08-16 13:48:12 -04:00
2023-07-17 17:54:37 +01:00
2022-10-17 09:59:16 +02:00
WIP
2023-08-06 12:45:31 -06:00
2023-08-02 09:08:08 -07:00
2023-07-12 11:35:38 -06:00
2023-08-02 09:08:08 -07:00

Zed

CI

Welcome to Zed, a lightning-fast, collaborative code editor that makes your dreams come true.

Development tips

Dependencies

  • Install Postgres.app and start it.

  • Install the LiveKit server and the foreman process supervisor:

    brew install livekit
    brew install foreman
    
  • Ensure the Zed.dev website is checked out in a sibling directory and install it's dependencies:

    cd ..
    git clone https://github.com/zed-industries/zed.dev
    cd zed.dev && npm install
    npm install -g vercel
    
  • Return to Zed project directory and Initialize submodules

    cd zed
    git submodule update --init --recursive
    
  • Set up a local zed database and seed it with some initial users:

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Testing against locally-running servers

Start the web and collab servers:

foreman start

If you want to run Zed pointed at the local servers, you can run:

script/zed-with-local-servers
# or...
script/zed-with-local-servers --release

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Licensing

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Wasm Plugins

Zed has a Wasm-based plugin runtime which it currently uses to embed plugins. To compile Zed, you'll need to have the wasm32-wasi toolchain installed on your system. To install this toolchain, run:

rustup target add wasm32-wasi

Plugins can be found in the plugins folder in the root. For more information about how plugins work, check the Plugin Guide in crates/plugin_runtime/README.md.

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