Commit Graph
180 Commits
Author SHA1 Message Date
e792c1a5c5 Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
2024-03-12 21:19:51 -07:00
Mikayla Maki c0edb5bd6c GPUI custom window prompts (#8980)
This adds a GPUI fallback for window prompts. Linux does not support
this feature by default, so we have to implement it ourselves.

This implementation also makes it possible for GPUI clients to override
the platform prompts with their own implementations.

This is just a first pass. These alerts are not keyboard accessible yet,
does not reflect the prompt level, they're implemented in-window, rather
than as popups, and the whole feature need a pass from a designer.
Regardless, this gets us one step closer to Linux support :)

<img width="650" alt="Screenshot 2024-03-06 at 5 58 08 PM"
src="https://github.com/zed-industries/zed/assets/2280405/972ebb55-fd1f-4066-969c-a87f63b22a6f">

Release Notes:

- N/A
2024-03-06 18:15:06 -08:00
Quadri A. Adekunle 4167c66b86 macOS: Fix center window with fixed bounds size (#8475)
This PR fixes window showing up in the center of the monitor when
`center: true` option is provided.

The idea is to set the `window_wize` when creating the `window` using
`native_window.initWithContentRect_styleMask_backing_defer_screen_()`

Before: 

<img width="851" alt="SCR-20240227-qokf"
src="https://github.com/zed-industries/zed/assets/20229808/27494966-2e97-4771-8837-ccb6658ced78">

After:

<img width="1132" alt="SCR-20240227-qlmg"
src="https://github.com/zed-industries/zed/assets/20229808/439568da-d380-4331-8d19-cd501f211c4c">


Release Notes:

- N/A
2024-03-04 17:08:29 -07:00
Conrad Irwin 9bd5ebb74b Revert "Introduce a new ToggleGraphicsProfiler command (#7607)" (#8567)
This reverts commit 0cebf68306.

Although this thing is very cool, it is a top source of crashes.

Example crash:
```
Segmentation fault: 11 on thread 26
  objc_retain +16
  invocation function for block in Overlay::onCommandBufferCommit(id<MTLCommandBuffer>) +60
  MTLDispatchListApply +52
```

Release Notes:

- Removed "Toggle Graphics Profiler" as it crashes too much.
2024-02-28 16:39:51 -07:00
Antonio ScandurraandThorsten ca251babcd Drop Box<dyn PlatformWindow> when the OS closes the native window (#8016)
Closes #7973 

This fixes a leak in GPUI when the user didn't override
`on_should_close_window`.

Release Notes:

- N/A

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-02-19 15:38:50 +01:00
Dzmitry MalyshauandMikayla 9ad1862f2f Enable Blade on MacOS via "macos-blade" feature (#7669)
Depends on https://github.com/zed-industries/font-kit/pull/2 and
https://github.com/kvark/blade/pull/77

This change enables Blade to be also used on MacOS. It will also make it
easier to use it on Windows.

What works: most of the things. Zed loads as fast and appears equally
responsive to the current renderer.
<img width="306" alt="Screenshot 2024-02-11 at 12 09 15 AM"
src="https://github.com/zed-industries/zed/assets/107301/66d82f45-5ea2-4e2b-86c6-5b3ed333c827">

Things missing:
- [x] video streaming. ~~Requires a bit of plumbing on both Blade and
Zed sides, but all fairly straightforward.~~
  -  verified with a local setup
- [x] resize. ~~Not sure where exactly to hook up the reaction on the
window size change. Once we know where, the fix is one line.~~
- [ ] fine-tune CA Layer
- this isn't a blocker for merging the PR, but it would be a blocker if
we wanted to switch to the new path by default
- [ ] rebase on latest, get the dependency merged (need review/merge of
https://github.com/zed-industries/font-kit/pull/2!)

Update: I implemented resize support as well as "surface" rendering on
the Blade path (which will be useful on Linux/Windows later on). I
haven't tested the latter though - not sure how to get something
streaming. Would appreciate some help! I don't think this should be a
blocker to this PR, anyway.

The only little piece that's missing for the Blade on MacOS path to be
full-featured is fine-tuning the CALayer configuration. Zed does a lot
of careful logic in configuring the layer, such as switching the
"present with transaction" on/off intermittently, which Blade path
doesn't have yet.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-16 13:39:40 -08:00
Conrad Irwin b800fe96d2 Fix dealloc of MacWindow (#7708)
We see some panics in the Drop handler for MacWindow

Looking into this, I noticed that our drop implementation was not
correctly
cleaning up the window state.

Release Notes:

- N/A
2024-02-12 20:01:09 -07:00
Greg Morenz 48a4cbad37 Don't move traffic lights while fullscreen
Fixes #4712, or at least works around it. As discussed in the issue,
setting the buttons frames while fullscreen can cause them to render
in the wrong location. This fixes that by simply not moving them when
fullscreen.
2024-02-12 14:17:10 -05:00
Antonio Scandurra 0cebf68306 Introduce a new ToggleGraphicsProfiler command (#7607)
On macOS, this will enable or disable the Metal HUD at runtime. Note
that this only works when Zed is bundled because it requires to set the
`MetalHudEnabled` key in the Info.plist.

Release Notes:

- Added a new `ToggleGraphicsProfiler` command that can be used as an
action (or via the `Help -> Toggle Graphics Profiler` menu) to
investigate graphics performance.
2024-02-09 13:29:40 +01:00
04e1641a29 Properly handle backspace when in dead key state (#7494)
Previously we wouldn't handle Backspace in dead key state correctly:
instead of removing what was typed, we'd insert the text that was in the
dead key state.

Example: on a US English layout, press `opt-u` to end up in a dead key
state with `¨` waiting for the next character to be typed. Type
`backspace`. The `¨` should be removed, but it's not.

With this change, the `backspace` is interpreted instead of being
ignored.

Release Notes:

- Fixed backspace not working for dead keys (i.e. when typing accents or
umlauts)

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-02-09 12:22:12 +01:00
67b96b2b40 Replace CADisplayLink with CVDisplayLink (#7583)
Release Notes:

- Fixed a bug that caused Zed to render at 60fps even on ProMotion
displays.
- Fixed a bug that could saturate the main thread event loop in certain
circumstances.

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-02-08 13:47:12 -05:00
Antonio ScandurraandConrad 07fce7aae1 Stop display link when window is occluded (#7511)
Release Notes:

- Fixed a bug that caused the window to become unresponsive after
foregrounding.

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-02-07 11:45:30 -07:00
c7c4166724 Disable extra frames for ProMotion when screen is not active. (#7410)
This was causing an issue where windows about 1/10 of the way across the
display would hang for a fully second after being deactivated.

Release Notes:

- N/A

Co-authored-by: max <max@zed.dev>
Co-authored-by: nathan <nathan@zed.dev>
Co-authored-by: antonio <antonio@zed.dev>
2024-02-05 14:48:54 -08:00
Antonio ScandurraandNathan d742b3bfac Mark the window as dirty when first opening it (#7384)
Otherwise we won't display anything if the window never notifies.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-05 09:09:49 -07:00
3bf412feff Use window's screen rather than window itself to start display link
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-02-05 11:03:23 -05:00
Antonio ScandurraandNathan ae2c23bd8e Reintroduce ProMotion support (#7347)
This re-introduces the changes of #7305 but this time we create a
display link using the `NSScreen` associated with the window. We're
hoping we'll get these frame requests more reliably, and this seems
supported by the fact that awakening my laptop restores the frame
requests.

Release Notes:

- See #7305.

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-03 16:33:08 -07:00
Kirill Bulatov 1ab0af2fa3 Revert the commit that broke Zed display capabilities (#7326) 2024-02-03 18:32:56 +02:00
Antonio ScandurraandNathan Sobo c906fd232d Reduce GPU memory usage (#7319)
This pull request decreases the size of each instance buffer and shares
instance buffers across windows.

Release Notes:

- Improved GPU memory usage.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-03 05:27:08 -07:00
Antonio ScandurraandNathan Sobo 15edc46827 Maintain smooth frame rates when ProMotion and direct mode are enabled (#7305)
This is achieved by starting a `CADisplayLink` that will invoke the
`on_request_frame` callback at the refresh interval of the display.

We only actually draw frames when the window was dirty, or for 2 extra
seconds after the last input event to ensure ProMotion doesn't downclock
the refresh rate when the user is actively interacting with the window.

Release Notes:

- Improved performance when using a ProMotion display with fast key
repeat rates.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-02 16:42:46 -07:00
Mikayla Maki a54eaaecee Add raw window handle implementations to GPUI (#7101)
This is in preparation for experiments with wgpu. This should have no
external effect.

Release Notes:

- N/A
2024-01-30 11:42:28 -08:00
Conrad Irwin 01424a62ea Allow prompts to have detail, and use for good
Make channel panel errors louder
2024-01-24 23:15:37 -07:00
Joseph T. Lyons 40dbe15b2a Update all links point to community 2024-01-24 15:11:17 -05:00
Conrad Irwin a1c4716eeb Potential fix for #2422 (#4197)
- it seems like layer.drawable_size() is 0,0 in metal_renderer.rs:189 
- we set this in two places:
    - in response to a CALayerDelegate setFrameSize: event
- in response to a CALayerDelegate viewDidChangeBackingProperties:
event.
- it looks like if we don't set it in either of these cases we get a
different failure mode: the view is zoomed just wrong.
- That said, I can reproduce the screenshot if .scale_factor() returns
0.
- This might happen if [nativeWindow screen] is nil, which happens when
the window is off screen.
    - possible that zed started with offscreen window?
- I would expect that viewDidChangeBackingProperties would fire when
that changed.
    - potential fix: default to 2.0

Release Notes:

- Fixed Zed occasionally rendering blank on laungh
([#2422](https://github.com/zed-industries/community/issues/2422)).
2024-01-22 11:25:02 -07:00
Conrad Irwin 41a99c686b Potential fix for #2422 2024-01-22 11:10:15 -07:00
Conrad Irwin b06e2eb6af Update handling of 'pending' keys
Before this change if you had a matching binding and a pending key,
the matching binding happened unconditionally.

Now we will wait a second before triggering that binding to give you
time to complete the action.
2024-01-21 20:12:01 -07:00
Mikayla 9da6b8c7f6 Lock down mac os platform type visibility in the rest of GPUI
Add documentation to all platform types
2024-01-20 14:38:03 -08:00
Mikayla 33105486aa Make platform input handler private
Automatically record the context on non-view input handlers
Simplify the async window context update() method
2024-01-20 06:56:19 -08:00
Conrad Irwin cb84043400 Merge branch 'main' into fix-notification-positioning 2024-01-19 12:55:52 -07:00
Conrad Irwin 00e46fdde0 Fix positioning of windows on secondary displays
CGDisplayBounds returns data in "global display coordinates" (which are
the same as Zed's coordinates), different from the NS APIs which use
"screen coordinates" (which have the Y axis inverted)

Also remove some transmutes while we're at it
2024-01-19 12:51:59 -07:00
Conrad Irwin 87d60beda7 Fix a double borrow error in window.open
It seems that sometimes calling toggleFullScreen will cause the
display_layer callback of a different window to fire.
2024-01-18 20:55:50 -07:00
Mikayla cae35d3334 Fix draw helper, add helper traits for selecting groupings of input events 2024-01-16 22:19:55 -08:00
Thorsten Ball f938bae0a2 Use NSScreen to fetch primary display
According to Chromium source, `NSScreen::screens` should always get us
one display.

We made this change because we ran into panics caused by the previous
`unwrap()` when `CGGetActiveDisplayList` might return an empty list.
2024-01-16 14:23:10 +01:00
Antonio Scandurra 94293b3bf9 Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/window.rs
2024-01-12 14:31:13 +01:00
Conrad Irwin 23fe720ca6 Fix multi-key shortcuts
An old fix was ported over from gpui1, and the two fixes could not exist
side-by-side. Delete this code and let the keymap handle it
2024-01-11 11:24:55 -07:00
Antonio Scandurra 50ccdf5c16 Reuse input handler when reusing a view tree 2024-01-11 13:22:59 +01:00
Mikayla 1932a298cb Add back ime_key 2024-01-10 16:29:00 -08:00
Antonio Scandurra 1c260e6dfd Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/copilot/src/sign_in.rs
#	crates/gpui/src/window.rs
#	crates/workspace/src/pane_group.rs
2024-01-10 22:58:52 +01:00
Mikayla 7ef88397c9 Fix seg fault when using the WindowContext::on_window_should_close() API 2024-01-10 11:26:11 -08:00
Kirill Bulatov 6809b92e34 Disable synthetic drag on drag and drop
Otherwise, conflicting MouseMove events are generated and page regions start to flicker.
2024-01-10 11:18:45 +02:00
Antonio Scandurra 0c6d107740 Introduce on_request_frame 2024-01-09 18:21:10 +01:00
Kirill Bulatov 8ff05c6a72 Prepare for external file drop in pane 2024-01-07 01:17:49 +02:00
Max BrunsfeldandMikayla f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Joseph T. Lyons 98d03f6e7a Revert "Add activity_indicator2"
This reverts commit 88a3a57789.
2023-10-26 17:13:40 +02:00
Joseph T. Lyons 88a3a57789 Add activity_indicator2 2023-10-26 16:49:39 +02:00
Conrad Irwin 51aa0d6a94 Clearer error on importing both gpui and gpui2 2023-10-26 10:39:52 +02:00
Conrad Irwin 4667110d0f Fix multi-key shortcuts with modifiers
To make this work we need to move the handling of multiple possible key
events into the keyboard shortcut system.

This was broken in #2957.
2023-09-14 14:35:17 -06:00
Conrad Irwin 0c2bc6e553 Fix some international keybindings (#2957)
This adds primitive interaction with the IME system for keyboard
shortcuts in zed.

- Consult the IME functionality when handling keyboard shortcuts. This
allows you to bind to characters (like " on a Brazillian keybaord, or $
on a Czech keyboard) that aren't typed with an unmodified key.
([#1981](https://github.com/zed-industries/community/issues/1981))
([#1913](https://github.com/zed-industries/community/issues/1913))

Co-authored-with: Antonio Scandurra <me@as-cii.com>
2023-09-11 11:56:57 -06:00
Conrad Irwin e017dc6a5e Fix ctrl-` on Brazillian too 2023-09-11 11:33:04 -06:00
Conrad Irwin 0a6e577e10 Fix some international keybindings
This adds primitive interaction with the IME system for keyboard
shortcuts in zed.

For zed-industries/community#1981
For zed-industroes/community#1913
2023-09-11 10:35:42 -06:00
Nathan SoboandConrad Irwin 684db11afd Use platform API to request mouse position
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-08-23 13:10:41 -06:00