0199eca289d69065393835c23d88e837594ff432
https://github.com/user-attachments/assets/78db908e-cfe5-4803-b0dc-4f33bc457840 * starts to extract usernames out of `users/` GitHub API responses, and pass those along with e-mails in the collab sessions as part of the `User` data * adjusts various prefill and seed test methods so that the new data can be retrieved from GitHub properly * if there's an active call, where guests have write permissions and e-mails, allow to trigger `FillCoAuthors` action in the context of the git panel, that will fill in `co-authored-by:` lines, using e-mail and names (or GitHub handle names if name is absent) * the action tries to not duplicate such entries, if any are present already, and adds those below the rest of the commit input's text Concerns: * users with write permissions and no e-mails will be silently omitted — adding odd entries that try to indicate this or raising pop-ups is very intrusive (maybe, we can add `#`-prefixed comments?), logging seems pointless * it's not clear whether the data prefill will run properly on the existing users — seems tolerable now, as it seems that we get e-mails properly already, so we'll see GitHub handles instead of names in the worst case. This can be prefilled better later. * e-mails and names for a particular project may be not what the user wants. E.g. my `.gitconfig` has ``` [user] email = mail4score@gmail.com # .....snip [includeif "gitdir:**/work/zed/**/.git"] path = ~/.gitconfig.work ``` and that one has ``` [user] email = kirill@zed.dev ``` while my GitHub profile is configured so, that `mail4score@gmail.com` is the public, commit e-mail. So, when I'm a participant in a Zed session, wrong e-mail will be picked. The problem is, it's impossible for a host to get remote's collaborator git metadata for a particular project, as that might not even exist on disk for the client. Seems that we might want to add some "project git URL <-> user name and email" mapping in the settings(?). The design of this is not very clear, so the PR concentrates on the basics for now. When https://github.com/zed-industries/zed/pull/23308 lands, most of the issues can be solved by collaborators manually, before committing. Release Notes: - N/A
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
Languages
Rust
95.6%
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