Clear last_order when building Scene
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@@ -54,6 +54,7 @@ impl SceneBuilder {
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layer_z_values[*layer_id as usize] = ix as f32 / self.layers_by_order.len() as f32;
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}
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self.layers_by_order.clear();
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self.last_order = None;
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// Add all primitives to the BSP splitter to determine draw order
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self.splitter.reset();
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