0ec15d6b02f4c0775c11e0f5dc3be6959ce7a75a
Closes #22999 # Problem Currently, the default soft wrap mode of an editor is determined by reading the language-specific settings of the language _at offset zero_ in the editor's (multi)buffer. While this provides a way to pick a single soft wrap mode for a multi-language multibuffer, it's a bad choice for a single-buffer multibuffer that begins with a different embedded language. For example, Markdown with frontmatter: ```markdown --- my_front_matter --- # Hello World ``` Setting this in config: ```json "languages": { "Markdown": { "soft_wrap": "bounded" } }, ``` Will not soft wrap the Markdown file as the language at offset zero is YAML. # Solution Instead of using the language at offset zero, use the language of the first buffer in the multibuffer (the buffer at offset zero). This gives better behavior for single-buffer editors, and a similar default for multi-language multibuffers as before. # Testing All existing `editor` crate tests pass, but I would appreciate any guidance for where best to add additional testing. Release Notes: - Fixed soft_wrap setting not applying to buffers starting with a different language --------- Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
Languages
Rust
95.6%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.6%
Other
0.3%