Commit Graph
933 Commits
Author SHA1 Message Date
Finn Evers 6550a96e15 editor: Remove gap between gutter and horizontal scrollbar track (#24887)
Longer write-up, sorry if this got a bit too long.

This PR removes a small gap between the editor gutter and the horizontal
scrollbar, if present, by stretching the scrollbar track the entire
witdth of the editor.


https://github.com/user-attachments/assets/d5c18b03-d1ff-4d48-a3da-5d0fb80ee967

This gap which can be seen in the bottom left of the video can cause
bugs when interacting with it using the cursor, as accidentally clicking
on it would trigger a vertical scroll instead of dragging the horizontal
scroll. Also for cases where themes provide a non-transparent scrollbar
track background, which can be seen in the video, the small gap is
visible whilst scrolling horizontally.

This gap is present because the horizontal editor scrollbar is layouted
based upon the `content_origin`, which offsets the whole layout by the
horizontal gutter margin to the right. However, the scrollbar should be
layouted based upon the editor text bounds to be properly painted over
the entire editor text hitbox.

Here are some comparison images with `scrollbar.track.background` and
`gutter.background` set to red for visibility.

| | Current `main` | With this change | 
| - | - | - |
| Default position / Fully scrolled to the left | <img width="842"
alt="left_main"
src="https://github.com/user-attachments/assets/8b053fc8-5271-4b58-8404-dcabf49bf702"
/> | <img width="842" alt="left_fix"
src="https://github.com/user-attachments/assets/459df723-05d5-4813-a6a4-038f7d662495"
/> |
| Scrolled to the right | <img width="216" alt="scroll_main"
src="https://github.com/user-attachments/assets/9c1fcc0d-fbb4-49af-9645-f258f5a7217b"
/> | <img width="216" alt="scroll_fix"
src="https://github.com/user-attachments/assets/8dd2e585-7802-415b-a05a-fb40a882323e"
/> |

---

#### Small downsight of this approach

Currently, the scrollbar thumb aligns with the indent guides if the
editor is fully scrolled to the left and the track background is
transparent. This is because the indent guides are layouted according to
the content margin.
With this change, however, the scrollbar thumb will shift a few pixels
to the left and will overlap the indent guides if present.

| Current `main` | With this change |
| - | - |
| <img width="295" alt="cur_indent"
src="https://github.com/user-attachments/assets/92753951-6f35-4c39-94eb-21c445f8d2f5"
/> | <img width="381" alt="fix_indent"
src="https://github.com/user-attachments/assets/899d945c-49f8-4117-bc48-52501d55cc33"
/> |

To circumvent this, the scrollbar thumb could be layouted with a small
offset so that the thumb aligns properly with the indent guides whilst
the scrollbar track spans the whole editor width. This would lead to
some questions on how to account for the gap during layouting and
dragging of the thumb though, but might work for a gap that small. Happy
to implement this fix, should that be preferred 😄

(VSCode does not have the indent guide issue, as they do not layout the
text in the editor with any offset unlike Zed does)

Release Notes:

- Removed a small gap between the editor gutter and horizontal
scrollbar.
2025-03-28 03:36:49 +05:30
Anthony Eid 5f8c53ffe8 Debugger UI: Fix breakpoint rendering in git hunks (#27538)
This PR fixes a bug where breakpoints would be rendered on incorrect
lines when openings a git hunk that contained breakpoints. This also
disables breakpoints from being shown in deleted git hunks as well.

Note: There's some unexpected behavior when using an anchor to get a
display point that is in an open git hunk, where the
`anchor.to_point().col == 0`.

```rust
                let position = multi_buffer_anchor
                    .to_point(&multi_buffer_snapshot)
                    .to_display_point(&snapshot);
```

The above code will return a display point that is one line below where
the anchor actually represents when it's in an opened hunk diff. Which
causes the bug shown below



https://github.com/user-attachments/assets/bd15d02a-3cdc-4c8e-841f-bef238583351


@ConradIrwin Is this expected behavior when calling
`.to_display_point(&snapshot)`?

Release Notes:

- N/A
2025-03-26 18:12:00 -04:00
77856bf017 Hide the mouse when the user is typing in the editor - take 2 (#27519)
Closes #4461

Take 2 on https://github.com/zed-industries/zed/pull/25040. 

Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.

Release Notes:

- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
2025-03-27 01:58:26 +05:30
d70ac64fe4 Allow enabling/disabling breakpoints (#27280)
This PR adds the ability to enable/disable breakpoints. It also fixes a
bug where toggling a log breakpoint from the breakpoint context menu
would add a standard breakpoint on top of the log breakpoint instead of
deleting it.

todo: 
- [x] Add `BreakpointState` field Breakpoint that manages if a
breakpoint is active or not
- [x] Don't send disabled breakpoints to DAP servers - in progress
- [x] Half the opacity of disabled breakpoints - in progress
- [x] Add `BreakpointState` to database
- [x] Editor test for enabling/disabling breakpoints
- [ ] Integration Test to make sure we don't send disabled breakpoints
to DAP servers
- [x] Database test to make sure we properly serialize/deserialize
BreakpointState

Release Notes:

- N/A

---------

Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-03-26 02:06:08 -04:00
Finn Evers a605b66ce1 editor: Do not insert scrollbar hitboxes when scrollbars are disabled (#27467)
This PR fixes an issue where a clickable scrollbar track was inserted in
the editor even when scrollbars were explicitly disabled via the user's
settings. If the user has

```json
"scrollbar": {
    "show": "never"
}
```
in their settings, invisible and interactable scrollbar tracks will be
inserted in the editor if scrollbars would be required, as seen below:


https://github.com/user-attachments/assets/b0d915a9-7a7e-4518-84d8-96d9b15aab12

The bug occurs because we only set the scrollbar contents to be
invisible, which however does not affect the insertion of hitboxes for
the scrollbars.

This PR fixes this behaviour by preventing any scrollbar layouting from
happening when scrollbars are explicitly disabled via the settings:


https://github.com/user-attachments/assets/a3f5725b-aead-4fec-9fd8-e574cf269d45

All existing panels which have configurable scrollbars behave the same
way, see
https://github.com/zed-industries/zed/blob/fb2586a5533aff4e5a4b508e7b397d81dc6b9deb/crates/outline_panel/src/outline_panel.rs#L4362-L4373

for example. Following this check, neither a thumb nor a track is
inserted in any case when scrollbars are never to be shown.

Release Notes:

- Fixed invisible scrollbar tracks being inserted into the editor when
scrollbars are explicitly disabled via settings.
2025-03-26 01:44:35 +01:00
Finn Evers a65ea2708c editor: Refactor scrollbar-related code (#24134)
This PR is primarily an implementation of @osiewicz
[comment](https://github.com/zed-industries/zed/pull/19495#pullrequestreview-2488877957)
in an effort to increase maintainability after the horizontal editor
scrollbar was added in #19495 . I also want to build on these changes in
future PRs to adress some other small bugs.

This primarily does the following:
1. Uses `along` wherever possible
2. Fixes the amount of mouse event listeners attached to the editor when
scrollbars are displayed to 2 instead of 2-4 in case both scrollbars are
displayed.

This can be done since only one scrollbar can be dragged by the cursor
at any given time, so the event listeners now account for that. The
state reflecting the scrollbar dragging state was also updated
accordingly.

It does not change any functionality besides the aforementioned event
listener code as well as some minor bugs which where present after
#19495 , namely:
- One missing `cx.stop_propagation()` (see
[here](https://github.com/zed-industries/zed/blob/a8741dc3107a205ba5a28aa8c3e18747ceed2ba3/crates/editor/src/element.rs#L4684)
and
[here](https://github.com/zed-industries/zed/blob/a8741dc3107a205ba5a28aa8c3e18747ceed2ba3/crates/editor/src/element.rs#L4838)
respectively).
- The horizontal scrollbar thumb having a small border on the left side,
which seems to be unintended for the horizontal scrollbar whilst
intended for the vertical one. Since this is a minimal change, I figured
it could be already included in this PR.

This PR admittetly grew quite large over time, however, much of the diff
is just renames to account for the code now working for both axes as
well as moved code. The logic remains (or should at least be)
unaffected. If I should split this into two PRs or remove some of the
changes, please let me know.

Release Notes:

- N/A
2025-03-25 22:08:46 +01:00
Michael Sloan 9fc570c4be Remove Pixels: Mul<Pixels, Output = Pixels> impl, add ScaledPixels ops (#27451)
It doesn't make sense to have `Pixels: Mul<Pixels, Output = Pixels>` as
the output should be `Pixels^2` (area), so these impls are removed. All
code where these impls were used are improved by instead multiplying by
`f32` or `usize`.

Also adds math op impls that are present for `Pixels` but absent for
`ScaledPixels`. Adds missing `Mul<Pixels> for usize` to both.

Release Notes:

- N/A
2025-03-25 19:34:26 +00:00
cd1e56d6c7 Add support for dashed borders to GPUI (#27139)
Features:

* Scales dash spacing with border width.
* Laying out dashes around rounded corners.
* Varying border widths with rounded corners - now uses an ellipse for the inner edge of the border.
* When there are no rounded corners, each straight border is laid out separately, so that the dashes to meet at the corners.
* All sides of each dash are antialiased.

![image](https://github.com/user-attachments/assets/b3789a98-a5be-4f97-9736-c4e59615afe6)

![image](https://github.com/user-attachments/assets/739bdc57-4580-42c8-bfc3-6e287411a408)

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
2025-03-25 11:11:04 -06:00
Bennet Bo Fenner 699369995b assistant2: Rework @mentions (#26983)
https://github.com/user-attachments/assets/167f753f-2775-4d31-bfef-55565e61e4bc

Release Notes:

- N/A
2025-03-24 19:32:52 +01:00
Danilo Leal c394a3a890 Adjust multibuffer header fold button size (#27253)
This PR adjust the size of the fold button on the multibuffer header.
Had to make the `height` method public on the Button Like to pull that
off without other major changes.

| Before | After |
|--------|--------|
| ![CleanShot 2025-03-21 at 12  11
40@2x](https://github.com/user-attachments/assets/003b2965-b1cc-43ad-8528-2bd11cf0f9cc)
| ![CleanShot 2025-03-21 at 12  11
28@2x](https://github.com/user-attachments/assets/d4927b72-3f41-4c4b-9813-49e676170419)
|

Release Notes:

- N/A
2025-03-21 12:49:54 -03:00
Kirill BulatovandCole Miller 9609e04bb2 Add a way to copy with the selections trimmed (#27206)
No default binding currently, `cmd/ctr-shift-c` seem somewhat natural
but those are occupied by the collab panel.


https://github.com/user-attachments/assets/702cc52a-a4b7-4f2c-bb7f-12ca0c66faeb


Release Notes:

- Added a way to copy with the selections trimmed

---------

Co-authored-by: Cole Miller <m@cole-miller.net>
2025-03-20 19:58:51 +00:00
Piotr Osiewicz e03edc2a76 debugger: Do not allow setting breakpoints in buffers without file storage (#27094)
Closes #ISSUE

Release Notes:

- N/A
2025-03-19 18:40:31 +01:00
Antonio Scandurra 3edf930007 Revert "Start tracking edits performed by the agent" (#27077)
Reverts zed-industries/zed#27064
2025-03-19 15:33:08 +01:00
Smit Barmase 2230f3b09d editor: Preserve expand excerpt down button position (#27058)
When you press the "Expand Excerpt Down" button, the editor will scroll
up by the same amount to keep the button in same place. This allows you
to expand the excerpt rapidly without moving your mouse.

Before:


https://github.com/user-attachments/assets/376350ac-6f21-4ce0-a383-b2c9ca4f45bb

After:


https://github.com/user-attachments/assets/4fba4173-5f01-4220-990a-65820ac40cf5

Release Notes:

- Improved "Expand Excerpt Down" so the button stays in place, allowing
rapid expansion without moving the mouse.
2025-03-19 19:54:52 +05:30
ac5dafc6b2 Start tracking edits performed by the agent (#27064)
Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-03-19 13:07:25 +00:00
Conrad Irwin 81582cd7f3 Don't render breakpoint indicators on top of expand arrows (#27048)
Closes #ISSUE

cc @Anthony-Eid. One thing I noticed while doing this is that we do an
invalid cast here from DisplayPoint.row to MultiBufferRow. These are not
the same if you have soft-wrap enabled (or anything else in the display
map that's not in the editor).

Release Notes:

- N/A
2025-03-19 05:00:41 +00:00
Mikayla Maki 1aefa5178b Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
41a60ffecf Debugger implementation (#13433)
###  DISCLAIMER

> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.

### END OF DISCLAIMER 

**The current state of the debugger implementation:**


https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9


https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f

----

All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370

If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370 
```

## Current Features

- Collab
  - Breakpoints
    - Sync when you (re)join a project
    - Sync when you add/remove a breakpoint
  - Sync active debug line
  - Stack frames
    - Click on stack frame
      - View variables that belong to the stack frame
      - Visit the source file
    - Restart stack frame (if adapter supports this)
  - Variables
  - Loaded sources
  - Modules
  - Controls
    - Continue
    - Step back
      - Stepping granularity (configurable)
    - Step into
      - Stepping granularity (configurable)
    - Step over
      - Stepping granularity (configurable)
    - Step out
      - Stepping granularity (configurable)
  - Debug console
- Breakpoints
  - Log breakpoints
  - line breakpoints
  - Persistent between zed sessions (configurable)
  - Multi buffer support
  - Toggle disable/enable all breakpoints
- Stack frames
  - Click on stack frame
    - View variables that belong to the stack frame
    - Visit the source file
    - Show collapsed stack frames
  - Restart stack frame (if adapter supports this)
- Loaded sources
  - View all used loaded sources if supported by adapter.
- Modules
  - View all used modules (if adapter supports this)
- Variables
  - Copy value
  - Copy name
  - Copy memory reference
  - Set value (if adapter supports this)
  - keyboard navigation
- Debug Console
  - See logs
  - View output that was sent from debug adapter
    - Output grouping
  - Evaluate code
    - Updates the variable list
    - Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
  - Process picker
- Controls
  - Continue
  - Step back
    - Stepping granularity (configurable)
  - Step into
    - Stepping granularity (configurable)
  - Step over
    - Stepping granularity (configurable)
  - Step out
    - Stepping granularity (configurable)
  - Disconnect
  - Restart
  - Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
  - Fake debug adapter
    - Fake requests & events

---

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
2025-03-18 12:55:25 -04:00
Conrad IrwinandDanilo Leal 5210d9e8b4 Tidier multibuffer (#26954)
Makes multibuffer headers less close to the top of the file.

Moves multibuffer line numbers one em to the right to make space for the
expand excerpt button on large line numbers.

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-03-17 22:26:27 -06:00
Conrad Irwin 25772b8777 Fix sticky header in last buffer of a multibuffer (#26944)
This also simplifies our code to stop generating a last excerpt boundary
that we always ignore.

Closes #ISSUE

Release Notes:

- N/A
2025-03-17 18:39:57 +00:00
Jakub Charvat 65994c0576 Add git.hunk_style setting for gutter hollow hunk behavior (#26816)
This is a follow up to #26809, introducing `git.hunk_style` setting to
control whether staged or unstaged hunks are shown as hollow.

Reused `GitHunkStyleSetting` which was left over from #26504.

Release Notes:

- Added `git.hunk_style` setting to control whether staged or unstaged
hunks are hollow.
2025-03-17 10:24:49 -07:00
Michael Sloan ef91e7afae Minor optimization of line number length logic (#26845)
In `layout_excerpt_gutter`, compute max line number length once instead
of for every row

In `max_line_number_width`, use ilog10 instead of converting to floats
and back

Release Notes:

- N/A
2025-03-15 19:28:50 +00:00
Michael Sloan c220fb387d Fix panic when providing 0 to ilog10 in line number length logic (#26844)
Introduced in #24428

Release Notes:

- N/A
2025-03-15 19:10:54 +00:00
Jakub Charvat 7c1405db37 Update rendering of gutter diff hunks to show whether a hunk is staged or not (#26809)
In the gutter, it seems more intuitive to me for the unstaged hunks to
be hollow, indicating an action left to complete, and the staged hunks
to be filled. I therefore flipped the style of expanded hunks to match
the gutter icons. Is that acceptable? And would it be a breaking change?
If it is not acceptable, then 058dc216d5a284033eebd38d28853f69aa336a55
contains the opposite behaviour, it is not a problem to revert to it.

In the following images, the first hunk is always ~unstaged~ staged and
the second is ~staged~ unstaged.

<img width="138" alt="image"
src="https://github.com/user-attachments/assets/35927069-da90-424a-8988-a4eb984d865f"
/>
<img width="133" alt="image"
src="https://github.com/user-attachments/assets/4edd0e0d-a2b5-453a-8172-47684e065c82"
/>

<br />
<img width="143" alt="image"
src="https://github.com/user-attachments/assets/2f295944-81aa-45f3-a103-c13b92bc2aba"
/>
<img width="133" alt="image"
src="https://github.com/user-attachments/assets/35248218-7104-4059-8742-ae0e54da6c6b"
/>


Release Notes:

- Improved gutter diff hunks to show whether a hunk is staged
2025-03-14 16:49:53 -07:00
Kirill Bulatov 566c5f91a7 Refine word completions (#26779)
Follow-up of https://github.com/zed-industries/zed/pull/26410

* Extract word completions into their own, `editor::ShowWordCompletions`
action so those could be triggered independently of completions
* Assign `ctrl-shift-space` binding to this new action
* Still keep words returned along the completions as in the original PR,
but:
* Tone down regular completions' fallback logic, skip words when the
language server responds with empty list of completions, but keep on
adding words if nothing or an error were returned instead
    * Adjust the defaults to wait for LSP completions infinitely
* Skip "words" with digits such as `0_usize` or `2.f32` from completion
items, unless a completion query has digits in it

Release Notes:

- N/A
2025-03-14 15:18:55 +00:00
e3c0f56a96 New excerpt controls (#24428)
Release Notes:

- Multibuffers now use less vertical space for excerpt boundaries.
Additionally the expand up/down arrows are hidden at the start and end
of the buffers

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Zed AI <claude-3.5-sonnet@zed.dev>
2025-03-13 15:52:47 -06:00
Cole Miller 2cd970f137 git: Remove hunk style setting (#26504) 2025-03-12 00:35:34 -04:00
Smit Barmase 41ddd1cc97 editor: Fix text selection not visible on text background (#26454)
Closes #25014

Previously, we painted in the order: highlights -> text background ->
text -> etc. This caused text selection to be invisible when the text
had a background.

This PR changes the painting order to: text background -> highlights ->
text -> etc.

Before:


https://github.com/user-attachments/assets/5d9647c4-3ab2-4960-b6b9-e399882a0c50

After:


https://github.com/user-attachments/assets/c699f5b9-4077-45f8-85e5-86c89130eb71

Release Notes:

- Fixed an issue where text selection was not visible on top of a text
background in the editor.
2025-03-11 18:43:11 +05:30
Conrad Irwin 63091459d8 Allow too many arguments (#26375)
This is nearly half of our #allows, and seems like something we happily
break whenever we need

Release Notes:

- N/A
2025-03-10 13:38:30 -06:00
João Marcos c147b58558 Remove redundant checks in do_stage_or_unstage_and_next (#26364)
Release Notes:

- N/A
2025-03-10 14:23:17 +00:00
Danilo Leal 6ed6e8bc26 git: Refine diff hunk controls visuals (#26317)
You may need to zoom in hard to see this 😅 but the main addition of this
PR is just ensuring there's also horizontal border instead of just on
the bottom. Also added some box-shadow here to make it pop out of the
diff a bit more.

| Before | After |
|--------|--------|
| ![CleanShot 2025-03-08 at 12  37
40@2x](https://github.com/user-attachments/assets/98e0329e-646f-4455-89fa-3f6ec1211361)
| ![CleanShot 2025-03-08 at 12  36
40@2x](https://github.com/user-attachments/assets/7f667e65-5b72-4156-b0ec-2b162eb76f2f)
|

Release Notes:

- N/A
2025-03-08 01:00:47 -03:00
Michael Sloan 450d727a04 Fixes to excerpt movement actions and bindings + add multibuffer and singleton_buffer key contexts (#26264)
Closes #26002 

Release Notes:

- Added `multibuffer` key context.
- `cmd-down` and `cmd-shift-down` on Mac now moves to the end of the
last line of a singleton buffer instead of the beginning. In
multibuffers, these now move to the start of the next excerpt.
- Fixed `vim::PreviousSectionEnd` (bound to `[ ]`) to move to the
beginning of the line, matching the behavior of `vim::NextSectionEnd`.
- Added `editor::MoveToStartOfNextExcerpt` and
`editor::MoveToEndOfPreviousExcerpt`.
2025-03-08 00:58:47 +00:00
ec5e7a2653 Change the default staging and unstaging state display (#26299)
This adds a setting for the "border" hunk display mode, as discussed,
and makes it the default.

Here's how it looks in light mode:

<img width="1512" alt="Screenshot 2025-03-07 at 11 39 25 AM"
src="https://github.com/user-attachments/assets/a934faa3-ec69-47e1-ad46-535e48b98e9f"
/>

And dark mode: 

<img width="1511" alt="Screenshot 2025-03-07 at 11 39 56 AM"
src="https://github.com/user-attachments/assets/43c9afd1-22bb-4bd8-96ce-82702a6cbc80"
/>


Release Notes:

- Git Beta: Adjusted the default hunk styling for staged and unstaged
changes

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Nate <nate@zed.dev>
2025-03-07 19:56:24 +00:00
Kirill Bulatov f8deebc6db Fix inline diagnostics in the project diff (#26275)
https://github.com/zed-industries/zed/blob/205f9a9f0391da47a87cac45a41f67d2a23f5a95/crates/editor/src/element.rs#L1643

Due to the snippet above, Zed is supposed to have `row` larger or equal
to `start_row` here:


https://github.com/zed-industries/zed/blob/205f9a9f0391da47a87cac45a41f67d2a23f5a95/crates/editor/src/element.rs#L1694

yet the panic were reported when clicking in the project diff.

That project diff has a lot of highlighting happening already, so the PR
disables inline diagnostics within a git diff view.


Release Notes:

- N/A
2025-03-07 11:34:37 +00:00
Mikayla Maki 8422a81d88 Add staged variants of the hunk_style controls (#26259)
This PR adds a few more hunk style settings that flips the emphasis.
Normally, the concept at Zed has been that the project diff should
emphasize what's going into the commit. However, this leads to a problem
where the default state of all diff hunks are in the non-emphasized
state, making them hard to see and interact with. Especially on light
themes. This PR is an experiment in flipping the emphasis states. Now
the project diff is more like a queue of work, with the next "job" (hunk
to be evaluated) emphasized, and the "completed" (staged) hunks
deemphasized. This fixes the default state issue but is a big jump from
how we've been thinking about it. So here we can try it out and see how
it feels :)

Release Notes:

- Git Beta: Added hunk style settings to emphasize the unstaged state,
rather than the staged state.
2025-03-07 02:13:50 +00:00
Cole Miller a88af7351a Disable restore hunk control for created files (#25841)
Release Notes:

- Git Beta: disable hunk restore action and button for created files
2025-03-06 23:06:03 +00:00
Marshall Bowers aceab76ae4 gpui: Rename rounded_md to rounded_sm (#26228)
This PR renames the `rounded_md` style method to `rounded_sm`.

Follow up to https://github.com/zed-industries/zed/pull/26221, which
freed up the `rounded_sm` name.

Release Notes:

- N/A
2025-03-06 17:57:31 +00:00
Marshall Bowers 99216acdec gpui: Rename rounded_sm to rounded_xs (#26221)
This PR renames the `rounded_sm` style method to `rounded_xs`.

This will allow us to add an additional step in the scale.

Release Notes:

- N/A
2025-03-06 16:08:19 +00:00
Max Brunsfeld 314ad5dd5f Clear pending staged/unstaged diff hunks hunks when writing to the git index fails (#26173)
Release Notes:

- Git Beta: Fixed a bug where discarding a hunk in the project diff view
performed two concurrent saves of the buffer.
- Git Beta: Fixed an issue where diff hunks appeared in the wrong state
after failing to write to the git index.
2025-03-05 18:45:09 -08:00
Max Brunsfeld fe18c73a07 Fix lag when large diff hunk intersects the viewport (#26088)
We were iterating over the row range of a hunk, and inserting into a
hash map for every row.

Release Notes:

- Fixed a performance problem when a large diff hunk was displayed in an
editor.
2025-03-04 16:25:58 -08:00
Conrad Irwin 85211889e5 git: Fix project diff shortcuts (#26045)
Release Notes:

- git: Fix keyboard shortcut display in project diff view
2025-03-04 10:32:20 -07:00
Nate Butler 6cdd7b7390 git: Add hunk_style setting (#26038)
This PR adds the `git.hunk_style` setting, allowing setting an alternate
style for hunks – specifically the rendering of unstaged hunks.

It has 2 options:

- `transparent` (unstaged hunks are more transparent/less opaque than
staged hunks)
- `pattern (unstaged hunks are indicated by a visual pattern)

We'll possibly explore a VSCode-style "don't show staged hunks", but the
complexity it adds is a bit out of scope for now.

Transparent:

![CleanShot 2025-03-04 at 09 07
09@2x](https://github.com/user-attachments/assets/a74c4286-8264-48a2-bd58-0c582efb4e22)

Pattern:

![CleanShot 2025-03-04 at 09 10
12@2x](https://github.com/user-attachments/assets/4dd3040e-fb36-4670-9279-fcc7a4f12ced)

Release Notes:

- Git Beta: Added `git.hunk_style` setting to allow toggling between git
hunk visual styles.
2025-03-04 11:10:39 -05:00
Alex OzerandKirill Bulatov 0ec15d6b02 Fix soft_wrap setting not applying to buffers starting with a different language (#25880)
Closes #22999 
# Problem

Currently, the default soft wrap mode of an editor is determined by
reading the language-specific settings of the language _at offset zero_
in the editor's (multi)buffer. While this provides a way to pick a
single soft wrap mode for a multi-language multibuffer, it's a bad
choice for a single-buffer multibuffer that begins with a different
embedded language. For example, Markdown with frontmatter:

```markdown
---
my_front_matter
---

# Hello World
```

Setting this in config:

```json
  "languages": {
    "Markdown": { "soft_wrap": "bounded" }
  },
```

Will not soft wrap the Markdown file as the language at offset zero is
YAML.

# Solution

Instead of using the language at offset zero, use the language of the
first buffer in the multibuffer (the buffer at offset zero). This gives
better behavior for single-buffer editors, and a similar default for
multi-language multibuffers as before.

# Testing

All existing `editor` crate tests pass, but I would appreciate any
guidance for where best to add additional testing.

Release Notes:

- Fixed soft_wrap setting not applying to buffers starting with a
different language

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-03-04 15:55:27 +00:00
Conrad Irwin 1086b282b8 git: New enter behaviour (#25986)
Closes #25951

Release Notes:

- git: Update "enter" in the list of changed files to preserve focus. If
you want the old behaviour, hit enter twice.
- git: Follow the cursor, not the scroll anchor, in the list. Although
the scroll anchor was nice for passive scrolling, it broke if you had
changed the overflow scroll settings.
2025-03-03 20:49:29 -07:00
smitandJoseph T. Lyons 593f3dc1d5 keymap: Update Prev to Previous for consistency (#25909)
Closes #10167

This is take 2 on https://github.com/zed-industries/zed/pull/2341 which
was closed due to lack of migrator.

This PR contains rename of following keymap actions: 
```sh
1. ["editor::GoToPrevHunk", { "center_cursor": true }] -> ["editor::GoToPreviousHunk", { "center_cursor": true }]
2. "editor::GoToPrevDiagnostic" -> "editor::GoToPreviousDiagnostic"
3. "editor::ContextMenuPrev" -> "editor::ContextMenuPrevious"
4. "search::SelectPrevMatch" -> "search::SelectPreviousMatch"
5. "file_finder::SelectPrev" -> "file_finder::SelectPrevious"
6. "menu::SelectPrev" -> "menu::SelectPrevious"
7. "editor::TabPrev" -> "editor::Backtab"
```

Release Notes:

- Renamed several keymap actions for consistency (e.g., `GoToPrevHunk` →
`GoToPreviousHunk`, `TabPrev` → `Backtab`). Your existing configured
keybindings will still work. You can click **"Backup and Update"** at
the top of your keymap file to easily update to the new actions.


Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
2025-03-03 17:44:49 +05:30
João Marcos 2d61a51ded Diff View: Scroll to center of hunks when reviewing (#25846)
When reviewing hunks, scroll to put them at the center of the screen
so you can better see the context around that hunk.

The field `center_cursor` was added to the actions `editor::GoToHunk`
and `editor::GoToPrevHunk`, this was set to `false` by default in
keymaps, as it wouldn't help with in-editor navigation.

The field is set to `true` for when you trigger `git::StageAndNext`
and `git::UnstageAndNext`, this is also `true` for the buttons in the
Diff View toolbar.

Release Notes:

- N/A
2025-03-01 03:20:26 +00:00
Max BrunsfeldandCole Miller 0c2bbb3aa9 Optimistically update hunk states when staging and unstaging hunks (#25687)
This PR adds an optimistic update when staging or unstaging diff hunks.
In the process, I've also refactored the logic for staging and unstaging
hunks, to consolidate more of it in the `buffer_diff` crate.

I've also changed the way that we treat untracked files. Previously, we
maintained an empty diff for them, so as not to show unwanted
entire-file diff hunks in a regular editor. But then in the project diff
view, we had to account for this, and replace these empty diffs with
entire-file diffs. This form of state management made it more difficult
to store the pending hunks, so now we always use the same
`BufferDiff`/`BufferDiffSnapshot` for untracked files (with a single
hunk spanning the entire buffer), but we just have a special case in
regular buffers, that avoids showing that entire-file hunk.

* [x] Avoid creating a long queue of `set_index` operations when
staging/unstaging rapidly
* [x] Keep pending hunks when diff is recalculated without base text
changes
* [x] Be optimistic even when staging the single hunk in added/deleted
files
* Testing

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <m@cole-miller.net>
2025-02-28 20:55:29 +00:00
Nate Butler 8a22a07d14 git: Adjust rendering of git hunks (#25824)
- Light themes get their own values (creating better contrast and a
better distinction between staged and unstaged hunks in light themes.)
- Scrollbar git hunks indicators now use the correct colors

Before:

![CleanShot 2025-02-28 at 14 31
29@2x](https://github.com/user-attachments/assets/038fe11c-7163-4f1b-92b8-56b24c8e9443)

After:

![CleanShot 2025-02-28 at 14 32
04@2x](https://github.com/user-attachments/assets/869d33d9-d925-4cbe-84bd-e54caf971431)


Release Notes:

- Fixed an issue where git hunk indicators in editor scrollbars used the
incorrect colors.
2025-02-28 19:54:12 +00:00
smit fad4df5e70 editor: Add Organize Imports Action (#25793)
Closes #10004

This PR adds support for the organize imports action. Previously, you
had to manually configure it in the settings and then use format to run
it.

Note: Default key binding will be `alt-shift-o` which is similar to
VSCode's organize import. Also, because `cmd-shift-o` is taken by
outline picker.

Todo:

- [x] Initial working
- [x] Handle remote
- [x] Handle multi buffer
- [x] Can we make it generic for executing any code action?

Release Notes:

- Added `editor:OrganizeImports` action to organize imports (sort,
remove unused, etc) for supported LSPs. You can trigger it by using the
`alt-shift-o` key binding.
2025-03-01 00:59:09 +05:30
Kirill Bulatov 7440833ff1 Add a way to toggle inlay hints with modifiers #2 (#25766)
https://github.com/zed-industries/zed/pull/25752 with fixes on top

* Ensures no flickering happens for all modifiers `: false` case
* Dismisses the toggled state on focus out
* Reworks cache state so that "enabled" and "toggled by modifiers" are
different states with their own lifecycle

Release Notes:

- N/A
2025-02-28 08:03:25 +00:00