Commit Graph
17263 Commits
Author SHA1 Message Date
Mikayla Maki e896941981 Fix certain hovers being cut off (#4196)
Release Notes:

- Fixes a bug where the bottom of hover popovers would be cut off
([#2434](https://github.com/zed-industries/community/issues/2434)).
2024-01-22 10:19:39 -08:00
Conrad Irwin 72cb865108 jk (#4189)
Add support for mapping `jk` to escape in vim mode.

This changes the behaviour of the keymatches when there are pending
matches.

Before: Even if there was a pending match, any complete matches would be
triggered and the pending state lost.

After: If there is a pending match, any complete matches are delayed by
1s, or until more keys are typed.

Release Notes:

- Added support for mapping `jk` in vim mode
([#2378](https://github.com/zed-industries/community/issues/2378)),
([#176](https://github.com/zed-industries/community/issues/176))
2024-01-22 11:12:43 -07:00
Julia 9d221a139d Z index with flicker fix (#4170)
Part of `was_top_layer` was checking if a opaque level starts with the
current stacking order, but now that each entry in the order has an id,
those comparison checks were failing as every entry generated is now
unique

I'll admit I'm still a little fuzzy on the specific reasons for this
function to be defined as it is so I'd appreciate another set of eyes

Release Notes:

- N/A
2024-01-22 13:11:12 -05:00
Mikayla 6419df82ee Fix certain hovers being cut off 2024-01-22 09:49:07 -08:00
Conrad Irwin 942edbfcbb Run tests even if lint/fmt/spell/squawk fails 2024-01-22 10:00:32 -07:00
Conrad Irwin c49477746e TYPO 2024-01-22 09:56:59 -07:00
Conrad Irwin 0903d29ab3 Improve logic for reused bindings, add docs. 2024-01-22 09:53:04 -07:00
JuliaandAntonio Scandurra 3b3252b040 Rewrote and documented was_top_layer logic
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-22 11:50:47 -05:00
JuliaandAntonio Scandurra 455d5eeb89 Preserve stacking order ID order when reusing cached view state
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-22 10:50:52 -05:00
Conrad Irwin 6c4d024237 TYPO 2024-01-22 08:40:21 -07:00
Conrad Irwin c5d7c8e122 Fix cmd-k left 2024-01-22 08:38:20 -07:00
Julia 831769ce8c Ignore stacking order entry ids in was_top_layer 2024-01-22 10:16:59 -05:00
JuliaandNathan Sobo 2c3d9805a4 Store a z-index id per-layer
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-01-22 10:16:59 -05:00
Conrad Irwin 7ec4f22202 de-dbg! 2024-01-22 08:14:30 -07:00
Kirill Bulatov 5b906e731d Fix lightning bolt hover and git gutter mark overlapping (#4195)
Bumps `gutter_padding_factor` from 3.5 to 4.0 due git mark on the gutter
becoming much thicker than in Zed1:
 
Current:

![current_zed_2](https://github.com/zed-industries/zed/assets/2690773/f7f0f76b-63a2-4790-a4f4-ca791b617a64)

Fixed:

![new_zed2](https://github.com/zed-industries/zed/assets/2690773/0075567d-e661-4140-8ffa-ec17d72f8e54)

Stable (no hover background appearing):

![zed_1](https://github.com/zed-industries/zed/assets/2690773/c3366845-b763-46f7-a2c7-48dd72dc4f10)

Release Notes:

- Fixed gutter marks overlapping with hover highlights
2024-01-22 16:12:34 +02:00
Kirill Bulatov 7aa3d9d1fb Fix lightning bolt hover and git gutter mark overlapping 2024-01-22 16:01:32 +02:00
Piotr Osiewicz b5cb8323d4 lsp-log: Reemit Editors search events.
NextMatch/PreviousMatch did not work due to us not updating the match index in the buffer search (that relied on an event being emitted).
2024-01-22 14:02:48 +01:00
Antonio Scandurra 426ef75f4e Show diagnostics on hover (#4192)
Fixes https://github.com/zed-industries/community/issues/2426

Release Notes:

- Fixed a bug that was preventing diagnostics from being shown on hover.
2024-01-22 12:09:46 +01:00
Antonio Scandurra f76a2502bb Show diagnostics on hover 2024-01-22 12:01:53 +01:00
Antonio Scandurra 4312c7d1e6 Introduce ZED_MEASUREMENTS=1 and script/histogram (#4191)
With this pull request, we're introducing a `ZED_MEASUREMENTS` variable
which is used by the `measure` function to print to stderr how long it
took to execute a given closure. This is used right now to measure frame
time when a new frame is requested. This data can be plotted as a
histogram via `script/histogram`.

Here's a workflow I typically use:

- Run `export ZED_MEASUREMENTS=1`
- Checkout a commit that you want to measure the performance of
- Run zed in release mode and use it for 5-10 seconds
- Copy the printed measurements into a file, say `version-a`
- Checkout another commit that you want to measure the performance of
- Run zed in release mode and use it for 5-10 seconds
- Copy the printed measurements into a file, say `version-b`
- Run `script/histogram version-a version-b` (note that you can supply
however many files you want)

Release Notes:

- N/A
2024-01-22 11:54:48 +01:00
Antonio Scandurra de64de22a3 Introduce a ZED_MEASUREMENTS env var and use it to measure frame time 2024-01-22 11:39:20 +01:00
Antonio Scandurra 10ca33ce02 Introduce script/histogram to produce before/after comparisons 2024-01-22 11:22:22 +01:00
Thorsten Ball 2c737a1d39 Resize Nightly icons to same scale as Stable/Preview (#4179)
I'm sure @iamnbutler can do a better job here, this is just hacky, but
the size of the icon when doing `Cmd+tab` has been bugging me, so I
thought I'd resize them quickly to the dimensions the Stable/Preview
icons have.

Release Notes:

- N/A
2024-01-22 10:34:01 +01:00
Conrad Irwin b9c7bafc80 Merge remote-tracking branch 'origin/main' into jk 2024-01-21 22:03:54 -07:00
Conrad Irwin 4143d3a36e Work on tests 2024-01-21 22:00:35 -07:00
Mikayla Maki 9bcf27b05b WIP: Refactor out ElementContext from WindowContext (#4166)
During the doc parties, I've sometimes struggled with how and where to
describe the high level intention behind various APIs that are available
in GPUI. Fortunately, rust doc has a tool for this: Module level
documentation. However, writing this kind of documentation for the
`WindowContext` is difficult, as it bundles up the nice, high level GPUI
APIs for entity management and view rendering, with all of the low level
imperative APIs that `Element`s use to draw to the screen. Splitting
these apart into an `ElementContext`, which contains a `WindowContext`,
gives us a way to corral the element systems into their own API and
module, allowing us to document the Element system on it's own terms,
and enforce the correct usage of our APIs, and helps people who are
exploring our APIs through autocomplete to not be overloaded with
non-applicable methods.

Release Notes:

- N/A
2024-01-21 20:59:59 -08:00
Mikayla b65cae5874 Moved Frame struct into element context, to be close to it's associated methods 2024-01-21 20:52:24 -08:00
Mikayla c05edee2b5 Port the rest of the app 2024-01-21 20:26:33 -08:00
Mikayla df4566fd1e Refactor out element context from GPUI 2024-01-21 19:43:35 -08:00
Conrad Irwin 9d261cf859 Merge branch 'main' into jk 2024-01-21 20:36:18 -07:00
Conrad Irwin 8c541b4930 Comment out tests for nwo 2024-01-21 20:16:14 -07:00
Conrad Irwin b06e2eb6af Update handling of 'pending' keys
Before this change if you had a matching binding and a pending key,
the matching binding happened unconditionally.

Now we will wait a second before triggering that binding to give you
time to complete the action.
2024-01-21 20:12:01 -07:00
Mikayla 2f9958621b Do an initial pass on refactoring out ElementContext from WindowContext 2024-01-21 18:40:20 -08:00
Mikayla Maki a8990baaac Document more gpui (#4187)
Also add several `TODO!(docs)` comments to places that need more
feedback.

Release Notes:

- N/A
2024-01-21 15:10:04 -08:00
Mikayla 118a3461a7 Restore erronously removed APIs 2024-01-21 14:33:34 -08:00
Mikayla 660a391806 Fix typos, mark docs related todos in GPUI 2024-01-21 14:28:40 -08:00
Mikayla aa57a4cfbc Document / lockdown more of GPUI 2024-01-21 14:26:45 -08:00
Joseph T. Lyons 7d1cb8b072 Dont group chat messages after certain period of time (#4186)
<img width="447" alt="SCR-20240121-ofhg"
src="https://github.com/zed-industries/zed/assets/19867440/7fe13a74-45c7-43ec-a5e8-5127bc285b32">

In this screenshot, the first two messages were sent back-to-back, but
the third message was sent nearly two hours later. Coalescing the
messages doesn't feel right after a certain period of time, as it gives
misleading timestamps on messages. Discord has this feature, but I'm not
sure what the value they use is. I've set the threshold to 5 minutes for
now.

<img width="480" alt="SCR-20240121-oghs"
src="https://github.com/zed-industries/zed/assets/19867440/ee1cfe36-7c13-4072-9f66-93e2de6542f1">

Release Notes:

- Improved the grouping of chat messages from same user. Grouping now
only occurs if the user sends multiple messages, in succession, within a
specified duration of time.
2024-01-21 16:14:59 -05:00
Joseph T. Lyons 24f6c434cf Dont group messages after certain period of time 2024-01-21 16:08:41 -05:00
Joseph T. Lyons 06a325dafd Fix chat timestamps (#4185)
A user was not seeing the "yesterday" text in their chat timestamps for
messages right before the midnight boundary

Release Notes:

- Fixed bugs in formatting of chat timestamps
2024-01-21 15:21:18 -05:00
Joseph T. Lyons 4580172edb Fix chat timestamps 2024-01-21 15:15:17 -05:00
Conrad Irwin b8ed83a452 Refactor key dispatch to work in terms of bindings 2024-01-21 12:27:26 -07:00
Piotr Osiewicz 6c82380232 chore: Fix clippy::needless_borrow up to an editor 2024-01-21 15:03:24 +01:00
Piotr Osiewicz c3102feeeb chore: use WindowContext in Workspace where it is a sufficient context type 2024-01-21 14:28:19 +01:00
Thorsten Ball 29e74a648f When searching in visual mode switch to normal mode (#4178)
This matches Neovim behaviour by setting the mode to `Normal` when using
search while in visual mode.

Release Notes:

- Fixed Vim mode not switching to normal mode from visual mode when
using search (`/`) while in visual mode.
2024-01-21 08:42:47 +01:00
Joseph T. Lyons aa776bc9c4 Add some initial testing to telemetry (#4182)
This doesn't cover everything that should be tested in telemetry, but it
is a start. I'll add more over time.

Release Notes:

- N/A
2024-01-20 23:37:11 -05:00
Joseph T. Lyons 634f7f768c Merge branch 'main' into add-telemetry-tests 2024-01-20 23:28:01 -05:00
Mikayla Maki decd689332 Document the action, asset, color, element, canvas, and div modules (#4181)
That took a while.

I also removed an instance of SmallVec leaking into the public GPUI
APIs.

Release Notes:

- N/A
2024-01-20 20:26:11 -08:00
Joseph T. Lyons c93d744be4 Add some initial testing to telemetry 2024-01-20 23:23:52 -05:00
Mikayla 476de329b3 Fix issues in element comment 2024-01-20 20:19:01 -08:00