This fixes a bug where we would show `cmd-e` instead of `cmd-f` for
`Edit -> Find` because both bindings would have the `buffer_search::Deploy`
action and we were mistakenly selecting the former.
We do so by replacing `EventHandler::capture` with a new `::capture_all` method.
After switching to mouse regions as part of zed-industries/zed#1081, overriding
`dispatch_event` on `EventHandler` wasn't enough anymore because mouse interactions
take place on a privileged code path that runs *before* dispatching any event.
With this change, `EventHandler` will now push a mouse region that intercepts all
mouse interactions, as well as pushing a cursor region that resets the cursor style
to `Arrow`.
One interesting change as part of this is that we've removed the ability to see which
event we are capturing: we were not using this capability anyway and `capture_all` provides
a simpler interface, so I went with that. In the future, we can opt into capturing specific
events or mouse interactions if there's a code path that needs that.
* Make `UnregisterProject` a request. This way the client-side project can wait
to clear out its remote id until the request has completed, so that the
contacts panel can avoid showing duplicate private/public projects in the
brief time after unregistering a project, before the next UpdateCollaborators
message is received.
* Remove the `RegisterWorktree` and `UnregisterWorktree` methods and replace
them with a single `UpdateProject` method that idempotently updates the
Project's list of worktrees.
Previously, we were just relying on the `ZED_APP_VERSION` environment
variable without consulting `Platform::app_version`. That would always
report "dev" as the app version because `ZED_APP_VERSION` is only used
for testing.
This lets us use the group id as the key for an `ElementState`, which
fixes a panic that would occur in project diagnostics when opening it
while there were multiple diagnostic groups with the same id.
Now you simply specify a text, an action and a style and GPUI will
take of rendering it properly. This is simpler compared to always
providing a custom element and should make tooltip more consistent
across the UI.