4167c66b86714ad09d4fd463bc92b7b8c03c55c5
This PR fixes window showing up in the center of the monitor when `center: true` option is provided. The idea is to set the `window_wize` when creating the `window` using `native_window.initWithContentRect_styleMask_backing_defer_screen_()` Before: <img width="851" alt="SCR-20240227-qokf" src="https://github.com/zed-industries/zed/assets/20229808/27494966-2e97-4771-8837-ccb6658ced78"> After: <img width="1132" alt="SCR-20240227-qlmg" src="https://github.com/zed-industries/zed/assets/20229808/439568da-d380-4331-8d19-cd501f211c4c"> Release Notes: - N/A
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
You can download Zed today for macOS (v10.15+).
Support for additional platforms is on our roadmap:
- Linux (tracking issue)
- Windows (tracking issue)
- Web (tracking issue)
For macOS users, you can also install Zed from Homebrew:
brew install zed
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
Languages
Rust
95.6%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.6%
Other
0.3%