1b93242351856949c1a669edf20527326cbda4ff
This PR adds the ability to configure which files are considered
"hidden" in the project panel and toggle their visibility with a
keyboard shortcut. Previously, the editor hardcoded dotfiles as hidden -
now users can customize the pattern and quickly show/hide them.
### Release Notes
- Added `project_panel::ToggleHideHidden` action with keyboard shortcuts
to toggle visibility of hidden files
- Added configurable `hidden_files` setting to customize which files are
marked as hidden (defaults to `**/.*` for dotfiles)
### Motivation
This change allows users to:
1. Quickly toggle hidden file visibility with a keyboard shortcut
2. Customize which files are considered "hidden" beyond just dotfiles
3. Better organize their project panel by hiding build artifacts, logs,
or other generated files
### Usage
**Toggle hidden files:**
- **macOS:** `cmd-alt-.`
- **Linux:** `ctrl-alt-.`
- **Windows:** `ctrl-alt-.`
**Customize patterns in settings:**
```json
{
"hidden_files": ["**/.*", "**/*.tmp", "**/build/**"]
}
```
### Changes
**Core Implementation:**
- Added `hidden_files` setting (defaults to `**/.*` to match current
dotfile behavior)
- Replaced hardcoded `name.starts_with('.')` logic with configurable
pattern matching using `PathMatcher`
- Hidden status propagates through directory hierarchies (if a directory
is hidden, all children inherit that status)
**User-Facing:**
- Added `ToggleHideHidden` action in the project panel
- Added keyboard shortcuts for all platforms
- Added settings UI entry for configuring `hidden_files` patterns
**Testing:**
- Added comprehensive test coverage validating default behavior, custom
patterns, propagation, and settings changes
### Implementation Notes
- Uses `PathMatcher` for efficient glob matching
- Settings changes automatically trigger worktree re-indexing
- No breaking changes - defaults maintain current behavior (hiding
dotfiles)
---
**Disclaimer:** This was implemented with a fair amount of copy/paste
(particularly the gitignore handling), trial and error, and a healthy
dose of Claude.
### Screenshots
**Project Panel with hidden files visible:**
<img width="1368" height="935" alt="Screenshot 2025-10-30 at 3 15 53 AM"
src="https://github.com/user-attachments/assets/1cbe90ce-504c-4f9b-bca8-bef02ab961be"
/>
**Project Panel with hidden files hidden:**
<img width="1363" height="917" alt="Screenshot 2025-10-30 at 3 16 07 AM"
src="https://github.com/user-attachments/assets/9297f43e-98c7-4b19-be8f-3934589d6451"
/>
**Toggle action in command palette:**
<img width="565" height="161" alt="Screenshot 2025-10-30 at 3 17 26 AM"
src="https://github.com/user-attachments/assets/4dc9e7b6-9c29-4972-b886-88d8018905da"
/>
Release Notes:
- Added the ability to configure glob patterns for files treated as
hidden in the project panel using the `hidden_files` setting.
- Added an action `project panel: toggle hidden files` to quickly show
or hide hidden files in the project panel.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
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no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
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