139af027377a0436a253cdc226c1aec5fed1d5af
This Pull Request introduces various changes to the editor's horizontal scrolling, mostly focused on vim mode's horizontal scroll motions (`z l`, `z h`, `z shift-l`, `z shift-h`). In order to make it easier to review, the logical changes have been split into different sections. ## Cursor Position Update Changes introduced on https://github.com/zed-industries/zed/pull/32558 added both `z l` and `z h` to vim mode but it only scrolled the editor's content, without changing the cursor position. This doesn't reflect the actual behavior of those motions in vim, so these two commits tackled that, ensuring that the cursor position is updated, only when the cursor is on the left or right edges of the editor: - https://github.com/zed-industries/zed/commit/ea3b866a763ba0bcfc12999ee1741c6528c895b7 - https://github.com/zed-industries/zed/commit/805f41a913c6e86ef8be550d363a3cc2caeccbe9 ## Horizontal Autoscroll Fix After introducing the cursor position update to both `z l` and `z h` it was noted that there was a bug with using `z l`, followed by `0` and then `z l` again, as on the second use `z l` the cursor would not be updated. This would only happen on the first line in the editor, and it was concluded that it was because the `editor::scroll::autoscroll::Editor.autoscroll_horizontally` method was directly updating the scroll manager's anchor offset, instead of using the `editor::scroll::Editor.set_scroll_position_internal` method, like is being done by the vertical autoscroll (`editor::scroll::autoscroll::Editor.autoscroll_vertically`). This wouldn't update the scroll manager's anchor, which would still think it was at `(0, 1)` so the cursor position would not be updated. The changes in [this commit](https://github.com/zed-industries/zed/commit/3957f02e189018ef559cd28516f0b872026b0ce1) updated the horizontal autoscrolling method to also leverage `set_scroll_position_internal`. ## Visible Column Count & Page Width Scroll Amount The changes in https://github.com/zed-industries/zed/commit/d83652c3ae1d0356fd7dca7b8922a0116de39ff0 add a `visible_column_count` field to `editor::scroll::ScrollManager` struct, which allowed the introduction of the `ScrollAmount::PageWidth` enum. With these changes, two new actions are introduced, `vim::normal::scroll::HalfPageRight` and `vim::normal::scroll::HalfPageLeft` (in https://github.com/zed-industries/zed/commit/7f344304d56337654a34b1b461a1dc69defd2e4e), which move the editor half page to the right and half page to the left, as well as the cursor position, which have also been mapped to `z shift-l` and `z shift-h`, respectively. Closes #17219 Release Notes: - Improved `z l` and `z h` to actually move the cursor position, similar to vim's behavior - Added `z shift-l` and `z shift-h` to scroll half of the page width's to the right or to the left, respectively --------- Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
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Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
Languages
Rust
95.6%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.6%
Other
0.3%