084a0233b6043aeec9f6e195d6912d4447a93568
Implements [vim-exchange](https://github.com/tommcdo/vim-exchange) functionality. Lets you swap the content of one selection/object/motion with another. The default key bindings are the same as in exchange: - `cx` to begin the exchange in normal mode. Visual mode does not have a default binding due to conflicts. - `cxx` selects the current line - `cxc` clears the selection - If the previous operation was an exchange, `.` will repeat that operation. Closes #22759 ## Overlapping regions According to the vim exchange readme: > If one region is fully contained within the other, it will replace the containing region. Zed does the following: - If one range is completely contained within another: the smaller region replaces the larger region (as in exchange.vim) - If the ranges only partially overlap, then we abort and cancel the exchange. I don't think we can do anything sensible with that. Not sure what the original does, evil-exchange aborts. ## Not implemented: cross-window exchange Emacs's evil-exchange allows you to exchange across buffers. There is no code to accommodate that in this PR. Personally, it'd never occurred to me before working on this and I've never needed it. As such, I'll leave that implementation for whomever needs it. As an upside; this allows you to have concurrent exchange states per buffer, which may come in handy. ## Bonus Also adds "replace with register" for the full line with `grr` 🐕 This was an oversight from a previous PR. Release notes: - Added an implementation of `vim-exchange` - Fixed: Added missing default key binding for `Vim::CurrentLine` for replace with register mode (`grr`) --------- Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
Languages
Rust
95.6%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.6%
Other
0.3%