Fix two bugs in new diff hunk handling (#23990)

Closes https://github.com/zed-industries/zed/issues/23981

Release Notes:

- Fixed a crash that could happen when expanding certain diff hunks
- Fixed a bug where diff hunks were not syntax highlighted when
reopening a project with previously-opened buffers.
This commit is contained in:
Max Brunsfeld
2025-01-31 01:03:53 +00:00
committed by GitHub
parent 9c3482083b
commit b6e54ae2f1
3 changed files with 9 additions and 5 deletions
+4 -3
View File
@@ -1040,10 +1040,10 @@ impl SerializableItem for Editor {
} => window.spawn(cx, |mut cx| {
let project = project.clone();
async move {
let language = if let Some(language_name) = language {
let language_registry =
project.update(&mut cx, |project, _| project.languages().clone())?;
let language_registry =
project.update(&mut cx, |project, _| project.languages().clone())?;
let language = if let Some(language_name) = language {
// We don't fail here, because we'd rather not set the language if the name changed
// than fail to restore the buffer.
language_registry
@@ -1061,6 +1061,7 @@ impl SerializableItem for Editor {
// Then set the text so that the dirty bit is set correctly
buffer.update(&mut cx, |buffer, cx| {
buffer.set_language_registry(language_registry);
if let Some(language) = language {
buffer.set_language(Some(language), cx);
}
+2 -1
View File
@@ -3484,7 +3484,8 @@ impl MultiBufferSnapshot {
let region = cursor.region()?;
let buffer_start = if region.is_main_buffer {
let start_overshoot = range.start.saturating_sub(region.range.start.key);
region.buffer_range.start.key + start_overshoot
(region.buffer_range.start.key + start_overshoot)
.min(region.buffer_range.end.key)
} else {
cursor.main_buffer_position()?.key
};
+3 -1
View File
@@ -2223,7 +2223,9 @@ impl BufferChangeSet {
let base_text = cx.background_executor().spawn(snapshot).await;
this.update(&mut cx, |this, cx| {
this.base_text = Some(base_text);
cx.notify();
cx.emit(BufferChangeSetEvent::DiffChanged {
changed_range: text::Anchor::MIN..text::Anchor::MAX,
});
})
}));
}