17903a09990ec5eae0f4f39aa806e3d106e22342
This PR makes it possible to use different LLM models in the agent panels of two different projects, simultaneously. It also properly restores a thread's original model when restoring it from the history, rather than having it use the default model. As before, newly-created threads will use the current default model. Release Notes: - Enabled different project windows to use different models in the agent panel - Enhanced the agent panel so that when revisiting old threads, their original model will be used. --------- Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
Languages
Rust
95.6%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.6%
Other
0.3%