Antonio Scandurra
5485c1a749
Add test for font selection
2021-05-26 09:41:57 +02:00
Nathan Sobo
2c122eb253
Fix typo
2021-05-21 14:36:44 -06:00
Nathan Sobo
92ff7f4e5e
Accept colors in styling runs passed to layout_str
...
Also move from the runs being expressed as ranges to the runs being expressed as a sequence of contiguous scalar lengths.
2021-05-21 14:10:38 -06:00
Max Brunsfeld
92b938f4a8
Adjust layout_str to use byte coordinates
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* Interpret ranges as byte ranges for incoming runs
* Return glyphs whose indices are byte offsets
2021-05-20 12:47:08 +02:00
Antonio Scandurra
048bbc9da0
Test prompting when saving while there's a conflict
2021-05-12 15:21:50 +02:00
Antonio Scandurra
62403343fa
Display prompt when trying to save a conflicting file
2021-05-12 11:54:48 +02:00
Antonio Scandurra and Nathan Sobo
e72a309734
Add a basic tab keybinding
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Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2021-05-11 17:10:37 +02:00
Nathan Sobo
76d9a40f35
Merge pull request #40 from zed-industries/close-window
...
Correctly handle closing windows and removing entities
2021-05-08 09:06:54 -06:00
Nathan Sobo
2c74d75687
Fix double borrow error in Window::on_close callbacks when quitting app
...
The simplest solution I could come up with was to make quitting the app asynchronous. Calling mac::Platform::quit enqueues a request to quit the app and then allows the call stack to fully return. This ensures we aren't holding a borrow when we quit and invoke all the Window::on_close callbacks. Seems like it should be fine to be async on quitting.
2021-05-08 08:49:14 -06:00
Max Brunsfeld
9dbda4551f
Ignore events for held-down keys after a key combo is partially released
2021-05-07 16:54:55 -07:00
Max Brunsfeld
3120906275
Merge branch 'master' into close-window
2021-05-07 14:24:48 -07:00
Max Brunsfeld
e6323f0d02
Fix handling of new files with new buffer/file structure
2021-05-06 21:06:20 -07:00
Max Brunsfeld
1fcbadaa99
Add TestAppContext::simulate_new_path_selection
2021-05-05 11:04:39 -07:00
Nathan Sobo
3f844bc953
Fix crash when closing windows
2021-05-05 11:34:49 -06:00
Max Brunsfeld
5fd084ec09
Start work on creating and saving new files
2021-05-04 19:04:11 -07:00
1cb3fdbf7d
Synthesize a mouse moved event in the previous position after painting a scene
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This ensures that we correctly update the hover state of elements whose position has changed relative to the mouse cursor even though the mouse hasn't actually moved.
Co-Authored-By: Antonio Scandurra <me@as-cii.com >
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-04-28 13:02:39 -06:00
Nathan Sobo and Antonio Scandurra
8c51bb253d
Render sprited icons at 2x resolution since we don't align to pixel grid
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This provides the sampler with a bit more data when positioning sprites at subpixel positions.
Co-Authored-By: Antonio Scandurra <me@as-cii.com >
2021-04-28 09:32:38 -06:00
Nathan Sobo
69cc2b0483
WIP
2021-04-27 18:35:24 -06:00
Nathan Sobo and Max Brunsfeld
eca9f495a1
Render a close tab button on tab hover
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-04-27 11:58:59 -06:00
Nathan Sobo and Antonio Scandurra
3d1e44ca29
Capture hover events on tabs
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Co-Authored-By: Antonio Scandurra <me@as-cii.com >
2021-04-27 09:23:44 -06:00
Nathan Sobo
fc4b7e2a2a
Introduce MouseEventHandler
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Still need to give elements the ability to re-render their parent view. Once that is in place, I think we can implement hoverable close tab buttons.
2021-04-26 21:52:18 -06:00
Antonio Scandurra
cf23b0e4a2
Prompt for paths asynchronously to avoid double borrow
2021-04-14 16:30:03 +02:00
Max Brunsfeld
c83f02dd04
Implement multi-selection copy/cut/paste
2021-04-13 17:28:51 -07:00
Antonio Scandurra and Max Brunsfeld
13514aae6c
Allow metadata to be associated with text written to clipboard
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Co-Authored-By: Max Brunsfeld <max@zed.dev >
2021-04-13 19:03:56 +02:00
Antonio Scandurra
f4c1ffc329
Start on copy-paste
2021-04-13 14:58:10 +02:00
Max Brunsfeld and Nathan Sobo
d4436f3018
Don't try to handle errors when opening platform windows
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Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2021-04-12 15:14:25 -07:00
Max Brunsfeld and Nathan Sobo
3247f49954
Allow menu items to specify arguments for their commands
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Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2021-04-12 14:09:49 -07:00
Nathan Sobo
b9b511148b
Make gpui::platform module private
2021-04-10 00:22:45 -06:00
Nathan Sobo
619e2b7e01
Remove platform::mac::runner
2021-04-10 00:19:25 -06:00
Nathan Sobo
448dace281
Pass the on_finish_launching callback to Platform::run
2021-04-09 21:33:17 -06:00
Max Brunsfeld
079050541f
Get app running and test passing after gpui App+Platform restructure
2021-04-09 16:56:32 -07:00
Nathan Sobo and Max Brunsfeld
301163bab7
Add lifecycle methods to Platform trait
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-04-09 13:03:26 -06:00
Max Brunsfeld
00d7dafbba
Merge branch 'master' into menus
2021-04-09 10:34:21 -07:00
Max Brunsfeld
7ebcbdc0cb
Implement File > Open menu item
2021-04-08 22:25:54 -07:00
Max Brunsfeld
f656b387b3
Call SetActivationPolicy at the proper time
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If this method is called too early, the menu bar won't be
clickable on startup until the window loses focus. Calling
it once the application finishes launching seems to fix
the issue.
See https://github.com/glfw/glfw/issues/1648
2021-04-08 16:11:45 -07:00
Max Brunsfeld
334de06322
Create an API for assigning the menubar contents
2021-04-08 16:01:36 -07:00
Nathan Sobo
9f6f27f305
Order debug JSON and allow elements to be named; copy to clipboard
2021-04-07 21:54:14 -06:00
Max Brunsfeld
0a12774680
Add a stub of a native 'File' menu
2021-04-07 17:49:44 -07:00
Max Brunsfeld
7e5186e4a0
Start work on a native application menu
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Add an application menu with a quit command, bound to command-q
2021-04-07 17:48:22 -07:00
Nathan Sobo
13ee86e334
Remove unused method
2021-04-06 20:47:09 -06:00
Nathan Sobo
2a9e71d725
Vertically center glyphs in Line::paint based on ascender/descender for line
2021-04-06 09:15:21 -06:00
Antonio Scandurra
5f1f49b011
Reduce path atlas size by using a single channel for the texture
2021-04-06 13:53:20 +02:00
Antonio Scandurra
e0c43dac25
Implement SVG rendering
2021-04-06 13:46:33 +02:00
Max Brunsfeld
dba3c82530
Remove stray print statements
2021-04-02 15:00:20 -07:00
Max Brunsfeld
575f5910fa
Use a real FontSystem in test platform
2021-04-02 14:35:44 -07:00
Max Brunsfeld
dd31b870c3
Remove small pieces of unused code
2021-04-02 14:26:53 -07:00
Antonio Scandurra
72ced45df0
Remove unused edge_to_point calculation in quad shader
2021-04-02 13:53:11 +02:00
Antonio Scandurra
d10fc6ce3f
Fix crash when selections exceed the container's bounds
2021-04-02 13:49:44 +02:00
Nathan Sobo
c525d7c712
💄 naming
2021-03-31 20:43:15 -06:00
Max Brunsfeld
3bd6b92244
Introduce a GPUI test platform, get most tests running
...
There are still two tests that don't pass:
* `gpui::app::tests::test_finish_pending_tasks` hangs
* `editor::buffer_view::tests::test_fold` has an assertion failure
2021-03-31 17:03:58 -07:00