Commit Graph
345 Commits
Author SHA1 Message Date
Michael Sloan b1872e3afd cx.background_executor().spawn(...) -> cx.background_spawn(...) (#25103)
Done automatically with

> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"

Followed by:

* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`

Release Notes:

- N/A
2025-02-18 20:30:33 +00:00
Piotr Osiewicz f606b0641e workspace: Prevent user from undoing persistent session deserialization (#25106)
Closes #21846

Release Notes:

- Fixed a bug that made it possible to undo changes in dirty
deserialized buffer (with `restore_unsaved_buffers: true`)
2025-02-18 19:49:39 +00:00
Kirill Bulatov 80458ffb96 Persist selections for editors (#25083)
Part of https://github.com/zed-industries/zed/issues/7371
Closes https://github.com/zed-industries/zed/issues/12853

Release Notes:

- Started to persist latest selections for editors, to restore those on
restart
2025-02-18 14:27:00 +00:00
DylanandConrad Irwin bb53ad9862 Only allow save_as for pane if can_save_as is true (#25028)
When saving an item, some logic is done to determine whether one can
save it. In the special case where the intent is to `SaveAs`, it was
previously allowed to proceed as long as the buffer was a singleton
(presumably since it only makes sense to provide a save path for a
single file). However, we need to _also_ check that this item can be
"saved as" at all.

For this, we resurrect the `ItemHandle`/`Item` trait method
`can_save_as`. We have given it the default implementation of returning
`false`, and then overridden this in the implementation for
`TerminalView`.

Closes #25023


Release Notes:

- Fixed crash when trying to save terminal buffer

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-02-17 16:01:56 -07:00
Dino 294dea10e8 vim: Change into visual mode on select all matches (#24897)
This Pull Request fixes an issue where selecting all matches on a search
would not update vim to visual mode.

In the video below the following scenarios are tested:

1. Clicking "Select All Matches" in the buffer search bar correctly
changes vim to visual mode
2. Pressing Enter jumps the cursor to the first match and does not
change vim's mode
3. Selecting all matches with the `⌥⏎` changes vim to visual mode


https://github.com/user-attachments/assets/f7535638-987e-4f33-9364-292f99b60167

Thanks @ConradIrwin for both the quick pairing session and the solution!
🙇

Closes #14681 

Release Notes:

- vim: Use visual mode for "select all matches" in search (to be
consistent with `ga`)
2025-02-14 12:37:35 -07:00
Nate Butler 2d71733490 ui: Update Label component (#24653)
- Standardize style methods
- Convert label story to a component preview
- update component preview styles  

Release Notes:

- N/A
2025-02-11 20:16:59 +00:00
张小白andMikayla 74c4dbd237 windows: Fix tests on Windows (#22616)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
2025-02-05 14:30:09 +00:00
Conrad IrwinandNico f2b3f3a9ab Allow buffer search in project search (#23819)
Closes #13437
Closes #19993

Release Notes:

- Allow searching within the results of a project search
- vim: Fix `/`/`?`, `n`/`N`, `gn`/`gN`,`*`/`#` in project search results

---------

Co-authored-by: Nico <nico.lehmann@gmail.com>
2025-01-31 00:13:46 -07:00
Max Brunsfeld b6e54ae2f1 Fix two bugs in new diff hunk handling (#23990)
Closes https://github.com/zed-industries/zed/issues/23981

Release Notes:

- Fixed a crash that could happen when expanding certain diff hunks
- Fixed a bug where diff hunks were not syntax highlighted when
reopening a project with previously-opened buffers.
2025-01-31 01:03:53 +00:00
Conrad Irwin 1973bf5268 Allow buffer search to search deleted hunks (#23632)
Closes #ISSUE

Release Notes:

- N/A
2025-01-28 21:48:16 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
d2c55cbe3d Rework diff rendering to allow putting the cursor into deleted text, soft-wrapping and scrolling deleted text correctly (#22994)
Closes #12553

* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly 
* [ ] Fix randomized multi buffer tests

Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it

Release Notes:


- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
2025-01-24 14:18:22 -07:00
Cole MillerandNate 5da67899b7 git: Implement commit creation (#23263)
- [x] Basic implementation
- [x] Disable commit buttons when committing is not possible (empty
message, no changes)
- [x] Upgrade GitSummary to efficiently figure out whether there are any
staged changes
- [x] Make CommitAll work
- [x] Surface errors with toasts
  - [x] Channel shutdown
  - [x] Empty commit message or no changes
  - [x] Failed git operations
- [x] Fix added files no longer appearing correctly in the project panel
(GitSummary breakage)
- [x] Fix handling of commit message

Release Notes:

- N/A

---------

Co-authored-by: Nate <nate@zed.dev>
2025-01-17 18:51:20 +00:00
a41d72ee81 Represent git statuses more faithfully (#23082)
First, parse the output of `git status --porcelain=v1` into a
representation that can handle the full "grammar" and doesn't lose
information.

Second, as part of pushing this throughout the codebase, expand the use
of the existing `GitSummary` type to all the places where status
propagation is in play (i.e., anywhere we're dealing with a mix of files
and directories), and get rid of the previous `GitSummary ->
GitFileStatus` conversion.

- [x] Synchronize new representation over collab
  - [x] Update zed.proto
  - [x] Update DB models
- [x] Update `GitSummary` and summarization for the new `FileStatus`
- [x] Fix all tests
  - [x] worktree
  - [x] collab
- [x] Clean up `FILE_*` constants
- [x] New collab tests to exercise syncing of complex statuses
- [x] Run it locally and make sure it looks good

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2025-01-16 00:01:38 +00:00
Michael Sloan 1b44398967 Make SelectionsCollection::disjoint_anchor_ranges return an iterator (#22948)
This helps discourage unnecessary collection to Vec

Release Notes:

- N/A
2025-01-10 09:37:46 +00:00
Michael SloanandThorsten Ball 685dd77d97 Fix handling of selection ranges for format selections in multibuffer (#22929)
Before this change it was using the same multibuffer point ranges in
every buffer, which only worked correctly for singleton buffers.

Release Notes:

- Fixed handling of selection ranges when formatting selections within a
multibuffer.

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2025-01-10 00:17:04 +00:00
9613084f59 Move git status out of Entry (#22224)
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>
2025-01-04 01:00:16 +00:00
Conrad Irwin 7425d242bc Add telemetry::event! (#22146)
CC @JosephTLyons

Release Notes:

- N/A
2024-12-17 11:39:18 -07:00
a2115e7242 Restructure git diff state management to allow viewing buffers with different diff bases (#21258)
This is a pure refactor of our Git diff state management. Buffers are no
longer are associated with one single diff (the unstaged changes).
Instead, there is an explicit project API for retrieving a buffer's
unstaged changes, and the `Editor` view layer is responsible for
choosing what diff to associate with a buffer.

The reason for this change is that we'll soon want to add multiple "git
diff views" to Zed, one of which will show the *uncommitted* changes for
a buffer. But that view will need to co-exist with other views of the
same buffer, which may want to show the unstaged changes.

### Todo

* [x] Get git gutter and git hunks working with new structure
* [x] Update editor tests to use new APIs
* [x] Update buffer tests
* [x] Restructure remoting/collab protocol
* [x] Update assertions about staged text in
`random_project_collaboration_tests`
* [x] Move buffer tests for git diff management to a new spot, using the
new APIs

Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-12-04 15:02:33 -08:00
Kirill Bulatov 28849dd2a8 Fix item closing overly triggering save dialogues (#21374)
Closes https://github.com/zed-industries/zed/issues/12029

Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere

Release Notes:

- Fixed item closing overly triggering save dialogues
2024-12-01 01:48:31 +02:00
Kirill Bulatov d0bafce86b Allow splitting the terminal panel (#21238)
Closes https://github.com/zed-industries/zed/issues/4351


![it_splits](https://github.com/user-attachments/assets/40de03c9-2173-4441-ba96-8e91537956e0)

Applies the same splitting mechanism, as Zed's central pane has, to the
terminal panel.
Similar navigation, splitting and (de)serialization capabilities are
supported.

Notable caveats:
* zooming keeps the terminal splits' ratio, rather expanding the
terminal pane
* on macOs, central panel is split with `cmd-k up/down/etc.` but `cmd-k`
is a "standard" terminal clearing keybinding on macOS, so terminal panel
splitting is done via `ctrl-k up/down/etc.`
* task terminals are "split" into regular terminals, and also not
persisted (same as currently in the terminal)

Seems ok for the initial version, we can revisit and polish things
later.

Release Notes:

- Added the ability to split the terminal panel
2024-11-27 20:22:39 +02:00
Michael Sloan 14ea4621ab Add fs::MTime newtype to encourage != instead of > (#20830)
See ["mtime comparison considered
harmful"](https://apenwarr.ca/log/20181113) for details of why
comparators other than equality/inequality should not be used with
mtime.

Release Notes:

- N/A
2024-11-21 19:21:18 -07:00
Kirill BulatovandThorsten Ball 5ff49db92f Only show breadcrumbs for terminals when there's a title (#20997)
Closes https://github.com/zed-industries/zed/issues/20475

Release Notes:

- Fixed terminal title and breadcrumbs behavior

---------

Co-authored-by: Thorsten Ball <thorsten@zed.dev>
2024-11-21 19:57:09 +02:00
Michael SloanandMikayla Maki d99f5fe83e Add File.disk_state enum to clarify filesystem states (#20776)
Motivation for this is to make things more understandable while figuring
out #20775.

This is intended to be a refactoring that does not affect behavior, but
there are a few tricky spots:

* Previously `File.mtime()` (now `File.disk_state().mtime()`) would
return last known modification time for deleted files. Looking at uses,
I believe this will not affect anything. If there are behavior changes
here I believe they would be improvements.

* `BufferEvent::DirtyChanged` is now only emitted if dirtiness actually
changed, rather than if it may have changed. This should only be an
efficiency improvement.

Release Notes:

- N/A

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-11-18 10:30:08 -08:00
Michael Sloan f34877334e Fix tab strikethrough logic (#20755)
This fix was in downstream commits before splitting out #20711, should
have tested locally before merging.

Release Notes:

- N/A
2024-11-15 17:14:49 -07:00
Michael SloanandConrad 369828f51c Require save confirmation and prevent autosave for deleted files (#20742)
* `has_conflict` will now return true if the file has been deleted on
disk.  This is for treating multi-buffers as conflicted, and also
blocks auto-save.

* `has_deleted_file` is added so that the single-file buffer save can
specifically mention the delete conflict. This does not yet handle
discard (#20745).

Closes #9101
Closes #9568
Closes #20462

Release Notes:

- Improved handling of externally deleted files: auto-save will be
disabled, multibuffers will treat this as a save conflict, and single
buffers will ask for restore confirmation.

Co-authored-by: Conrad <conrad@zed.dev>
2024-11-15 15:01:16 -07:00
Michael Sloan c03f5b351b Use strikethrough on tab label to indicate file deletion (#20711)
Closes #5364

Release Notes:

- Added indication of deleted files. Files deleted outside of Zed will
have a strikethrough in the title of the tab.
2024-11-15 00:39:09 -07:00
0a9c78a58d Show error and warning indicators in project panel items (#18182)
Closes #5016

Release Notes:

- Add setting to display error and warning indicators in project panel
items.


https://github.com/user-attachments/assets/8f8031e6-ca47-42bf-a7eb-718eb1067f36

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
2024-11-12 18:58:59 -03:00
b129e18396 Make slash command output streamable (#19632)
This PR adds support for streaming output from slash commands

In this PR we are focused primarily on the interface of the
`SlashCommand` trait to support streaming the output. We will follow up
later with support for extensions and context servers to take advantage
of the streaming nature.

Release Notes:

- N/A

---------

Co-authored-by: David Soria Parra <davidsp@anthropic.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: David <david@anthropic.com>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Will <will@zed.dev>
2024-11-06 16:24:43 -08:00
Conrad Irwin 17b9d1976f Fix buffer restoration on ssh projects (#20215)
Closes #20143

Release Notes:

- Remoting: Fixed a panic restoring unsaved untitled buffers over SSH
2024-11-04 23:05:52 -07:00
Kirill Bulatov b85af0e533 Fall back to handling the abs path for external worktree entries (#19612)
Certain files like Rust stdlib ones can be opened by cmd-clicking on
terminal, editor contents, etc.

Those files will not belong to the current worktree, so a fake worktree,
with a single file, invisible (i.e. its dir(s) will not be shown in the
UI such as project panel), will be created on the file opening.

When the file is closed, the worktree is closed and removed along the
way, so those worktrees are considered ephemeral and their ids are not
stored in the database.
This causes issues on reopening such files when they are closed. 

The PR makes Zed to fall back to opening the file by abs path when it's
not in the project metadata, but has the abs path stored in history or
in the opened items DB data.

Release Notes:

- Handle external worktree entries [re]open better
2024-10-23 17:34:23 +03:00
Marshall BowersandMax 5dbf68ddc4 editor: Save base buffers when applying changes from their branches (#19562)
This PR makes it so that when we apply changes within a branch
buffer—currently just the edits buffer—we save the underlying buffer.

This also fixes an issue where new files created via edits were not
properly flushed to disk.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
2024-10-22 14:10:11 -04:00
Ihnat AŭtuškaandThorsten Ball 84df3a0cad Allow formatting selections via LSP (#18752)
Release Notes:

- Added a new `editor: format selections` action that allows formatting
only the currently selected text via the primary language server.

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-10-16 15:58:37 +02:00
Conrad IrwinandMikayla e4080ef565 Move formatting to LSP store (#18242)
Release Notes:

- ssh-remoting: Fixed format on save

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-09-23 13:33:28 -07:00
Marshall Bowers ab1d466c5f Remove replica_id from MultiBuffers (#18141)
This PR removes the `replica_id` field from the `MultiBuffer` struct.

We were only ever referencing this field to pass when constructing a
`MultiBuffer`, and never used it outside of that.

Release Notes:

- N/A
2024-09-20 10:48:27 -04:00
Thorsten BallandBennet 93730983dd ssh remoting: Restore items/buffers when opening SSH project (#18083)
Demo:


https://github.com/user-attachments/assets/ab79ed0d-13a6-4ae7-8e76-6365fc322ec4



Release Notes:

- N/A

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-20 08:04:49 +02:00
bc5ed1334f Upgrade tree sitter and all grammars (#17734)
Fixes https://github.com/zed-industries/zed/issues/5291

Release Notes:

- Fixed a bug where the 'toggle comments' command didn't use the right
comment syntax in JSX and TSX elements.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2024-09-16 17:10:57 -07:00
Conrad IrwinandMikayla 36eb1c15ea use ssh lsp store (#17655)
Release Notes:

- ssh remoting: Added support for booting langauge servers (in limited
circumstances)

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-09-10 15:51:01 -04:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
ee6ec50b15 Fix - being a word character for selections (#17171)
Co-Authored-By: Mikayla <mikayla@zed.dev>
Co-Authored-By: Nate <nate@zed.dev>

Closes #15606
Closes #13515

Release Notes:

- Fixes `-` being considered a word character for selections in some
languages

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Nate <nate@zed.dev>
2024-08-30 12:34:23 -06:00
Kyle Kelley 02cd5128c7 repl: Make output buffer be readonly, never dirty (#17121) 2024-08-29 18:22:28 -07:00
Kirill Bulatov 28271a9a36 Display buffer/project search entries in the outline panel (#16589)
Prototypes a way to display new entities in the outline panel, making it
less outline.
The design is not final and might be adjusted, but the workflow seems to
be solid enough to keep and iron it out.

* Now, when any project search buffer is activated (multi buffer mode),
or buffer search is open (singleton buffer mode, but is available for
search usages multi buffer too — in that case buffer search overrides
multi buffer's contents display), outline panel displays all search
matches instead of the outline items.

Outline items are not displayed at all during those cases, unless the
buffer search is closed, or a new buffer gets opened, of an active
buffer search matches zero items.


https://github.com/user-attachments/assets/4a3e4faa-7f75-4522-96bb-3761872c753a


* For the multi buffer mode, search matches are grouped under
directories and files, same as outline items

![Screenshot 2024-08-21 at 14 55
01](https://github.com/user-attachments/assets/6dac75e4-be4e-4338-917b-37a32c285b71)


* For buffer search , search matches are displayed one under another


![image](https://github.com/user-attachments/assets/9efcff85-d4c7-4462-9ef5-f76b08e59f20)


For both cases, the entire match line is taken and rendered, with the
hover tooltip showing the line number.
So far it does not look very bad, but I am certain there are bad cases
with long lines and bad indents where it looks not optimal — this part
most probably will be redesigned after some trial.
Or, maybe, it's ok to leave the current state if the horizontal
scrollbar is added?

Clicking the item navigates to the item's position in the editor.
Search item lines are also possible to filter with the outline panel's
filter input.

* Inline panel is now possible to "pin" to track a currently active
editor, to display outlines/search results for that editor even if
another item is activated afterwards:


![image](https://github.com/user-attachments/assets/75fb78c3-0e5f-47b4-ba3a-485c71d7e342)

This is useful in combination with project search results display: now
it's possible to leave the search results pinned in the outline panel
and jump to every search result and back.

If the item the panel was pinned to gets closed, the panel gets back to
its regular state, showing outlines/search results for a currently
active editor.


Release Notes:

- Added a way to display buffer/project search entries in the outline
panel
2024-08-25 21:40:02 +03:00
Thorsten BallandBennet 037cf1393c assistant: Undo workflow step when buffer is discarded (#16465)
This fixes a weird bug:

1. Use `/workflow` in assistant
2. Have it generate a step that modifies a file
3. Either (a) select the step in the assistant and have it auto-insert
newlines (b) select "Transform" to have the step applied
4. Close the modified file in the editor ("Discard")
5. Re-open the file
6. BUG: the changes made by assistant are still there!

The reason for the bug is that the assistant keeps references to buffers
and they're not closed/reloaded when closed/reopened.

To fix the bug we now rollback the applied workflow steps when
discarding a buffer.

(This does *not* yet fix the issue where a workflow step inserts a new
buffer into the project/worktree that does not show up on the file
system yet but in `/file` and hangs around until Zed is closed.)


Release Notes:

- N/A

Co-authored-by: Bennet <bennet@zed.dev>
2024-08-19 18:42:49 +02:00
Nathan SoboandJason da8d1306af Open workflow step editors as preview tabs (#15928)
This PR opens workflow step editors as preview tabs and closes them upon
exiting the step if they are still in preview mode and they weren't
already open before entering the step.

Making this work was tricky, because we often edit the buffer as part of
displaying the workflow step suggestions to create empty lines where we
can generate. We undo these edits if the transformation is not applied,
but they were causing the preview to be dismissed.

After trying a few approaches, I decided to give workspace `Item`s a
`preserve_preview` method that defaults to false. When the workspace
sees an edit event for the item, it checks if the item wants to preserve
its preview. For buffers, after editing, you can call `refresh_preview`,
which sets a preview version to the current version of the buffer. Any
edits after this version will cause preview to not be preserved.

One final issue is with async auto-indent. To ensure these async edits
don't dismiss the preview, I automatically refresh the preview version
if preview was preserved prior to performing the auto-indent. The
assumption is that these are edits created by other edits, and if we
didn't want to dismiss the preview with the originating edits, then the
auto-indent edits shouldn't dismiss it either.

Release Notes:

- N/A

---------

Co-authored-by: Jason <jason@zed.dev>
2024-08-07 19:33:58 -06:00
Thorsten Ball 7146087b44 zed: Mark restored buffers as conflicted if file changed on disk between store & restore (#15207)
Previously, we've only marked restored buffers as dirty. This PR changes
that behavior in case the buffer has been associated with a file and
that file has changed on disk since the last time Zed stored its
contents.

Example timeline:

1. User edits file in Zed, buffer is dirty
2. User quites Zed with `cmd-q`
3. User changes file on disk: `echo foobar >> file.txt` or `git checkout
file.txt`
4. User starts Zed
5. File/buffer are now marked as having a conflict (yellow icon)

Release Notes:

- Unsaved files that are restored when Zed starts are now marked as
having a conflict if they have been changed on disk since the last time
they were stored.

Demo:



https://github.com/user-attachments/assets/6098b485-b325-49b7-b694-fd2fc60cce64
2024-07-25 18:04:47 +02:00
Marshall Bowers 00c3c02f7d Render other tab icons in the start slot (#14683)
This PR reworks the rendering for tab icons to allow us to render all of
the tab icons—not just file icons—in the tab's start slot.

The `Item` trait now has a separate `tab_icon` method that can be used
to indicate what icon should be shown for the tab.

Release Notes:

- N/A
2024-07-17 16:59:41 -04:00
9241b11e1f Restore unsaved buffers on restart (#13546)
This adds the ability for Zed to restore unsaved buffers on restart. The
user is no longer prompted to save/discard/cancel when trying to close a
Zed window with dirty buffers in it. Instead those dirty buffers are
stored and restored on restart.

It does this by saving the contents of dirty buffers to the internal
SQLite database in which Zed stores other data too. On restart, if there
are dirty buffers in the database, they are restored.

On certain events (buffer changed, file saved, ...) Zed will serialize
these buffers, throttled to a 100ms, so that we don't overload the
machine by saving on every keystroke. When Zed quits, it waits until all
the buffers are serialized.


### Current limitations
- It does not persist undo-history (right now we don't persist/restore
undo-history regardless of dirty buffers or not)
- It does not restore buffers in windows without projects/worktrees.
Example: if you open a new window with `cmd-shift-n` and type something
in a buffer, this will _not_ be stored and you will be asked whether to
save/discard on quit. In the future, we want to fix this by also
restoring windows without projects/worktrees.

### Demo



https://github.com/user-attachments/assets/45c63237-8848-471f-8575-ac05496bba19



### Related tickets

I'm unsure about closing them, without also fixing the 2nd limitation:
restoring of worktree-less windows. So let's wait until that.

- https://github.com/zed-industries/zed/issues/4985
- https://github.com/zed-industries/zed/issues/4683

### Note on performance

- Serializing editing buffer (asynchronously on background thread) with
500k lines takes ~200ms on M3 Max. That's an extreme case and that
performance seems acceptable.

Release Notes:

- Added automatic restoring of unsaved buffers. Zed can now be closed
even if there are unsaved changes in buffers. One current limitation is
that this only works when having projects open, not single files or
empty windows with unsaved buffers. The feature can be turned off by
setting `{"session": {"restore_unsaved_buffers": false}}`.

---------

Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2024-07-17 18:10:20 +02:00
Conrad IrwinandMax 62ab6e1a11 remoting: Allow Add/Remove remote folder (#14532)
Release Notes:

- remoting (alpha only): Allow add/remove folders to projects

---------

Co-authored-by: Max <max@zed.dev>
2024-07-16 12:01:59 -06:00
decdd3b6ac Introduce following for assistant panel (#14479)
Release Notes:

- Added support for following into the assistant panel.

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-07-15 11:36:27 +02:00
Max Brunsfeld 489077befc Extract a BufferStore object from Project (#14037)
This is a ~small~ pure refactor that's a step toward SSH remoting. I've
extracted the Project's buffer state management into a smaller, separate
struct called `BufferStore`, currently in the same crate. I did this as
a separate PR to reduce conflicts between main and `remoting-over-ssh`.

The idea is to make use of this struct (and other smaller structs that
make up `Project`) in a dedicated, simpler `HeadlessProject` type that
we will use in the SSH server to model the remote end of a project. With
this approach, as we develop the headless project, we can avoid adding
more conditional logic to `Project` itself (which is already very
complex), and actually make `Project` a bit smaller by extracting out
helper objects.

Release Notes:

- N/A
2024-07-12 15:25:54 -07:00