Commit Graph
15895 Commits
Author SHA1 Message Date
Nate Butler f459fc5e27 Fix import 2023-12-15 10:33:27 -05:00
Nate Butler 62ea58618c Merge branch 'main' into story-enhancements 2023-12-15 10:26:59 -05:00
Nate Butler 3d9e051b07 Update storybook2.rs 2023-12-15 10:25:07 -05:00
Piotr Osiewicz ff3f4f3027 search: Reintroduce whole word switch (#3672)
It seems to have been lost in the recent styling pass.

Release Notes:

- N/A
2023-12-15 12:20:54 +01:00
Piotr Osiewicz 2b3d9deabe Dismiss Recent Projects & VCS modals on ESC (#3671)
Release Notes:

- N/A
2023-12-15 12:07:25 +01:00
Kirill Bulatov 83b55de73e zed2: Restore buffer search deploy & focus behavior (#3670)
In zed1, cmd-f either opened the search buffer, or focused into it if it
was open already. Search query got updated, if any selection was made on
the moment of cmd-f call.

The PR restores that behavior and also

* fixes a bug when opened diagnostics error always got pasted
* comments out the panic on multibuffer separator click 
* removes extra stdout & stderr debug logging

Release Notes:

- N/A
2023-12-15 12:33:45 +02:00
Kirill Bulatov 4bfe46f53a Restore zed1 behavior for buffer search deploy 2023-12-15 12:23:03 +02:00
Kirill Bulatov 31ff7d40ed Adjust copy/paste buffer only on the copy error action trigger 2023-12-15 11:34:00 +02:00
Kirill Bulatov a6403aad1a Remove extra nits, do not panic on clicking the buffer separator 2023-12-15 11:28:48 +02:00
Julia 62d655183b Fire focus handlers on draw to avoid timing with newly created item (#3640)
See title

Any focus changes which fire from within a focus handler should be
handled in the next frame

Release Notes:

- N/A
2023-12-14 23:57:24 -05:00
Julia de523c2d80 Give correct focus handle when project search has no matches 2023-12-14 23:49:44 -05:00
Julia 4be84f3db0 Merge branch 'main' into focus-handlers-on-draw 2023-12-14 23:08:23 -05:00
Conrad Irwin 70a14bb22f Implement user menu (#3636)
Release Notes:

- N/A
2023-12-14 20:30:28 -07:00
Julia d4e09230cc Give result-less project search a focus handle 2023-12-14 22:29:33 -05:00
Conrad Irwin 7e1d61d116 Merge branch 'main' into user-menu 2023-12-14 20:18:20 -07:00
Mikayla Maki 46bd6088e8 Fix some todos, add others (#3669)
As it says on the tin

Release Notes:

-
2023-12-14 19:00:58 -08:00
Julia ff4da878f9 Render panel in these tests 2023-12-14 21:33:11 -05:00
Julia fbcaf96ab5 Track focus on TestItem 2023-12-14 20:58:59 -05:00
Mikayla 6973b1b592 Add several red outlines 2023-12-14 17:48:49 -08:00
Mikayla ead5206741 Fix todos in auto-update 2023-12-14 17:00:07 -08:00
Max Brunsfeld b52db696d3 Fix overlay rendering when dragging onto the center of a pane (#3667) 2023-12-14 16:59:19 -08:00
Max Brunsfeld 52b9fc303b Fix overlay rendering when dragging onto the center of a pane 2023-12-14 16:52:03 -08:00
Mikayla Maki c27dd57a48 Make more performance improvements to GPUI 2 (#3664)
In the 3 charts below, "window draw" has 3 major subroutines. Request
layout, where we walk over the tree and have everything talk to the
layout engine initially. Compute layout, where we have the layout engine
actually do the layout, and then paint, where we use the computed bounds
to populate the scene.


![image_720](https://github.com/zed-industries/zed/assets/1789/d2225389-865f-4c8a-9452-9f611da64dcf)

Things are moving quickly so before/after comparisons are tough. In the
graph above, green bars are from a commit actually pre-dates a merge of
master which increased the complexity of layout. The red bars represent
the state of the world after this PR. Note how we improve the
performance of `paint`.

Improvements:

- Not moving `self` in `Element::paint`. This was moving from the heap
to the stack and imposing a big cost. This is the biggest win in this
PR.
- We got some minor wins by making the stacking order a bigger smallvec
of u8 instead of u32.
- A big win that doesn't show up in this chart is avoiding a double
render of the editor when autoscrolling by never pushing notification
effects or marking the window dirty when notifying during a window draw.

Release Notes:

- N/A
2023-12-14 16:45:58 -08:00
Max Brunsfeld b95cc7221c Fix centering of empty pane text (#3666)
The formatting of the empty pane text regressed in #3665, in which I
also made it possible to drag items onto an empty pane.
2023-12-14 16:44:30 -08:00
Mikayla Maki 05cb68eff1 Merge branch 'main' into perf-2 2023-12-14 16:39:10 -08:00
Max Brunsfeld 842f15c65b Fix centering of empty pane text 2023-12-14 16:35:58 -08:00
Max Brunsfeld 82c8b49dac Fix stickiness of main pane drag target (#3665)
Reimplement the pane drag targets using on_drag_move
2023-12-14 16:30:02 -08:00
Mikayla Maki 8418f25d0a Merge branch 'main' into perf-2 2023-12-14 16:25:40 -08:00
Max Brunsfeld d6383ab0c6 Fix stickiness of main pane drag target
Reimplement the pane drag targets using on_drag_move
2023-12-14 16:23:15 -08:00
Mikayla Maki 0b4b81fa0c Fix dock resizing (#3663)
This fixes some bugs in the display and tracking of dock resizes

Release Notes:

-
2023-12-14 16:20:29 -08:00
Nathan Sobo ad8165ae79 Rename draw2 -> draw_and_update_state 2023-12-14 17:20:27 -07:00
Nathan Sobo f4a954db4f Merge remote-tracking branch 'origin/main' into perf-2 2023-12-14 17:15:44 -07:00
Mikaylaandconrad 8b4cf38379 Fix dock resize handles
co-authored-by: conrad <conrad@zed.dev>
2023-12-14 16:05:10 -08:00
Nathan Sobo 02606d1fb9 Merge remote-tracking branch 'origin/main' into perf-2 2023-12-14 16:56:36 -07:00
Marshall Bowers bc3e6649f8 Fix warning in release mode (#3662)
This PR fixes a warning that was present in release mode, which was
preventing the nightly builds from running:

```
error: variable does not need to be mutable
   --> crates/gpui2/src/elements/div.rs:547:9
    |
547 |     let mut div = Div {
    |         ----^^^
    |         |
    |         help: remove this `mut`
    |
    = note: `-D unused-mut` implied by `-D warnings`
```

Release Notes:

- N/A
2023-12-14 18:52:14 -05:00
Mikaylaandconrad 4c63c74f92 Fix bug in drag move dispatch
co-authored-by: conrad <conrad@zed.dev>
2023-12-14 15:23:24 -08:00
Nate Butler e4f9bddbab Remove unused imports 2023-12-14 17:56:42 -05:00
Marshall Bowers 139fe7c1f1 Use separate editor foreground color (#3661)
This PR populates the `editor_foreground` color in the various themes
and updates the editor to use this as the color for text.

The `text` field in the theme should now be used for UI elements, while
`editor_foreground` should be used for buffers.

This improves the contrast in some themes, notably Ayu Dark.

Release Notes:

- N/A
2023-12-14 17:54:44 -05:00
Nate Butler 936c78be94 WIP IconButton story 2023-12-14 17:51:08 -05:00
Max Brunsfeld fcbd58fed4 Enable all warnings in workspace, fix all warnings (#3660) 2023-12-14 14:38:28 -08:00
Nate Butler 3cf003763e Use updated story container in Text story 2023-12-14 17:38:22 -05:00
Marshall Bowers 2b278e69f7 Use editor_foreground color in editor 2023-12-14 17:34:07 -05:00
Marshall Bowers 292fac37bb Use editor.foreground from VS Code for the editor foreground 2023-12-14 17:30:37 -05:00
Marshall Bowers 8bac4e199d Emit editor_foreground color from theme converter 2023-12-14 17:28:45 -05:00
Max BrunsfeldandConrad 6170895932 Fix bug in Workspace::activate_pane_in_direction
Co-authored-by: Conrad <conrad@zed.dev>
2023-12-14 14:27:44 -08:00
Joseph T. Lyons 4e7005b4f7 Use bitflags to hold error states 2023-12-14 17:22:13 -05:00
Max Brunsfeld b5e9e277db Re-enable cmd-<number> key bindings for activating panes (#3659) 2023-12-14 14:16:43 -08:00
Max BrunsfeldandConrad 23d5f3f3e8 Enable all warnings in workspace, fix all warnings
Bring back some workspace tests

Co-authored-by: Conrad <conrad@zed.dev>
2023-12-14 14:15:56 -08:00
Nathan Sobo d13a21c238 Don't move in paint 2023-12-14 15:15:18 -07:00
Julia bbbdb9ff3e Render panel in this test to make sure it can receive focus 2023-12-14 17:11:00 -05:00