Commit Graph
702 Commits
Author SHA1 Message Date
Mikayla 53b1948c44 Remove inconsistency with how GPUI used to handle these events 2023-12-13 18:32:42 -08:00
Mikayla d88fc27b79 Merge branch 'main' into fix-splits-bugs 2023-12-13 18:29:48 -08:00
Mikayla 0dd84924e4 add cmd-click-to-jump-to-element 2023-12-13 18:19:25 -08:00
Max Brunsfeld 9059d70153 Ensure only top layer is styled with drag over style 2023-12-13 17:07:23 -08:00
Mikayla a4024b297e Add interactive debug info 2023-12-13 17:03:56 -08:00
Mikayla 04389939d3 Add debug and debug below methods for observing the bounds of divs 2023-12-13 16:47:55 -08:00
Mikayla a807e798ec Add new drag API 2023-12-13 13:40:19 -08:00
Mikayla bfbbec0b01 Add fluent quad API 2023-12-13 13:21:48 -08:00
Antonio Scandurra 06b9055e27 Clear last_order when building Scene 2023-12-13 22:02:30 +01:00
Antonio Scandurra 801125974a Optimize inserting lots of primitives with the same StackingOrder 2023-12-13 15:32:32 +01:00
Antonio Scandurra 13c064186a Fix regressions in focus and active support (#3622)
Release Notes:

- N/A
2023-12-13 11:31:37 +01:00
Antonio Scandurra d147db1db9 Don't mark interactive element as active if default prevented 2023-12-13 11:23:05 +01:00
Antonio Scandurra 5018072203 Automatically transfer focus on mouse down in Interactivity::paint 2023-12-13 09:57:18 +01:00
Conrad Irwin 19e842b860 fix overlay positions (#3621)
- Fix typo in overlay positioning code
- Make overlay positioning more robust

Release Notes:

- N/A
2023-12-12 22:13:56 -07:00
Conrad Irwin a055a4c163 Make overlay positioning more robust
Previously we would either switch anchor or snap, now we first try switching
anchor (if desired) and then snap to window regardless.
2023-12-12 21:28:58 -07:00
Conrad Irwin fa36adbf1f Fix typo in overlay positioning code 2023-12-12 21:14:48 -07:00
6362221363 Scroll the tab bar to show the active tab
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2023-12-12 15:42:33 -08:00
a579713a45 Allow dragging and dropping tabs
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2023-12-12 15:07:03 -08:00
Max Brunsfeld a4a501603e Start work on dragging tabs 2023-12-12 15:04:49 -08:00
Antonio Scandurra e53b9f5ccf Fix Div::active not working
Somehow a condition got inverted and caused the bug.
2023-12-12 17:40:22 +01:00
Antonio Scandurra 35670368a5 Remove focus_listeners from Interactive
We're not using these anymore.
2023-12-12 17:39:07 +01:00
Antonio Scandurra c0846d6f74 Set cursor style only if we're the active window (#3607)
Release Notes:

- N/A
2023-12-12 16:56:32 +01:00
Antonio Scandurra b87c45e6f5 Set cursor style only if we're the active window 2023-12-12 16:32:45 +01:00
Kirill Bulatov 4684440202 Fix focus issues with gpui2 docks (#3606)
* Fixed dock toggling not focusing the terminal element
* Fixed loosing focus on dock close (e.g. cmd-d on the last terminal in
the dock)
* Removed element stateless focus API since it would not work when the
element is not rendered, update all API usages to the stateful one via
`gpui::Subscription`

Release Notes:

- N/A
2023-12-12 17:26:39 +02:00
Kirill BulatovandAntonio 0140bb862e Fix the tests
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 17:19:12 +02:00
Kirill Bulatov ca8e8d1065 Finish removing all dangerous focus APIs 2023-12-12 16:11:14 +02:00
Antonio Scandurra 6159a59534 Fix assertions now that we use different hash functions 2023-12-12 14:59:51 +01:00
Kirill BulatovandAntonio 2cde1a2e15 Re-focus window on workspace on corresponding window blur
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 15:36:20 +02:00
Kirill Bulatov 717b2885f8 Attempt to remove the dangeous element focus API 2023-12-12 15:07:27 +02:00
Antonio Scandurra 43b8d65fee Transfer focus to the workspace when window focus is lost 2023-12-12 15:07:27 +02:00
Antonio Scandurra b871f906d6 Use FxHashMap and FxHashSet in hot code paths
We can also use these maps and sets in place of `SeaHasher` because
they are also deterministic. Note that we're not swapping std's
`HashMap` and `HashSet` wholesale inside of `collections` because
on the server we need cryptographically secure collections.
2023-12-12 13:35:22 +01:00
Antonio Scandurra 385c830bef Make each DispatchNode smaller by allocating more 2023-12-12 13:16:09 +01:00
Antonio Scandurra f312c58b30 Reduce the stack size of Interactivity at the cost of more allocations 2023-12-12 11:57:44 +01:00
Antonio Scandurra e7094cc98d Don't move interactivity unnecessarily during layout 2023-12-12 09:43:33 +01:00
Max BrunsfeldandMikayla 6f5b1064ee Fix detection of topmost region under the dragged item
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-12-11 16:50:44 -08:00
Conrad Irwin 149e90c3d9 vim2 (#3597)
- MOAR TESTS

[[PR Description]]

Release Notes:

- N/A
2023-12-11 16:42:03 -07:00
Conrad Irwin d12eb0581a vim2 (#3594)
- First round of vim tests

Add `observe_keystrokes` back to gpui2
Allow multiple actions to match a given key event

[[PR Description]]

Release Notes:

- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
2023-12-11 15:06:51 -07:00
Conrad Irwin 1e89092d62 MOAR TESTS 2023-12-11 15:06:33 -07:00
Mikayla Maki 927d18b0f3 Add support for resizing splits and docks, as well as utilities (#3595)
Making this PR to upstream changes to util and GPUI2, resizing exists
but isn't working yet.

Release Notes:

- N/A
2023-12-11 13:32:06 -08:00
Mikayla f03c0f6e63 Add double click handling 2023-12-11 13:17:42 -08:00
Conrad Irwin d1805d8ada First round of vim tests 2023-12-11 14:16:25 -07:00
Max Brunsfeld fdcb413e33 Fix unused field warning 2023-12-11 12:56:18 -08:00
Max BrunsfeldandAntonio fbfe108317 Avoid double borrow in tests by drawing windows explicitly in flush_effects
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-11 12:37:10 -08:00
Antonio ScandurraandMax Brunsfeld 9b94f1483a Redraw the window at the end of flush_effects in tests
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-12-11 20:10:27 +01:00
Antonio ScandurraandMax Brunsfeld f1ebad22db Defer drawing the scene until macOS's display_layer callback
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-12-11 19:55:55 +01:00
Mikayla 3198eb6c6d Merge branch 'main' into splits 2023-12-11 10:16:32 -08:00
Antonio Scandurra 76cea3e7e8 Fire click event only when using left button (#3584)
Release Notes:

- N/A
2023-12-11 18:00:13 +01:00
Conrad Irwin d678efe7dd Fix some action registrations 2023-12-11 09:29:10 -07:00
Antonio Scandurra 0b7072bf67 Fire click event only when using left button 2023-12-11 16:20:46 +01:00
Conrad Irwin c5367e3085 Correct docs re:Debug 2023-12-10 19:52:17 -07:00