Commit Graph
853 Commits
Author SHA1 Message Date
Ben KunkleandMikayla 391e304c9f settings_ui: Keyboard navigation (#39652)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-10-07 18:23:11 +00:00
Cole Miller d04ac864b8 Don't construct an agent panel when disable_ai is set (#39689)
Follow-up to #39649, possible fix for #39669

This implements an alternate strategy for showing/hiding the agent panel
in response to `disable_ai`. We don't load the panel at all if AI is
disabled at startup, and when the value of `disable_ai` changes, we load
the panel or destroy it as needed.

Release Notes:

- N/A
2025-10-07 12:48:37 -04:00
Conrad Irwin 41cf114d8a Revert "Remove cx from ThemeSettings (#38836)" (#39691)
This reverts commit a2a7bd139a.

This caused themes to not load correctly on startup, you needed to edit
your settings.

Release Notes:

- N/A
2025-10-07 15:45:20 +00:00
Lukas Wirth 9a5034ea6d Improve command logging and log_err module paths (#39674)
Prior we only logged the crate in `log_err`, which is not too helpful.
We now assemble the module path from the file system path.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-07 12:11:15 +00:00
Conrad Irwin a2a7bd139a Remove cx from ThemeSettings (#38836)
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.

Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))

This lets us remove cx from the settings traits, and tidy up a few other
things along the way.

Release Notes:

- N/A
2025-10-06 23:06:50 +00:00
Bartosz Kaszubowski c26937a848 zed: Show GPUI Inspector item in Dev build menus (#39287)
# Why

I have find out that this tool exists by browsing Keymap Editor. I think
it would be nice for its discoverability to show it in the app menus in
Dev builds.

# How

Add "GPUI Inspector" app menu item conditionally for Dev builds only.

Release Notes:

- N/A

# Preview

<img width="1014" height="948" alt="Screenshot 2025-10-01 at 14 36 48"
src="https://github.com/user-attachments/assets/c0409e67-1f4d-44f3-90b3-293ad4fe5c73"
/>
2025-10-06 12:21:48 +03:00
Piotr OsiewiczandSmit Barmase d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
7c3a21f732 JSON based migrations (#39398)
Closes #ISSUE

Adds the ability to create settings and keymap migrations by mutating
`serde_json::Value`s instead of using tree-sitter queries. This
(hopefully) will make complicated migrations far simpler to implement.

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Smit <heysmitbarmase@gmail.com>
Co-authored-by: Smit <smit@zed.dev>
2025-10-02 16:07:26 -04:00
Piotr OsiewiczandSmit Barmase a49b2d5bf8 project panel: Make updates asynchronous (#38881)
Closes #ISSUE

Release Notes:

- project panel: Revamped how project panel entries are refreshed, which
should lead to a significantly smoother experience when working in large
projects.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 11:40:09 +05:30
Michael SloanandMitchel Vostrez b5d57598b6 Add an action for that runs a sequence of actions (#39261)
Thanks to @Zertsov for #37932 which caused me to consider this
implementation approach.

One known issue with this is that it will not wait for actions that do
async work to complete. Supporting this would require quite a lot of
code change. It also doesn't affect the main usecase of sequencing
editor actions, since few are async.

Another caveat is that this is implemented as an action handler on
workspace and so won't work in other types of windows. This seems fine
for now, since action sequences don't seem useful in other window types.
The command palette isn't accessible in non-workspace windows.

Alternatives considered:

* Add `cx: &App` to `Action::build`. This would allow removal of the
special case in keymap parsing. Decided not to do this, since ideally
`build` is a pure function of the input json.

* Build it more directly into GPUI. The main advantage of this would be
the potential to handle non-workspace windows. Since it's possible to do
outside of GPUI, seems better to do so. While some aspects of the GPUI
action system are pretty directly informed by the specifics of Zed's
keymap files, it seems to avoid this as much as possible.

* Bake it more directly into keymap syntax like in #37932. While I think
it would be good for this to be a primitive in the JSON syntax, it seems
like it would better fit in a more comprehensive change to provide
better JSON structure. So in the meantime it seems better to keep the
structure the same and just add a new action.

- Another reason to not bake it in yet is that this provides a place to
document the caveat about async actions.

Closes #17710

Release Notes:

- Added support for action sequences in keymaps. Example:
`["action::Sequence", [ ["editor::SelectLargerSyntaxNode",
"editor::Copy", "editor::UndoSelection"]`

---------

Co-authored-by: Mitchel Vostrez <mitch@voz.dev>
2025-10-02 00:06:53 -06:00
Max BrunsfeldandCole Miller 495a7b0a84 Clean up RelPath API (#38912)
Consolidate constructors and accessors.

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-09-25 14:42:32 -07:00
03f9cf4414 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Marshall Bowers 28ed08340c Remove experimental jj UI, for now (#38743)
This PR removes the experimental jj bookmark picker that was added in
#30883.

This was just an exploratory prototype and while I would like to have
native jj UI at some point, I don't know when we'll get back to it.

Release Notes:

- N/A
2025-09-23 21:40:22 +00:00
localcc 2e87387e53 Change emulated GPU message on Windows (#38710)
Release Notes:

- N/A
2025-09-23 15:57:26 +02:00
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Finn Evers 53c5db4495 Highlight Zed log file by default if log language is available (#38091)
This ensures that we highlight the log file with the log extension
should the extension be installed.

If it is not installed, we just fallback to the default of no
highlighting, but also log no errors.

Release Notes:

- N/A
2025-09-12 23:39:15 +02:00
Alvaro Parker 4b7595c94c git: Add git stash picker (#35927)
Closes #ISSUE

This PR continues work from #32821 by adding a stash entry picker for
pop/drop operations. Additionally, the stash pop action in the git panel
is now disabled when no stash entries exist, preventing error logs from
attempted pops on empty stashes.

Preview:

<img width="1920" height="1256" alt="Screenshot From 2025-09-11
14-08-31"
src="https://github.com/user-attachments/assets/b2f32974-8c69-4e50-8951-24ab2cf93c12"
/>

<img width="1920" height="1256" alt="Screenshot From 2025-09-11
14-08-12"
src="https://github.com/user-attachments/assets/992ce237-43c9-456e-979c-c2e2149d633e"
/>



Release Notes:

- Added a stash picker to pop and drop a specific stash entry
- Disabled the stash pop action on the git panel when no stash entries
exist
- Added git stash apply command
- Added git stash drop command
2025-09-12 14:45:38 -04:00
Piotr OsiewiczandCole Miller 3cb3f01406 languages: Pass fs into the init function (#38007)
Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-09-11 19:00:51 +00:00
David Kleingeld 95ccce3095 Rodio audio (#37786)
Adds input to the experimental rodio_audio pipeline.

Enable with:
```json
"audio": {
  "experimental.rodio_audio": true
}
```

Additionally enables automatic volume 
control for incoming audio:
```json
"audio": {
  "experimental.control_output_volume": true
}
```

Release Notes:

- N/A
2025-09-10 22:48:33 +02:00
Jakub KonkaandPeter Tripp d8085d3ac0 zed: Hide Install CLI menu button on Windows (#37843)
The "Install CLI" menu button and `install_cli::Install` action are
effectively no-op on Windows since the CLI is directly available in
Windows Terminal (CMD prompt, PowerShell, etc.) after the user runs Zed
installer package.

Release Notes:

- N/A

Co-authored-by: Peter Tripp <peter@zed.dev>
2025-09-09 20:56:08 +02:00
Conrad Irwin 3a437fd888 Remove Chat (#37789)
At RustConf we were demo'ing zed, and it continually popped open the
chat panel.

We're usually inured to this because the Chat panel doesn't open unless
a Guest
is in the channel, but it made me sad that we were showing a long stream
of
vacuous comments and unresponded to questions on every demo screen.

We may bring chat back in the future, but we need more thought on the
UX, and
we need to rebuild the backend to not use the existing collab server
that we're
trying to move off of.

Release Notes:

- Removed the chat feature from Zed (Sorry to the 5 of you who use this
on the regular!)
2025-09-08 21:53:17 -06:00
fa0df6da1c python: Replace pyright with basedpyright (#35362)
Follow-up to #35250. Let's experiment with having this by default on
nightly.

Release Notes:

- Added built-in support for the basedpyright language server for Python
code. basedpyright is now enabled by default, and pyright (previously
the primary Python language server) remains available but is disabled by
default. This supersedes the basedpyright extension, which can be
uninstalled. Advantages of basedpyright over pyright include support for
inlay hints, semantic highlighting, auto-import code actions, and
stricter type checking. To switch back to pyright, add the following
configuration to settings.json:

```json
{
  "languages": {
    "Python": {
      "language_servers": ["pyright", "pylsp", "!basedpyright"]
    }
  }
}
```

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-09-08 19:15:17 +00:00
fantacellandConrad Irwin 10989c702c helix: Add match operator (#34060)
This is an implementation of matching like "m i (", as well as "] (" and
"[ (" in `helix_mode` with a few supported objects and a basis for more.

Release Notes:

- Added helix operators for selecting text objects

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-09-08 08:48:47 -06:00
张小白 3f80ac0127 macos: Fix menu bar flickering (#37707)
Closes #37526

Release Notes:

- Fixed menu bar flickering when using some IMEs on macOS.
2025-09-08 10:44:19 -04:00
Lukas Wirth 80a4746a46 project: Be explicit about project-searchability for buffers (#37773)
Closes https://github.com/zed-industries/zed/issues/28830

Release Notes:

- Fixed builtin buffers and log views showing up in project search
2025-09-08 11:22:36 +00:00
Matin AnissandConrad Irwin b3405c3bd1 Add line ending selector (#35392)
Partially addresses this issue #5294

Adds a selector between `LF` and `CRLF` for the buffer's line endings,
the checkmark denotes the currently selected line ending.

Selector
<img width="487" height="66" alt="image"
src="https://github.com/user-attachments/assets/13f2480f-4d2d-4afe-adf5-385aeb421393"
/>

Release Notes:

- Added line ending selector.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-09-05 09:52:57 -07:00
Finn Evers e30f45cf64 Syntax tree view improvements (#37570)
In an effort to improve the experience while developing extensions and
improving themes, this PR updates the syntax tree views behavior
slightly.

Before, the view would always update to the current active editor whilst
being used. This was quite painful for improving extension scheme files,
as you would always have to change back and forth between editors to
have a view at the relevant syntax tree.

With this PR, the syntax tree view will now stay attached to the editor
it was opened in, similar to preview views. Once the view is shown, the
`UseActiveEditor` will become available in the command palette and
enable the user to update the view to the last focused editor. On file
close, the view will also be updated accordingly.



https://github.com/user-attachments/assets/922075e5-9da0-4c1d-9e1a-51e024bf41ea

A button is also shown whenever switching is possible.

Futhermore, improved the empty state of the view.

Lastly, a drive-by cleanup of the `show_action_types` method so there is
no need to call `iter()` when calling the method.


Release Notes:

- The syntax tree view will now stay attached to the buffer it was
opened in, similar to the Markdown preview. Use the `UseActiveEditor`
action when the view is shown to change it to the last focused editor.
2025-09-05 14:22:32 +02:00
Ben Kunkle 6bd5251882 settings_ui: Add test for default values (#37466)
Closes #ISSUE

Adds a test that checks that all settings have default values in
`default.json`. Currently only tests that settings supported by
SettingsUi have defaults, as more settings are added to the settings
editor they will be added to the test as well.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-03 15:25:30 -04:00
Max BrunsfeldandJunkui Zhang f78f3e7729 Add initial support for WSL (#37035)
Closes #36188

## Todo

* [x] CLI
* [x] terminals
* [x] tasks

## For future PRs
* debugging
* UI for opening WSL projects
* fixing workspace state restoration

Release Notes:

- Windows alpha: Zed now supports editing folders in WSL.

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-08-29 17:18:52 -07:00
Anthony EidandBen Kunkle f2c3f3b168 settings ui: Start work on creating the initial structure (#36904)
## Goal 

This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes

### Structure

The overall structure is settings layer -> data layer -> ui layer.

The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.

Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.

### Foundation 

This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.

A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.


#### Immediate Follow ups

- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-29 16:56:10 -04:00
f127ba82d1 Remote LSP logs (#37083)
Take 2: https://github.com/zed-industries/zed/pull/36709 but without the
very bad `cfg`-based approach for storing the RPC logs.

--------------

Enables LSP log tracing in both remote collab and remote ssh
environments.
Server logs and server RPC traces can now be viewed remotely, and the
LSP button is now shown in such projects too.

Closes https://github.com/zed-industries/zed/issues/28557

Co-Authored-By: Kirill <kirill@zed.dev>
Co-Authored-By: Lukas <lukas@zed.dev>

Release Notes:

- Enabled LSP log tracing in both remote collab and remote ssh
environments

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-08-28 15:32:44 +03:00
张小白 ff03dda90a Refactor KeybindingKeystroke (#37065)
This pull request refactors the `KeybindingKeystroke` struct and related
code to improve platform abstraction. The changes centralize
platform-specific logic within `KeybindingKeystroke` and update its
usage throughout the codebase, making the API more consistent and less
error-prone.



Release Notes:

- N/A
2025-08-28 08:40:43 +00:00
Gaauwe RomboutsandConrad Irwin 78c2f1621d Add macOS window tabs (#33334)
Closes https://github.com/zed-industries/zed/issues/14722
Closes https://github.com/zed-industries/zed/issues/4948
Closes https://github.com/zed-industries/zed/issues/7136

Follow up of https://github.com/zed-industries/zed/pull/20557 and
https://github.com/zed-industries/zed/pull/32238.

Based on the discussions in the previous PRs and the pairing session
with @ConradIrwin I've decided to rewrite it from scratch, to properly
incorporate all the requirements. The feature is opt-in, the settings is
set to false by default. Once enabled via the Zed settings, it will
behave according to the user’s system preference, without requiring a
restart — the next window opened will adopt the new behavior (similar to
Ghostty).

I’m not entirely sure if the changes to the Window class are the best
approach. I’ve tried to keep things flexible enough that other
applications built with GPUI won’t be affected (while giving them the
option to still use it), but I’d appreciate input on whether this
direction makes sense long-term.



https://github.com/user-attachments/assets/9573e094-4394-41ad-930c-5375a8204cbf

### Features
* System-aware tabbing behavior
* Respects the three system modes: Always, Never, and Fullscreen
(default on macOS)
* Changing the Zed setting does not require a restart — the next window
reflects the change
* Full theme support
    * Integrates with light and dark themes
* [One
Dark](https://github.com/user-attachments/assets/d1f55ff7-2339-4b09-9faf-d3d610ba7ca2)
* [One
Light](https://github.com/user-attachments/assets/7776e30c-2686-493e-9598-cdcd7e476ecf)
    * Supports opaque/blurred/transparent themes as best as possible
* [One Dark -
blurred](https://github.com/user-attachments/assets/c4521311-66cb-4cee-9e37-15146f6869aa)
* Dynamic layout adjustments
    * Only reserves tab bar space when tabs are actually visible
* [With
tabs](https://github.com/user-attachments/assets/3b6db943-58c5-4f55-bdf4-33d23ca7d820)
* [Without
tabs](https://github.com/user-attachments/assets/2d175959-5efc-4e4f-a15c-0108925c582e)
* VS Code compatibility
* Supports the `window.nativeTabs` setting in the VS Code settings
importer
* Command palette integration
    * Adds commands for managing tabs to the command palette
* These can be assigned to keyboard shortcuts as well, but didn't add
defaults as to not reserve precious default key combinations

Happy to pair again if things can be improved codewise, or if
explanations are necessary for certain choices!



Release Notes:
* Added support for native macOS window tabbing. When you set
`"use_system_window_tabs": true`, Zed will merge windows in the same was
as macOS: by default this happens only when full screened, but you can
adjust your macOS settings to have this happen on all windows.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-28 03:51:22 +00:00
Floyd Wang 9ca4fb16b2 gpui: Support disabling window resizing and minimizing (#36859)
Add support to disable both window resizing and minimizing.

| | macOS | Windows |
| - | - | - |
| **Unresizable** | <img width="412" height="440"
alt="SCR-20250822-qpea"
src="https://github.com/user-attachments/assets/d6d45510-dc4b-436f-a9fa-ce9cb0b0c411"
/> | <img width="276" height="298" alt="2025-08-22 110757"
src="https://github.com/user-attachments/assets/9deff498-e903-4173-9c26-072dd9409fc1"
/> |
| **Unminimizable** | <img width="412" height="440"
alt="SCR-20250822-qpfl"
src="https://github.com/user-attachments/assets/e1d5f9eb-6de5-4908-8b52-38ccb2e65689"
/> | <img width="276" height="298" alt="2025-08-22 110814"
src="https://github.com/user-attachments/assets/da94b006-3544-4274-8b02-1cab7ca8dd70"
/> |

Release Notes:

- N/A
2025-08-27 10:26:57 -07:00
Max BrunsfeldandMikayla Maki 1eae76e856 Restructure remote client crate, consolidate SSH logic (#36967)
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-27 00:15:39 +00:00
张小白andKate fff0ecead1 windows: Fix keystroke & keymap (#36572)
Closes #36300

This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.

It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.


Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
2025-08-27 03:24:50 +08:00
Conrad Irwin 1460573dd4 acp: Rename dev command (#36908)
Release Notes:

- N/A
2025-08-25 16:04:44 -06:00
Agus Zubiaga 18ac4ac5ef ACP debug tools pane (#36768)
Adds a new "acp: open debug tools" action that opens a new workspace
item with a log of ACP messages for the active connection.

Release Notes:

- N/A
2025-08-22 19:32:49 +00:00
Ben Kunkle eeaadc098f Add GPU info to Sentry crashes (#36624)
Closes #ISSUE

Adds system GPU collection to crash reporting. Currently this is Linux
only.

The system GPUs are determined by reading the `/sys/class/drm` directory
structure, rather than using the exisiting `gpui::Window::gpu_specs()`
method in order to gather more information, and so that the GPU context
is not dependent on Vulkan context initialization (i.e. we still get GPU
info when Zed fails to start because Vulkan failed to initialize).

Unfortunately, the `blade` APIs do not support querying which GPU _will_
be used, so we do not know which GPU was attempted to be used when
Vulkan context initialization fails, however, when Vulkan initialization
succeeds, we send a message to the crash handler containing the result
of `gpui::Window::gpu_specs()` to include the "Active" gpu in any crash
report that may occur

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-21 19:59:42 -04:00
e0613cbd0f Add Rodio audio pipeline as alternative to current LiveKit pipeline (#36607)
Rodio parts are well tested and need less configuration then the livekit
parts. I suspect there is a bug in the livekit configuration regarding
resampling. Rather then investigate that it seemed faster & easier to
swap in Rodio.

This opens the door to using other Rodio parts like:
 - Decibel based volume control
 - Limiter (prevents sound from becoming too loud)
 - Automatic gain control

To use this add to settings:
```
  "audio": {
    "experimental.rodio_audio": true
  }
```

Release Notes:

- N/A

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-08-21 15:56:16 +02:00
Umesh Yadav 1e6cefaa56 Fix clippy::len_zero lint style violations (#36589)
Related: #36577

Release Notes:

- N/A

---------

Signed-off-by: Umesh Yadav <git@umesh.dev>
2025-08-20 14:35:59 +00:00
85865fc950 agent2: New thread from summary (#36578)
Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-08-20 13:54:00 +00:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Anthony Eid 3a3df5c011 gpui: Add support for custom prompt text in PathPromptOptions (#36410)
This will be used to improve the clarity of the git clone UI

### MacOS
<img width="1322" height="128" alt="image"
src="https://github.com/user-attachments/assets/3e511143-12c1-4440-89dd-841b21b2e98e"
/>

### Windows 
<img width="338" height="80" alt="image"
src="https://github.com/user-attachments/assets/766d08d6-0c72-4175-ad24-59dc6188d5f1"
/>

### Linux

<img width="387" height="72" alt="Screenshot From 2025-08-18 15-32-06"
src="https://github.com/user-attachments/assets/3125a7c4-3975-462a-a547-d5d4fac48f22"
/>



Release Notes:

- N/A
2025-08-18 19:48:02 +00:00
Finn Evers 7b3fe0a474 Make agent font size inherit the UI font size by default (#36306)
Ensures issues like #36242 and #36295 do not arise where users are
confused that the agent panel does not follow the default UI font size
whilst also keeping the possibility of customization. The agent font
size was matching the UI font size previously alredy, which makes it
easier to change it for most scenarios.

Also cleans up some related logic around modifying the font sizes.

Release Notes:

- The agent panel font size will now inherit the UI font size by default
if not set in your settings.
2025-08-16 14:35:06 +00:00
Finn Evers 6f2e7c355e Ensure bundled files are opened as read-only (#36299)
Closes #36297

While we set the editor as read-only for bundled files, we didn't do
this for the underlying buffer. This PR fixes this and adds a test for
the corresponding case.

Release Notes:

- Fixed an issue where bundled files (e.g. the default settings) could
be edited in some circumstances
2025-08-16 11:36:17 +00:00