Don't move traffic lights while fullscreen
Fixes #4712, or at least works around it. As discussed in the issue, setting the buttons frames while fullscreen can cause them to render in the wrong location. This fixes that by simply not moving them when fullscreen.
This commit is contained in:
@@ -348,6 +348,12 @@ struct MacWindowState {
|
||||
impl MacWindowState {
|
||||
fn move_traffic_light(&self) {
|
||||
if let Some(traffic_light_position) = self.traffic_light_position {
|
||||
if self.is_fullscreen() {
|
||||
// Moving traffic lights while fullscreen doesn't work,
|
||||
// see https://github.com/zed-industries/zed/issues/4712
|
||||
return;
|
||||
}
|
||||
|
||||
let titlebar_height = self.titlebar_height();
|
||||
|
||||
unsafe {
|
||||
|
||||
Reference in New Issue
Block a user