43d79af94a5224356b236a266c598a65e375b4f9
Previously, we had an instance buffer pool that could only allocate buffers with a fixed size (hardcoded to 2mb). This caused certain scenes to render partially, e.g. when showing tens of thousands of glyphs on a big screen. With this commit, when `MetalRenderer` detects that a scene would be too large to render using the current instance buffer size, it will: - Clear the existing instance buffers - Allocate new instance buffers that are twice as large - Retry rendering the scene that failed with the newly-allocated buffers during the same frame. This fixes #11615. Release Notes: - Fixed rendering issues that could arise when having large amounts of text displayed on a large display. Fixed by dynamically increasing the size of the buffers used on the GPU. ([#11615](https://github.com/zed-industries/zed/issues/11615)). Before: https://github.com/zed-industries/zed/assets/1185253/464463be-b61c-4149-a417-01701699decb After: https://github.com/zed-industries/zed/assets/1185253/4feacf5a-d862-4a6b-90b8-317ac74e9851 Co-authored-by: Antonio <me@as-cii.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
You can download Zed today for macOS (v10.15+).
Support for additional platforms is on our roadmap:
- Linux (tracking issue)
- Windows (tracking issue)
- Web (tracking issue)
For macOS users, you can also install Zed using Homebrew:
brew install --cask zed
Alternatively, to install the Preview release:
brew install --cask zed@preview
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
Languages
Rust
95.6%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.6%
Other
0.3%