1569b662ff8ede1d126b27d44966ddbf0e207cbf
drag_and_drop_selection cursor on delay elapsed + Add drag_and_drop_selection delay setting (#33928)
When [`drag_and_drop_selection` is true](https://zed.dev/docs/configuring-zed#drag-and-drop-selection), users can make a selection in the buffer and then drag and drop it to a new location. However, the editor forces users to wait 300ms after mouse down before dragging. If users try to drag before this delay has elapsed, they will create a new text selection instead, which can create the impression that drag and drop does not work. I made two changes to improve the UX of this feature: * If users do not want a delay before drag and drop is enabled, they can set the `drag_and_drop_selection.delay_ms` setting to 0. * If the user has done a mouse down on a text selection, the cursor changes to a copy affordance as soon as the configured delay has elapsed, rather than waiting for them to start dragging. This way they don't need to guess at when the delay has elapsed. The default settings for this feature are now: ``` "drag_and_drop_selection": { "enabled": true, "delay_ms": 300 } ``` Closes #33915 Before: https://github.com/user-attachments/assets/7b2f986f-9c67-4b2b-a10e-757c3e9c934b After: https://github.com/user-attachments/assets/726d0dbf-e58b-41ad-93d2-1a758640b422 Release Notes: - Migrate `drag_and_drop_selection` setting to `drag_and_drop_selection.enabled`. - Add `drag_and_drop_selection.delay_ms` setting to configure the delay that must elapse before drag and drop is allowed. - Show a ready to drag cursor affordance as soon as the delay has elapsed --------- Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
editor: Change
drag_and_drop_selection cursor on delay elapsed + Add drag_and_drop_selection delay setting (#33928)
editor: Change
drag_and_drop_selection cursor on delay elapsed + Add drag_and_drop_selection delay setting (#33928)
editor: Change
drag_and_drop_selection cursor on delay elapsed + Add drag_and_drop_selection delay setting (#33928)
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
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