092071a2f07819b9efe66610074a63121e5fade0
So i just discovered `editor::ExpandAllDiffHunks`
I have been really missing the ability to look at changes NOT in a multi
buffer so i was very pleased to finally figure out that this is already
possible in Zed.
i have seen alot of discussion/issues requesting this feature so i think
it is safe to say i'm not the only one that is not aware it exists.
i think the wording in the docs could better communicate what this
feature actually is, however, i think an even better way to show users
that this feature exists would be to just put it in front of them.
In the `GitPanel`:
- `menu::Confirm` opens the project diff
- `menu::SecondaryConfirm` opens the selected file in a new editor.
I think it would be REALLY nice if opening a file with
`SecondaryConfirm` opened the file with the diff hunks already expanded
and scrolled the editor to the first hunk.
ideally i see this being toggle-able in settings something like
`GitPanel - Open File with Diffs Expanded` or something. so the user
could turn this off if they preferred.
I tried creating a new keybinding using the new `actions::Sequence`
it was something like:
```json
{
"context": "GitPanel && ChangesList",
"bindings": {
"cmd-enter" : [ "actions::Sequence", ["menu:SecondaryConfirm", "editor::ToggleFocus", "editor::ExpandAllDiffHunks", "editor::GoToHunk"]]
}
}
```
but the action sequence does not work. i think because opening the file
is an async task.
i have a first attempt here, of just trying to get the diff hunks to
expand after opening the file.
i tried to copy and paste the logic/structure as best i could from the
confirm method in file_finder.rs:1432
it compiles, but it does not work, and i do not have enough experience
in rust or in this project to figure out anything further.
if anyone was interested in working on this with me i would enjoy
learning more and i think this would be a nice way to showcase this
tool!
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
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