Commit Graph
17021 Commits
Author SHA1 Message Date
Kirill Bulatov d2eab5c1e2 Properly register workspace handlers for search elements (#4100) 2024-01-17 22:42:09 +02:00
Kirill Bulatov 1e6757755e Ignore buffer search events if it's not for the current buffer 2024-01-17 22:18:54 +02:00
Kirill Bulatov 65be909378 Implement similar workspace registration flow for project search actions 2024-01-17 22:08:40 +02:00
Kirill BulatovandPiotr 0be2f7f328 Properly register buffer_search'es actions handlers
Now those handlers do not intercept events/actions when the buffer search bar is dismissed.

co-authored-by: Piotr <piotr@zed.dev>
2024-01-17 22:08:40 +02:00
Kirill BulatovandPiotr 306e4693fa Start adding project search listeners to workspace
co-authored-by: Piotr <piotr@zed.dev>

To be able to trigger them from search multibuffer excerpts.
2024-01-17 22:08:40 +02:00
Max Brunsfeld c6c56c35df Downgrade LiveKit client (#4096)
There's a deadlock that we're seeing when joining a room, which we think
is a bug in the LiveKit client.

Also, we're still getting crashes when leaving calls:
https://github.com/livekit/client-sdk-swift/issues/299.

At this point, we believe both problems are due to recent changes to the
LiveKit swift sdk.
2024-01-17 11:17:22 -08:00
Conrad Irwin 15a21f5517 Also update chat location when opening a new workspace (#4099)
This happens a lot in guest workflows where they open the call with a
link and are jumped straight to a shared workspace.

Release Notes:

- Fixed opening the chat automatically in new windows
2024-01-17 12:02:16 -07:00
Julia e1194e0cac Document LSP crate (#4098)
Release Notes:

- N/A
2024-01-17 14:01:41 -05:00
Conrad Irwin 552d2c26f5 Also update chat location when opening a new workspace
This happens a lot in guest workflows where they open the call with a
link and are jumped straight to a shared workspace.
2024-01-17 11:41:42 -07:00
JuliaandThorsten Ball d7503a7d47 Document LSP crate
Co-Authored-By: Thorsten Ball <thorsten@zed.dev>
2024-01-17 13:39:37 -05:00
Marshall BowersandConrad cf5dc099fb Add more documentation to collab (#4095)
This PR adds more documentation to the `collab` crate.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-01-17 13:38:12 -05:00
Max Brunsfeld 6734e528a8 Revert "Bump livekit client"
This reverts commit 5730d0ef21.
2024-01-17 10:33:32 -08:00
Marshall BowersandConrad 4e4a1e0dd1 Document the public interface of the vim crate (#4093)
This PR documents the public interface of the `vim` crate.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-01-17 13:32:38 -05:00
Nate Butler ed67363ea3 Update README.md
FIx typos
2024-01-17 13:24:05 -05:00
Nate Butler c4ba5ef03f Update Readme & building Zed doc (#4094)
This PR cleans out the README.md, moves most relevant build details to
`docs/src/developing_zed__building_zed.md`.

It also restructures and cleans up the Building Zed doc.

There are a number of outstanding TODOs to have this doc be ready for
external folks to be able to build Zed.

Release Notes:

- N/A
2024-01-17 13:23:09 -05:00
Nate ButlerandJoseph T. Lyons d0f22df1eb Reorganize building zed doc
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
2024-01-17 13:20:27 -05:00
Nate Butler 29df128d31 Add CONTRIBUTING.md (#3656)
Written by @iamnbutler 

This PR adds a basic CONTRIBUTING.md. It has a few links that need to be
added, which we marked as coming soon.

Here are a number of follow up tasks we need to do:

- [ ] Add CLA link
- [ ] Add public roadmap link
- [ ] Add link to channels doc once it is up
- [ ] Add link explaining how to find a channel related to your
contribution or or to create one

Release Notes:

- N/A
2024-01-17 13:12:14 -05:00
Nate ButlerandJoseph T. Lyons b64ae4df9c Update developing zed doc
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
2024-01-17 13:09:13 -05:00
Nate ButlerandJoseph T. Lyons 9415f098d7 Clean out old readme contents
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
2024-01-17 13:09:02 -05:00
Nate ButlerandJoseph T. Lyons 904695e482 Refine MVP CONTRIBUTING.md
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
2024-01-17 12:32:08 -05:00
Marshall Bowers df67917768 Make channel buttons square (#4092)
This PR makes the channel buttons square.

Release Notes:

- Adjusted the shape of the channel buttons.
2024-01-17 11:47:43 -05:00
Nate Butler 19c488b378 Add the color crate (#4063)
This PR adds the `color` crate, which will be the home of a number of
color-related utilities, and also acts as an interface between
[`palette`](https://crates.io/crates/palette) and the way `gpui` colors
work.

The goal of this crate is to centralize color utilities like mixing and
blending, building color ramps and sets of colors for state and more.

## Todo:

- [x] hex -> Color
- [x] Color mixing
- [x] Color blending using blend modes (overlay, multiply, etc)
- [ ] ~~Build color ramp from color~~
- [x] Build state set from color
- [ ] ~~Update Theme to use the color crate~~

Release Notes:

- None (Internal changes: Adds the `color` crate for working with
colors.)
2024-01-17 11:47:23 -05:00
Nate Butler 4cdcac1b16 Update docs 2024-01-17 11:39:09 -05:00
Marshall Bowers 9c557aae9e Fix regression of welcome screen background color (#4091)
In #3910 we made the welcome screen use the same background color as the
editor.

However, this later regressed in
cdd5cb16ed.

This PR fixes that regression and restores the correct color for the
welcome page.

Release Notes:

- Fixed the background color of the welcome screen.
2024-01-17 11:00:59 -05:00
Conrad Irwin e2788f1f0f Limit number of collaborators in local Facepiles (#4083)
Release Notes:

- Improves the rendering of the facepile in the titlebar with many
people
2024-01-17 08:34:56 -07:00
Conrad Irwin 65664452f5 Allow leaving calls once project is unshared (#4081)
Release Notes:

- Fixes a bug where you could not use call controls after a project was
unshared
2024-01-17 08:34:45 -07:00
Julia 2fbf42d7df Z index shenanigans (#4089)
Release Notes:

- Fixed a bug allowing certain UI elements to render incorrectly when
overlapping.
2024-01-17 09:48:08 -05:00
Kirill Bulatov a601e96b6c Style collab notifications properly 2024-01-17 16:44:43 +02:00
Thorsten Ball 21ceb14f65 Remove memmove to improve terminal performance (#4088)
This removes the terminal performance slightly by removing memmoves that
aren't needed after inlining a call.

It also removes a possibly unnecessary `String` allocation.

Release Notes:

- Improved terminal rendering performance by reducing allocations and
memory operations.
2024-01-17 15:43:29 +01:00
Julia 977832a04e Refresh window, bypassing view cache, when opening hover or context menu 2024-01-17 09:40:16 -05:00
Thorsten BallandAntonio 51127460b2 Remove memmove to improve terminal performance
Co-authored-by: Antonio <antonio@zed.dev>
2024-01-17 15:02:06 +01:00
Antonio Scandurra 79679cb616 Submit bigger primitive batches when rendering (#4087)
Before this change we wouldn't submit all possible primitives of the
same kind that are less-than the max order.

Result was that we would submit, say, 10 paths each in a separate batch
instead of actually batching them.

This was overly strict because even if the order of two different
primitives was the same, we could have still batched the 1st primitive
kind, if its implicit ordering was less than 2nd kind.

Example: say we have the following primitives and these orders

  5x paths, order 3
  2x sprites, order 3

Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then
the sprites.

With this changes, we batch the 5 paths into one batch.

Release Notes:

- Improved performance when rendering lots of selection.
2024-01-17 15:00:47 +01:00
Thorsten BallandAntonio 5b0b9ff582 Submit bigger primitive batches when rendering
Before this change we wouldn't submit all possible primitives of the
same kind that are less-than the max order.

Result was that we would submit, say, 10 paths each in a separate batch
instead of actually batching them.

This was overly strict because even if the order of two different
primitives was the same, we could have still batched the 1st primitive
kind, if its implicit ordering was less than 2nd kind.

Example: say we have the following primitives and these orders

  5x paths, order 3
  2x sprites, order 3

Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then
the sprites.

With this changes, we batch the 5 paths into one batch.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-17 13:50:55 +01:00
Thorsten Ball f6b7a06199 Fix missing Ctrl-[ bindings in Vim mode (#4086)
This "adds" the keybindings I was missing in Vim mode (e.g. `Ctrl-[` to
cancel a selection) by fixing the definitions in the keymap from
`Ctrl+[` to `Ctrl-[`.

Release Notes:

- Fixed missing `Ctrl-[` keybindings in Vim mode where `Ctrl-[` should
act like `Esc` but didn't.
2024-01-17 12:26:47 +01:00
Thorsten Ball 04922d649c Fix missing Ctrl-[ bindings in Vim mode
This "adds" the keybindings I was missing in Vim mode (e.g. `Ctrl-[` to
cancel a selection) by fixing the definitions in the keymap from
`Ctrl+[` to `Ctrl-[`.
2024-01-17 12:22:05 +01:00
Antonio Scandurra 0cfec6e713 Fix segfault when drawing paths (#4084)
Previously, we were using `size_of` but passing the wrong type in
(`MonochromeSprite` instead of `PathSprite`). This caused us to read
outside of the `sprites` smallvec and triggered the segfault. This
reverts #4078 because I don't think using a `SmallVec` was the issue (it
might have masked this problem though, because we would most of the time
copy from the stack and not from the heap).

With this pull request we are also fixing another potential source of
segfaults, due to checking if we exhausted the instance buffer too late
when drawing underlines.

Release Notes:

- Fixed a crash that could happen during rendering.
2024-01-17 10:18:04 +01:00
Kirill Bulatov 3789e7ebcc Stop using button for collab notifications (#4085)
Attempts to fix 
<img width="472" alt="Screenshot 2024-01-16 at 19 41 56"
src="https://github.com/zed-industries/zed/assets/2690773/5a8d0691-eabb-4e92-9186-362ca8ef9ca6">

by switching from buttons to labels (so that they can wrap) and adding a
background to them, so they are more visible

<img width="446" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/bb228aae-0abc-45b4-a0f5-a928a2e64390">
<img width="485" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/b7fa3598-59b8-4a74-97e6-790695e37047">


Release Notes:

- N/A
2024-01-17 11:17:37 +02:00
Kirill Bulatov 39dff0e827 Stop using button for collab notifications 2024-01-17 11:06:46 +02:00
Antonio Scandurra 9c33790809 Check if we exhausted the instance buffer prior to copying underlines
This fixes another potential segfault.
2024-01-17 09:50:55 +01:00
Antonio Scandurra 97bd3e1fde Fix segfault caused by wrong size of path sprites bytes length
Previously, we were using `size_of` but passing the wrong type in
(MonochromeSprite instead of PathSprite). This caused us to read outside
of the `sprites` smallvec and triggered the segfault.
2024-01-17 09:45:46 +01:00
Conrad Irwin 1d5b237b64 Allow leaving calls once project is unshared 2024-01-16 21:54:13 -07:00
Conrad Irwin 8be798d1c0 Limit number of collaborators in local Facepiles 2024-01-16 19:49:48 -07:00
Marshall Bowers 26a3f68080 Tweak mute indicator positioning (#4080)
This PR tweaks the positioning of the mute indicators so that they cover
a little bit less of the avatar:

#### Before

<img width="305" alt="Screenshot 2024-01-16 at 6 32 51 PM"
src="https://github.com/zed-industries/zed/assets/1486634/3f6ad2f4-2c3e-498b-97a4-8b522f3ceda9">

#### After

<img width="311" alt="Screenshot 2024-01-16 at 6 26 48 PM"
src="https://github.com/zed-industries/zed/assets/1486634/37161557-084d-4b69-b61f-a0958e8e867c">

(It's a bit hard to tell in the screenshot, but there is a gap between
the bottom of the indicator and the top of the color ribbon).

Release Notes:

- N/A
2024-01-16 18:49:37 -05:00
Joseph T. Lyons 9cd81ad255 Do not reset timer for each reported event (#4079)
Always attempt to flush after the timeout period.

Release Notes:

- N/A
2024-01-16 18:44:02 -05:00
Joseph T. Lyons 54dcb1d33c Rename variable 2024-01-16 18:35:50 -05:00
Joseph T. Lyons 0c59f510d2 Remove dbg!()s 2024-01-16 18:33:43 -05:00
Joseph T. Lyons 00682b8903 Do not reset timer for each reported event 2024-01-16 18:31:00 -05:00
Conrad Irwin 391a61cdc2 Play guess who's to blame (#4078)
We're occasionally seeing a crash in MetalRenderer::draw.

Looking at the backtrace, it seems almost certainly to be happening in
the call to `ptr::copy_nonoverlapping` on line 604 (see `#Don't Panic!`
channel notes)

As we already have added bounds checking to the destination, it seems
most
likely (however improbable) that somehow we're getting an invalid Ptr
and
length from the SmallVec.

To try and make progress on this, let's try a Vec for a bit lest there
is a subtle issue in SmallVec (though I couldn't spot one).


Release Notes:

- (maybe) Fixes SEGFAULT in MetalRenderer::draw
2024-01-16 16:10:36 -07:00
Conrad Irwin cce3cf145c Play guess who's to blame 2024-01-16 15:39:37 -07:00
Marshall Bowers 4e8ad363f1 Increase border width used to indicate speaking (#4077)
This PR increases the width of the border that we use to indicate when a
call participant is speaking.

This should make it more apparent in the UI when someone is speaking.

Release Notes:

- Increased the width of the ring used to indicate when someone is
speaking in a call.
2024-01-16 17:09:28 -05:00