4aa47a90631c69457a279f17812c165ae9ac8a6b
This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | [rodio](https://redirect.github.com/RustAudio/rodio) | dependencies | minor | `0.19.0` -> `0.20.0` | --- ### Release Notes <details> <summary>RustAudio/rodio (rodio)</summary> ### [`v0.20.1`](https://redirect.github.com/RustAudio/rodio/blob/HEAD/CHANGELOG.md#Version-0201-2024-11-08) [Compare Source](https://redirect.github.com/RustAudio/rodio/compare/v0.20.0...v0.20.1) ##### Fixed - Builds without the `symphonia` feature did not compile ### [`v0.20.0`](https://redirect.github.com/RustAudio/rodio/blob/HEAD/CHANGELOG.md#Version-0200-2024-11-08) [Compare Source](https://redirect.github.com/RustAudio/rodio/compare/v0.19.0...v0.20.0) ##### Added - Support for *ALAC/AIFF* - Add `automatic_gain_control` source for dynamic audio level adjustment. - New test signal generator sources: - `SignalGenerator` source generates a sine, triangle, square wave or sawtooth of a given frequency and sample rate. - `Chirp` source generates a sine wave with a linearly-increasing frequency over a given frequency range and duration. - `white` and `pink` generate white or pink noise, respectively. These sources depend on the `rand` crate and are guarded with the "noise" feature. - Documentation for the "noise" feature has been added to `lib.rs`. - New Fade and Crossfade sources: - `fade_out` fades an input out using a linear gain fade. - `linear_gain_ramp` applies a linear gain change to a sound over a given duration. `fade_out` is implemented as a `linear_gain_ramp` and `fade_in` has been refactored to use the `linear_gain_ramp` implementation. ##### Fixed - `Sink.try_seek` now updates `controls.position` before returning. Calls to `Sink.get_pos` done immediately after a seek will now return the correct value. ##### Changed - `SamplesBuffer` is now `Clone` </details> --- ### Configuration 📅 **Schedule**: Branch creation - "after 3pm on Wednesday" in timezone America/New_York, Automerge - At any time (no schedule defined). 🚦 **Automerge**: Disabled by config. Please merge this manually once you are satisfied. ♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox. 🔕 **Ignore**: Close this PR and you won't be reminded about this update again. --- - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box --- Release Notes: - N/A <!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzOS4xOS4wIiwidXBkYXRlZEluVmVyIjoiMzkuMTkuMCIsInRhcmdldEJyYW5jaCI6Im1haW4iLCJsYWJlbHMiOltdfQ==--> Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
95.5%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.7%
Other
0.3%