Commit Graph
1026 Commits
Author SHA1 Message Date
Smit Barmase 2aa79a022e editor: Fix diff hunk controls not shown until buffer interaction (#32692)
Similar to https://github.com/zed-industries/zed/pull/32683, checking
mouse hovered in `mouse_move` instead of `prepaint` for diff hunk
controls.

Release Notes:

- Fixed issue where diff hunk controls were not visible on mouse hover
when `cursor_blink` is `false`.
2025-06-13 22:29:49 +05:30
Smit Barmase aa1cb9c1e1 editor: Fix inline blame show/hide not working until buffer interaction (#32683)
We recently fixed the issue of `cx.notify` on every mouse move event
https://github.com/zed-industries/zed/pull/32408. As this perf bug was
there for a long time, we made some not-optimal choices for checking
things like if the mouse is hovering over an element in the prepaint
phase rather than the `mouse_move` listener.

After the mentioned fix, it regressed these code paths as prepaint is
not being called for every other frame, and hence the mouse hovering
logic never triggers. This bug is directly noticeable when the
"cursor_blink" setting is turned off, which notifies the editor on every
second.

This PR fixes that for git inline blame popover by moving logic to
show/hide in `mouse_move` instead of prepaint phase. `cx.notify` is only
get called only when popover is shown or hidden.

Release Notes:

- Fixed git inline blame not correctly showing in Editor on hover when
`cursor_blink` is `false`.
2025-06-13 17:53:13 +05:30
DinoandConrad Irwin 9a6e8a19b5 vim: Add horizontal scrolling support in vim mode (#32558)
Release Notes:

- Added initial support for both `z l` and `z h` in vim mode

These changes relate to #17219 but don't yet close the issue, as this
Pull Request is simply adding support for horizontal scrolling in vim
mode and actually moving the cursor to the correct column in the current
row will be handled in a different Pull Request.

Some notes on these changes:

- 2 new default keybindings added to vim's keymap
    - `z l` which triggers the new `vim::ColumnRight` action
    - `z h` which triggers the new `vim::ColumnLeft` action
- Introduced a new `ScrollAmount` variant, `ScrollAmount::Column(f32)`
to represent horizontal scrolling
- Replaced usage of `em_width` with `em_advance` to actually scroll by
the width of the cursor, instead of the width of the character

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-06-13 00:17:15 -06:00
Smit Barmase 13ee78c0b4 editor: Add delay for selection drag to prevent accidental drag over attempt for new selection (#32586)
- Add `300ms` delay for it to consider it as selection drag instead of
an attempt to make a new selection.
- Add cursor icon while dragging the selection.

This is same as what chromium does:
https://chromium.googlesource.com/chromium/blink/+/master/Source/core/input/EventHandler.cpp#142

Release Notes:

- Fixed issue where you accidentally end up dragging the selection where
intent was to make a new one instead. To drag selection now, you need to
hold just a little longer before dragging.
2025-06-12 06:07:20 +05:30
Max Mynter 7d5a5d0984 Make minimum width for line numbers in gutter configurable (#31959)
Closes #7334

# Changes
This PR makes the minimum width allocated for line numbers in the side
gutter configurable in units of character width via the
`"line_number_base_width"` attribute in `gutter` settings. Set the
previously hard coded value of `4` as default.

Together with other settings (`"folds"`, `"breakpoints"`,...) this gives
the user control over the gutter width.

If the number of lines exceedes the base width, the number of digits in
the largest line number is chosen instead. This is consistent with
previous behaviour.

Screenshot for reference:
<img width="1104" alt="Screenshot 2025-06-03 at 12 15 29"
src="https://github.com/user-attachments/assets/77c869ad-164b-4b74-8e39-8be43d740ad4"
/>


P.S.: This is my first time contributing to zed (yay!🎉). Let me know if
i'm missing something.

Release Notes:

- Make minimum line number width in gutter configurable
2025-06-11 10:00:50 +00:00
Conrad Irwin 00a8101016 Add a run menu (#32505)
As part of this I refactored the logic that enabled/disabled actions in
the debugger to happen at action registration time instead of using
command palette filters. This allows the menu to grey out actions correctly.

Release Notes:

- Add a "Run" menu to contain tasks and debugger
2025-06-10 19:57:46 -06:00
CharlesChen0823andSmit Barmase eb5f59577d editor: Dismiss drag selection when dropped outside editor (#32382)
This PR fixes two issues:

1. On macOS, using Alt to copy the selection instead of cutting it.
2. Dropping the drag selection outside the editor dismisses it.  


https://github.com/user-attachments/assets/341e21c3-3eca-4e58-9bcc-8ec1de18e999


Release Notes:

- N/A

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-06-10 15:41:59 +05:30
JonasKaplan f0ce62ead8 editor: Add trailing whitespace rendering (#32329)
Closes #5237

- Adds "trailing" option for "show_whitespaces" in settings.json
- Supports importing this setting from vscode

The option in question will render only whitespace characters that
appear after every non-whitespace character in a given line.

Release Notes:

- Added trailing whitespace rendering
2025-06-09 20:48:49 +00:00
Michael Sloan bbd2262a93 Fix buffer rendering on every mouse move (#32408)
Closes #32210

This notify was added in #13433. Solution is to only notify when the
breakpoint indicator state has changed.

Also improves the logic for enqueuing a task to delay showing - now only
does this if it isn't already visible, and that delay task now only
notifies if still hovering.

Release Notes:

- Fixed a bug where buffers render on every mouse move.
2025-06-09 14:10:03 -06:00
Smit Barmase c57a6263aa editor: Fix select when click on existing selection (#32365)
Follow-up for https://github.com/zed-industries/zed/pull/30671

Now, when clicking on an existing selection, the cursor will change on
`mouse_up` when `drag_and_drop_selection` is `true`. When
`drag_and_drop_selection` is `false`, it will change on `mouse_down`
(previous default).

Release Notes:

- N/A
2025-06-09 11:58:06 +05:30
CharlesChen0823andSmit Barmase 4fe05530b0 editor: Add support for drag_and_drop_selection (#30671)
Closes #4958 

Release Notes:

- Added support for drag and drop text selection. It can be disabled by
setting `drag_and_drop_selection` to `false`.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-06-09 10:21:18 +05:30
Richard FeldmanandSmit Barmase 0da97b0c8b editor: Respect multi_cursor_modifier setting when making columnar selections using mouse (#32273)
Closes https://github.com/zed-industries/zed/issues/31181

Release Notes:

- Added the `multi_cursor_modifier` setting to be respected when making
columnar selections using the mouse drag.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-06-08 01:51:13 +05:30
Finn Evers 2fe1293fba Improve cursor style behavior for some draggable elements (#31965)
Follow-up to #24797

This PR ensures some cursor styles do not change for draggable elements
during dragging. The linked PR covered this on the higher level for
draggable divs. However, e.g. the pane divider inbetween two editors is
not a draggable div and thus still has the issue that the cursor style
changes during dragging. This PR fixes this issue by setting the hitbox
to `None` in cases where the element is currently being dragged, which
ensures the cursor style is applied to the cursor no matter what during
dragging.

Namely, this change fixes this for
- non-div pane dividers
- minimap slider and the
- editor scrollbars

and implements it for the UI scrollbars (Notably, UI scrollbars do
already have `cursor_default` on their parent container but would not
keep this during dragging. I opted out on removing this from the parent
containers until #30194 or a similar PR is merged).


https://github.com/user-attachments/assets/f97859dd-5f1d-4449-ab92-c27f2d933c4a

Release Notes:

- N/A
2025-06-06 16:56:27 -04:00
Jakub SygnowskiandBen Kunkle c304e964fe Display the first keystroke instead of an error for multi-keystroke binding (#31456)
Ideally we would show multi-keystroke binding, but I'd say this improves
over the status quo.

A partial solution to #27334

Release Notes:

- Fixed spurious warning for lack of edit prediction on multi-keystroke
binding

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-06-06 09:30:57 +00:00
Michael Sloan 920ca688a7 Display subtle-mode prediction preview when partial accept modifiers held (#32212)
Closes #27567

Release notes covered by the notes for #32193

Release Notes:

- N/A
2025-06-06 02:52:16 +00:00
Conrad Irwin 2c5aa5891d Don't show invisibles from inlays (#32088)
Closes #24266

Release Notes:

- Whitespace added by inlay hints is no longer shown when
`"show_whitespaces": "all"` is used.

-
2025-06-04 10:33:22 -06:00
Smit Barmase 3fb1023667 editor: Fix columnar selection incorrectly uses cursor to start selection instead of mouse position (#31888)
Closes #13905

This PR fixes columnar selection to originate from mouse position
instead of current cursor position. Now columnar selection behaves as
same as Sublime Text.

1. Columnar selection from click-and-drag on text (New):


https://github.com/user-attachments/assets/f2e721f4-109f-4d81-a25b-8534065bfb37

2. Columnar selection from click-and-drag on empty space (New): 


https://github.com/user-attachments/assets/c2bb02e9-c006-4193-8d76-097233a47a3c

3. Multi cursors at end of line when no interecting text found (New): 


https://github.com/user-attachments/assets/e47d5ab3-0b5f-4e55-81b3-dfe450f149b5

4. Converting normal selection to columnar selection (Existing):


https://github.com/user-attachments/assets/e5715679-ebae-4f5a-ad17-d29864e14e1e


Release Notes:

- Fixed the issue where the columnar selection (`opt+shift`) incorrectly
used the cursor to start the selection instead of the mouse position.
2025-06-02 16:37:36 +05:30
Michael Sloan 9086784038 gpui: Support hitbox blocking mouse interaction except scrolling (#31712)
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:

* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.

Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.

GPUI changes:

* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`

* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.

* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.

    - `false` for that bool is now `HitboxBehavior::Normal`.

    - `true` for that bool is now `HitboxBehavior::BlockMouse`.
    
    - The new mode is `HitboxBehavior::BlockMouseExceptScroll`.

* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.

Release Notes:

- N/A
2025-05-29 21:41:15 +00:00
Finn Evers 1035c6aab5 editor: Fix horizontal scrollbar alignment if indent guides are disabled (#31621)
Follow-up to #24887
Follow-up to #31510

This PR ensures that [this misalignment of the horizontal
scrollbar](https://github.com/zed-industries/zed/pull/31510#issuecomment-2912842457)
does not occur. See the entire discussion in the first linked PR as to
why this gap is there in the first place.

I am also aware of the general stance towards comments. Yet, I felt for
this case it is better to just straight up explain how these two things
are connected, as I do believe this is not intuitively clear after all.

Might also be a good time to bring
https://github.com/zed-industries/zed/issues/25519 up again. The
horizontal scrollbar seems huge for the edit file tool card.
Furthermore, since we do not reserve space for the horizontal scrollbar
(yet), this will lead to the last line being not clickable.

Release Notes:

- N/A
2025-05-28 22:59:51 +03:00
Cole Miller 218e8d09c5 Revert "Fix text wrapping in commit message editors (#31030)" (#31587)
This reverts commit f2601ce52c.

Release Notes:

- N/A
2025-05-28 10:16:34 -04:00
Ben Brandt b5c2b25a76 agent: Keep horizontal scrollbar in edit file tool cards (#31510)
Previously disabled both scrollbars, but horizontal scrolling is still
needed when
lines exceed the viewport width. Now editors can disable a single scroll
axis, not just both.

Release Notes:

- N/A
2025-05-27 17:24:22 +02:00
Joseph T. Lyons c208532693 Use read-only access methods for read-only entity operations (#31479)
Another follow-up to #31254

Release Notes:

- N/A
2025-05-26 23:04:31 -04:00
Finn Evers 24809c4219 editor: Ensure minimap top offset is never NaN (#31466)
(Late) Follow-up to
https://github.com/zed-industries/zed/pull/26893#discussion_r2073427393

The mentioned issue of needed zero-division for scrollbars is now fixed
via #30189.
However, whilst the linked PR fixed the issue for the layouting of the
scrollbar thumb, I sadly did not address the (somewhat rare) case of
`document_lines == visible_editor_lines` within the calculation of the
minimap top offset.

This PR adds coverage for that case and ensures that the
`minimap_top_offset` never ends up being `NaN`.

Release Notes:

- N/A
2025-05-26 22:21:19 +00:00
Joseph T. Lyons 534bb0620d Use read() over read_with() to improve readability in simple cases (#31455)
Follow up to: #31263 

Release Notes:

- N/A
2025-05-26 16:14:07 -04:00
Alistair Smith 5bafb2b160 Add holding opt/alt for fast scrolling (#31056)
Fixes #14612

This was a feature I dearly missed from VSCode, so adding this helped me
migrate to Zed without disrupting my workflow. I found that `4.0` was a
nice goldilocks multiplier and felt close/the same as the speed in
VSCode.

Release Notes:

- Added faster scrolling in the editor while holding opt/alt
2025-05-26 19:42:20 +00:00
Finn Evers 4c396bcc91 theme: Add colors for minimap thumb and border (#30785)
A user on Discord reported an issue where the minimap thumb was fully
opaque:

<img
src="https://github.com/user-attachments/assets/5049c6a3-f89a-4ceb-9d1b-ec06e7fe9151"
height="300">

This can happen because the scrollbar and its thumb might not
neccessarily be transparent at all.

Thus, this PR adds the`minimap.thumb.background` and
`minimap.thumb.border` colors to themes so theme authors can specify
custom colors for both here.
Furthermore, I ensured that the minimap thumb background fallback value
can never be entirely opaque. The values were arbitrarily chosen to
avoid the issue from occuring whilst keeping currently working setups
working. With the new properties added, authors (and users) should be
able to avoid running into this issue altogether so I would argue for
this special casing to be fine. However, open to change it should a
different approach be preferrred.

Release Notes:

- Added `minimap.thumb.background` and `minimap.thumb.border` to themes
to customize the thumb color and background of the minimap.
- Fixed an issue where the minimap thumb could be opaque if the theme
did not specify a color for the thumb.
2025-05-26 18:23:41 +00:00
Smit Barmase 625bf09830 editor: Inline Code Actions Indicator (#31432)
Follow up to https://github.com/zed-industries/zed/pull/30140 and
https://github.com/zed-industries/zed/pull/31236

This PR introduces an inline code action indicator that shows up at the
start of a buffer line when there's enough space. If space is tight, it
adjusts to lines above or below instead. It also adjusts when cursor is
near indicator.

The indicator won't appear if there's no space within about 8 rows in
either direction, and it also stays hidden for folded ranges. It also
won't show up in case there is not space in multi buffer excerpt. These
cases account for very little because practically all languages do have
indents.


https://github.com/user-attachments/assets/1363ee8a-3178-4665-89a7-c86c733f2885

This PR also sets the existing `toolbar.code_actions` setting to `false`
in favor of this.

Release Notes:

- Added code action indicator which shows up inline at the start of the
row. This can be disabled by setting `inline_code_actions` to `false`.
2025-05-26 19:41:19 +05:30
Cole Miller f2601ce52c Fix text wrapping in commit message editors (#31030)
Don't hard wrap interactively; instead, soft wrap in `Bounded` mode
(editor width or 72 chars, whichever is smaller), and then hard wrap
before sending the commit message to git.

This also makes the soft wrap mode and width for commit messages
configurable in language settings.

Previously we didn't support soft wrap modes other than `EditorWidth` in
auto-height editors; I tried to add support for this by analogy with
code that was already there, and it seems to work pretty well.

Closes #27508

Release Notes:

- Fixed confusing wrapping behavior in commit message editors.
2025-05-26 13:11:56 +00:00
Finn Evers 6363fdab88 editor: Do not offset text in single line editors by default (#30599)
Follow-up to #30138

In the linked PR, I enabled the content offset for all editors by
default. However, this introduced a small regression: There are some
editors where we do not want the text to be offset, most notably the
rename and the filename editor.

This PR adds a method to disable the content offset for specific
editors. I specifically decided on an opt-out approach, since I think
that having the small offset for most editors is actually a benefit
instead of a disadvantage. However, open to change that or to disable
the offset for all editors but full mode editors by default if that
should be preferred.

| `main` | This PR |
| --- | --- |
|
![main](https://github.com/user-attachments/assets/a7e9249e-ac5c-422f-9f30-021ebf21850b)
|
![pr](https://github.com/user-attachments/assets/c5eef4e6-fad8-46ab-9f2d-d0ebdca01e2c)
|


Release Notes:

- N/A
2025-05-26 08:47:10 -03:00
Finn Evers a204510cfc editor: Add toggle diagnostics to command palette (#31358)
Follow-up to #30316

This PR adds the `editor: toggle diagnostics` action to the comand
palette so that it can also be invoked that way.

I also ensures this, the `toggle inline diagnostics` and `toggle
minimap` actions are only registered if these are supported by the
current editor instance.

Release Notes:

- N/A
2025-05-24 20:41:02 +00:00
Finn Evers 34be7830a3 editor: Do not start scroll when hovering the scroll thumb during dragging events (#30782)
Closes #30756
Closes #30729
Follow-up to #28064

The issue arose because GPUI does still propagate mouse events to all
event handlers during dragging actions even if the dragging action does
not belong to the current handler. I forgot about this in the other PR.

This resulted in an incorrect hover being registered for the thumb,
which was sufficient to trigger scrolling in the next frame, since
`dragging_scrollbar_axis` did not consider the actual thumb state (this
was generally sufficient, but not with this incorrectly registered
hover).

Theoretically, either of the both commits would suffice for fixing the
issue. However, I think it is better to fix both issues at hand instead
of just one. Now, we will only start the scroll on actual scrollbar
clicks and not show a hover on the thumb if any other drag is currently
going on.


https://github.com/user-attachments/assets/6634ffa0-78fc-428f-99b2-7bc23a320676

Release Notes:

- Fixed an issue where editor scrollbars would start scrolling when
hovering over the thumb whilst already dragging something else.
2025-05-24 23:39:02 +03:00
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
smit 1cad1cbbfc Add Code Actions to the Toolbar (#31236)
Closes issue #31120.


https://github.com/user-attachments/assets/a4b3c86d-7358-49ac-b8d9-e9af50daf671

Release Notes:

- Added a code actions icon to the toolbar. This icon can be disabled by
setting `toolbar.code_actions` to `false`.
2025-05-23 16:55:29 +05:30
smit 7450b788f3 editor: Prevent overlapping of signature/hover popovers and context menus (#31090)
Closes #29358

If hover popovers or signature popovers ever clash with the context menu
(like code completion or code actions), they find the best spot by
trying different directions around the context menu to show the popover.
If they can’t find a good spot, they just overlap with the context menu.

Not overlapping state:
<img width="350" alt="image"
src="https://github.com/user-attachments/assets/2f1bdc4c-eb01-405c-b5fb-eb28eadc9957"
/>

Overlapping case, moves popover to bottom of context menu:
<img width="350" alt="image"
src="https://github.com/user-attachments/assets/3ce4be23-7701-4711-b604-5e29682360e1"
/>

Overlapping case, moves popover to right of context menu:
<img width="350" alt="image"
src="https://github.com/user-attachments/assets/60d47518-e412-4d64-9d17-a69a17248bdf"
/> <img width="350" alt="image"
src="https://github.com/user-attachments/assets/2a3de176-7443-46d8-99d1-b2973a0ffaa6"
/>

Overlapping case, moves popover to left of context menu:
<img width="350" alt="image"
src="https://github.com/user-attachments/assets/015b799b-8c6e-4405-aee6-e205d4caebec"
/>

Overlapping case, moves popover to top of context menu:
<img width="350" alt="image"
src="https://github.com/user-attachments/assets/fbd03d84-9a49-44eb-846b-a9852d2ff43e"
/>

Release Notes:

- Fixed an issue where hover popovers or signature popovers would
overlap with existing opened completion or code actions context menus.
2025-05-21 18:45:00 +05:30
+41 17cf04558b debugger: Surface validity of breakpoints (#30380)
We now show on the breakpoint itself whether it can ever be hit.

![image](https://github.com/user-attachments/assets/148d7712-53c9-4a0a-9fc0-4ff80dec5fb1)

Release Notes:

- N/A

---------

Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: peppidesu <bakker.pepijn@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Co-authored-by: Jens Krause <47693+sectore@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
Co-authored-by: Max Nordlund <max.nordlund@gmail.com>
Co-authored-by: Finn Evers <dev@bahn.sh>
Co-authored-by: tidely <43219534+tidely@users.noreply.github.com>
Co-authored-by: Sergei Kartsev <kartsevsb@gmail.com>
Co-authored-by: Shardul Vaidya <31039336+5herlocked@users.noreply.github.com>
Co-authored-by: Chris Kelly <amateurhuman@gmail.com>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Umesh Yadav <23421535+imumesh18@users.noreply.github.com>
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: william341 <wwokwilliam@gmail.com>
Co-authored-by: Liam <33645555+lj3954@users.noreply.github.com>
Co-authored-by: AidanV <aidanvanduyne@gmail.com>
Co-authored-by: imumesh18 <umesh4257@gmail.com>
Co-authored-by: d1y <chenhonzhou@gmail.com>
Co-authored-by: AidanV <84053180+AidanV@users.noreply.github.com>
Co-authored-by: Anthony Eid <56899983+Anthony-Eid@users.noreply.github.com>
Co-authored-by: 张小白 <364772080@qq.com>
Co-authored-by: THELOSTSOUL <1095533751@qq.com>
Co-authored-by: Ron Harel <55725807+ronharel02@users.noreply.github.com>
Co-authored-by: Tristan Hume <tristan@anthropic.com>
Co-authored-by: Stanislav Alekseev <43210583+WeetHet@users.noreply.github.com>
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Oleksiy Syvokon <oleksiy@zed.dev>
Co-authored-by: Thomas David Baker <bakert@gmail.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Rob McBroom <github@skurfer.com>
Co-authored-by: CharlesChen0823 <yongchen0823@gmail.com>
2025-05-20 15:56:15 +00:00
Conrad Irwin ff0060aa36 Remove unnecessary result in line shaping (#30721)
Updates #29879

Release Notes:

- N/A
2025-05-16 23:48:36 +02:00
Piotr Osiewicz 0f17e82154 chore: Bump Rust to 1.87 (#30739)
Closes #ISSUE

Release Notes:

- N/A
2025-05-15 22:28:52 +00:00
Stanislav Alekseev 1ace5a27bc editor: Fix signature hover popover incorrect width instead of adapting to its content (#30646)
Before:
<img width="935" alt="Screenshot 2025-05-13 at 18 03 21"
src="https://github.com/user-attachments/assets/5320e559-7c60-4ad6-8ab6-99dcbcd1d42e"
/>

After:
<img width="349" alt="Screenshot 2025-05-13 at 18 45 21"
src="https://github.com/user-attachments/assets/98412e13-b879-490a-a1b4-88f97bb84774"
/>
----

Release Notes:

- Fixed issue where signature popover displayed at incorrect width
instead of adapting to its content.

----
cc @smitbarmase
2025-05-13 21:34:11 +05:30
Finn Evers 09ace088ac editor: Prevent vertical scrollbar from overlapping with buffer headers (#30477)
Closes #16993

This PR fixes an issue where the vertical editor scrollbar was
overlaying with buffer headers. I fixed this by reserving space for the
scrollbar as needed which is provided by the recently introduced
`right_margin`.

Most of the diff consists of moving the `EditorMargins` creation out of
`render_block`, as the right margin is stored in this struct and moving
this out reduces the length of the parameter list of `render_blocks` by
one. I thought of this to be a small but nice side effect.

When it comes to the dividers, I decided against these considering the
margin as well, since it felt a bit off. However, I can see arguments
for these also considering the margins. I did include an image for
comparison in the list below. Happy to change this should it be
preferred the other way around.

| `main` |
![main](https://github.com/user-attachments/assets/1148a553-cf66-4ef7-b81a-9595e9b42308)
|
| --- | --- |
| PR |
![PR](https://github.com/user-attachments/assets/811c8385-0596-427f-8d09-f800cc8d7285)
|
| Fix with shortened divider |
![pr_line_shortened](https://github.com/user-attachments/assets/9938e27f-17a5-460f-99cf-47d1fab234ed)
|

Release Notes:

- Ensured that the vertical editor scrollbar no longer overlaps with
buffer headers.
2025-05-11 17:54:57 +02:00
Finn Evers 1ecd00a113 editor: Ensure minimap is shown when show_minimap is toggled to true (#30326)
Follow-up of #30285

This PR ensures the action added in the linked PR also works when the
user does not have the minimap enabled via settings. Currently, the
toggle only works when the user has already enabled the minimap in their
settings.

This happens because in


https://github.com/zed-industries/zed/blob/b4fbb9bc085733d2f771cd440ff57305cf6eebeb/crates/editor/src/element.rs#L7160-L7164

as well as


https://github.com/zed-industries/zed/blob/b4fbb9bc085733d2f771cd440ff57305cf6eebeb/crates/editor/src/element.rs#L1542

we check for the user configuration before reserving space for the
minimap as well as layouting it and because in

https://github.com/zed-industries/zed/blob/b4fbb9bc085733d2f771cd440ff57305cf6eebeb/crates/editor/src/editor.rs#L16404

with


https://github.com/zed-industries/zed/blob/b4fbb9bc085733d2f771cd440ff57305cf6eebeb/crates/editor/src/editor_settings.rs#L132-L134

we would not even create a minimap when the user disabled it via their
settings.

---

This PR fixes this by ensuring a minimap is created on the toggle issue
as well as lifting some of the restrictions. Since we are always only
returning a minimap in


https://github.com/zed-industries/zed/blob/b4fbb9bc085733d2f771cd440ff57305cf6eebeb/crates/editor/src/editor.rs#L16443-L16445

when `show_minimap` is set to `true`, we can assume in the rendering
code that if a minimap is present, it should be layouted and rendered no
matter if `ShowMinimap` is currently set to `Never`. We can do this
since `show_minimap` always reflects the current user configuration, see


https://github.com/zed-industries/zed/blob/b4fbb9bc085733d2f771cd440ff57305cf6eebeb/crates/editor/src/editor.rs#L18163-L18164

I also removed the minimap deletion/recreation on the toggling of
`show_minimap`, since this is not really needed - once we have stored a
minimap editor within the editor, `show_minimap` is sufficient to ensure
that it is only shown when the user requests it. Notice that we still
will never create a minimap unless neccesary.

Lastly, I updated the `supports_minimap` check to account for the fact
that the minimap is currently disabled entirely for multibuffers.

--- 

One thing I ~~did not tackle here~~ tackled in the second commit is that
due to `show_minimap` now being exposed to the user, it is possible to
enable the minimap for all full mode editors, e.g. the agent text thread
editor

<img width="592" alt="grafik"
src="https://github.com/user-attachments/assets/5f6c0e8b-45f9-44e8-9625-9d51c1480f98"
/>

which should most likely not be possible when the minimap is
programmatically disabled.

Release Notes:

- N/A
2025-05-09 08:32:31 +03:00
Kirill Bulatov a8312d623d Allow to temporarily toggle diagnostics in the editor (#30316)
* Adds a `diagnostics_max_severity: null` editor settings that has
previous hardcoded default, `warning`
* Make inline diagnostics to inherit this setting by default (can be
overridden with its own max_severity setting)
* Allows to toggle diagnostics in the editor menu and via new action,
`editor::ToggleDiagnostics`

Closes https://github.com/zed-industries/zed/issues/4686

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-05-08 21:47:32 +00:00
Kirill Bulatov 2b6280ad56 Add minimap into the editor controls (#30285)
Follow-up of https://github.com/zed-industries/zed/pull/26893

Release Notes:

- N/A
2025-05-08 17:58:24 +00:00
Finn Evers 1ec466b728 editor: Ensure scrollbar thumb is not layouted when content size is smaller than viewport (#30189)
As discussed and explained in
https://github.com/zed-industries/zed/pull/26893#discussion_r2074102719

This PR fixes an issue where we would have zero-divisions during
scrollbar layouting for small files.

This happened due to the fact that for small files, 


https://github.com/zed-industries/zed/blob/9c1b2afa492755a1e8cb0a77f929845941c97cdc/crates/editor/src/element.rs#L8562-L8563

would be `NaN`, since `(total_text_units - text_units_per_page).max(0.)`
would return `0.`, which we would divide by.

However, this was neccessary to be in place, as this prevented the
scroll thumb from being rendered for small files: Due to this being
`NaN`, the thumb origin would be `Pixels(NaN)`, which prevented the
rendering of the scrollbar thumb.

This PR fixes this behavior by accounting for this scenario and changing
the thumb bounds to be an `Option<Bounds<Pixels>>` instead. This
furthermore has the advantage that we have to compute the thumb only
once and storing it in the layout, which was previously not possible.

Most notably, this enables scrollbar markers to show for smaller files:


https://github.com/user-attachments/assets/9fa5d240-8795-4fae-9933-aed144df4f5e

Currently, no markers are shown due to the fact that `Pixels(NaN)` is
set as the origin point.

Also, I changed that the cursor style will only be changed on the
scrollbar hitbox when we will actually show a thumb. This way, for small
files (where viewport > content size) the cursor will not change when a
user hovers with their mouse over the scrollbars hitbox.

Theoretically, I could also include the change mentioned in
https://github.com/zed-industries/zed/pull/26893#discussion_r2076316956
here. Given the introduction of the minimap as well as #29316 and the
cursor style taken care of here, removing the guard would not change
anything and creates the possibility to soon introduce scrollbars for
auto height editors. Please let me know whether we want to have this in
this PR or whether I shall create a seperate one.

Release Notes:

- Enabled scrollbar marker rendering for small files.
2025-05-08 07:06:10 +00:00
Finn Evers 9c1b2afa49 theme: Add scrollbar_thumb_active_background color (#30177)
Follow-up to #28064

This PR adds the `scrollbar_thumb_active_background` to themes and uses
it for the editor scrollbars to color these whilst they are being
dragged. This way, we provide the best customizabiliy for the scrollbars
and enable theme authors to add good contrasts between all the three
states `ScrollbarThumbState::Idle`, `ScrollbarThumbState::Hovered` and
ScrollbarThumbState::Dragging`.

It also adds this to the VsCode theme importer so any future imported
themes will have this set as well.

Whenever the property is not set, I decided it is best to fall back to
the normal `thumb_background` for the time being, as this way the
distinction and contrast between hovered and active state is better than
having the same color for hovering and dragging the scrollbar.

Example with active color set via `experimental.theme_overrides` in the
settings:


https://github.com/user-attachments/assets/9934e75b-6e0a-4a41-90ba-bfffb89865e7

Release Notes:

- Added the `scrollbar.thumb.active_background` color to themes. Theme
authors can use this property in combination with
`scrollbar.thumb.hover_background` to customize the color of the editor
scrollbar thumbs while these are hovered or being dragged.
2025-05-07 23:15:32 +03:00
607a9445fc editor: Add minimap (#26893)
## Overview

This PR adds the minimap feature to the Zed editor, closely following
the [design from Visual Studio
Code](https://code.visualstudio.com/docs/getstarted/userinterface#_minimap).
When configured, a second instance of the editor will appear to the left
of the scrollbar. This instance is not interactive and it has a slimmed
down set of annotations, but it is otherwise just a zoomed-out version
of the main editor instance. A thumb shows the line boundaries of the
main viewport, as well as the progress through the document. Clicking on
a section of code in the minimap will jump the editor to that code.
Dragging the thumb will act like the scrollbar, moving sequentially
through the document.

![screenshot of Zed with three editors open and the minimap enabled,
showing the
slider](https://github.com/user-attachments/assets/4178d23a-a5ea-4e38-b871-06dd2a8f9560)

## New settings

This adds a `minimap` section to the editor settings with the following
keys:

### `show`

When to show the minimap in the editor.
This setting can take three values:
1. Show the minimap if the editor's scrollbar is visible: `"auto"`
2. Always show the minimap: `"always"`
3. Never show the minimap: `"never"` (default)

### `thumb`

When to show the minimap thumb.
This setting can take two values:
1. Show the minimap thumb if the mouse is over the minimap: `"hover"`
2. Always show the minimap thumb: `"always"` (default)

### `width`

The width of the minimap in pixels.

Default: `100`

### `font_size`

The font size of the minimap in pixels.

Default: `2`

## Providing feedback

In order to keep the PR focused on development updates, please use the
discussion thread for feature suggestions and usability feedback: #26894


## Features left to add

- [x] fix scrolling performance
- [x] user settings for enable/disable, width, text size, etc.
- [x] show overview of visible lines in minimap
- [x] clicking on minimap should navigate to the corresponding section
of code
- ~[ ] more prominent highlighting in the minimap editor~
- ~[ ] override scrollbar auto setting to always when minimap is set to
always show~

Release Notes:

- Added minimap for high-level overview and quick navigation of editor
contents.

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-05-07 23:11:09 +03:00
Finn Evers 358c324e26 editor: Use default gutter margin instead of horizontal_padding for horizontal content padding (#30138)
This PR changes the way a horizontal margin is added in editors. It
removes the possibility to set a custom `horizontal_padding` for an
editor and utilizes the default `gutter_dimension` instead.

This change is made to ensure that no issues with soft-wrapping occurs
for any editor that has a `horizontal_margin` set (see #26893 for more
context on the implications here`. Furthermore, it ensures that the text
actually renders properly when scrolling horizontally and is not
cut-off.

### Horizontal padding:

| `main` | This PR |
| --- | --- |
| ![main
padding](https://github.com/user-attachments/assets/4e7ea020-f92d-4f28-8cc1-89d0b0350683)
| ![PR
padding](https://github.com/user-attachments/assets/a05bae17-c384-431b-bb79-a1fffe7a29d7)
|

### Editor horizontally scrolled:

| `main` | This PR |
| --- | --- |
| ![main
scrolled](https://github.com/user-attachments/assets/1a30156f-6c08-4cf9-94aa-9d087c0408cc)
| ![pr
scrolled](https://github.com/user-attachments/assets/d0daa72e-3b02-479b-aea0-41e1a376c567)
|

Notice the difference at the horizontal borders.

The margin added for the `edit_file_tool` was 4 pixels. The `descent`,
whilst not exactly, is roughly the same here and also scales with the
font size nicely. Furthermore, it seems that the
`gutter_dimensions.margin` should be present anyway, given the following
comment


https://github.com/zed-industries/zed/blob/0b00256f5884fd17b4f834730b31f365613f3683/crates/editor/src/element.rs#L6887-L6889

so ensuring this property is actually set and not 0 seems to be
reasonable given the circumstances.

Please note though that this will apply to all editors in the app.
Again, this seems like it should be the case anyway, just wanted to
mention this again.

Should the fix like this not be wanted, I can change this here so that
the `horizontal_margin` is better accounted for when soft-wrapping in an
editor. Feel free to let me know in this case.

Release Notes:

- N/A
2025-05-07 18:23:54 +00:00
Conrad Irwin 1b3140d4ab Delete code actions indicator (#30140)
This conflicts for space with breakpoints, and seems borderline in terms
of utility.

We could consider bringing it back in a way that is closer to the
cursor, or be content with our right-click menu discovery.

Release Notes:

- Remove the code actions indicator from the gutter. It is still
available from the right click menu, or with the keyboard shortcut.
2025-05-07 17:33:42 +01:00
Finn Evers 6bacea28bc editor: Do not insert scrollbar hitboxes when scrollbars are never to be shown (#29316)
This PR fixes an issue where scrollbar hitboxes were still inserted for
editors despite scrollbars being programmatically disabled via the
`show_scrollbars`field. This is basically the same fix as in #27467.

The thought process here is that the motivation for `show_scrollbars` is
not to just hide the scrollbars in the editor, but to fully disable
scrollbars for the associated editor. However, this is currently not the
case, as a functioning hitbox for each scrollbar is stil inserted. For
example, the behavior with the old assistant panel can be seen below:


https://github.com/user-attachments/assets/18af6338-dd28-4794-a6a6-5b9691b243f2

Whilst the scrollbar is not visible, there is still a scrollbar hitbox
inserted which triggers hover events and is fully functioning.


This PR fixes this by fully skipping the scrollbar layouting whenever
`show_scrollbars` is set to false, preventing the hitboxes from being
inserted.


https://github.com/user-attachments/assets/b6bb6dc7-902f-4383-bf03-506d0a57ec77


Release Notes:

- N/A
2025-05-06 10:25:01 +03:00
Finn Evers 3b90d62bb2 editor: Implement hover color for scrollbars (#28064)
This PR adds hover colors to the editor scrollbars:


https://github.com/user-attachments/assets/6600810e-7e8e-4dee-9bef-b7be303b5fe0

The color used here is the existing `scrollbar_thumb_hover_background`
color provided by themes.

Looking forward to feedback 😄 

Release Notes:

- Added hover state to editor scrollbars.
2025-05-06 10:17:43 +03:00
Bennet Bo Fenner 0246ec2dab agent: Tweak MCP server configuration dialog (#29878)
Tweaks the MCP configuration dialog a bit:
- Increase width of popover
- Disable soft 
- Clear errors when hitting confirm

Release Notes:

- N/A
2025-05-05 16:31:04 +02:00