This PR fixes the backwards compatibility of the new `Plan` variants.
We can't add new variants to the wire representation, as old clients
won't be able to understand them.
Release Notes:
- N/A
Previously we would still show a completion menu even when the user
typed an unrecognised mode with an argument,
e.g. `@something word`.
This PR ensures that we only show the completion menu, when the part
after the `@` is a known mode (e.g. `file`/`symbol`/`rule`/...)
Release Notes:
- Fix an issue where completions for `@mentions` in the agent panel
would sometimes not be dismissed when typing a space
TODO:
- [x] Double-check if we like the naming of the new actions
- [x] Only show keybinding hint once per option (e.g. if there are two
`allow_once` buttons only show it on the first one)
- [x] If there are multiple tool calls that need authorisation, only
show keybindings on the first tool call
- [x] Figure out which keybindings to use
- [x] Add linux keybindings
- [x] Add windows keybindings
- [x] Bug: long keybindings can make the buttons overflow
Release Notes:
- Add keybindings for authorizing tool calls (`agent: Allow once`,
`agent: Allow always`, `agent: Reject once`) in the agent panel
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Potentially fixes#37367. Just going ahead with the change even though
it's unclear whether this is the fix, since it is quite low risk.
Release Notes:
- N/A
Updates #37623
Release Notes:
- Changed the behaviour when editing an old message in a native agent
thread.
Prior to this, it would automatically restore the checkpoint (which
could
lead to a surprising amount of work being discarded). Now it will just
reject
any unaccepted agent edits, and you can use the "restore checkpoint"
button
for the original behavior.
This PR mostly adds some style treatment to popover button triggers in
the agent panel, either making them better aligned with their trigger or
adjusting the color to better clarify which button is triggering the
currently opened menu.
Moving forward, I think the selected styles at least should probably be
tackled at the component level, whether that's a context menu or a
popover, so we don't have to ever do this manually (and running the risk
of forgetting to do it).
Release Notes:
- N/A
This PR adds support for using external agents in SSH projects via ACP,
including automatic installation of Gemini CLI and Claude Code,
authentication with API keys (for Gemini) and CLI login, and custom
agents from user configuration.
Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
Release Notes:
- agent: Gemini CLI, Claude Code, and custom external agents can now be
used in SSH projects.
---------
Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
For read_file and edit_file, show the worktree-relative path if there's
only one visible worktree, and the "full path" otherwise. Also restores
the display of line numbers for read_file calls.
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/37352
Closes https://github.com/zed-industries/zed/issues/37132
* disabled word completions in the agent panel's editor
* if not disabled, allow to trigger word completions with an action even
if the completions threshold is not reached
Release Notes:
- Fixed word completions appearing in the agent panel's editor and not
appearing when triggered with the action before the completion threshold
is reached
In an effort to improve the experience while developing extensions and
improving themes, this PR updates the syntax tree views behavior
slightly.
Before, the view would always update to the current active editor whilst
being used. This was quite painful for improving extension scheme files,
as you would always have to change back and forth between editors to
have a view at the relevant syntax tree.
With this PR, the syntax tree view will now stay attached to the editor
it was opened in, similar to preview views. Once the view is shown, the
`UseActiveEditor` will become available in the command palette and
enable the user to update the view to the last focused editor. On file
close, the view will also be updated accordingly.
https://github.com/user-attachments/assets/922075e5-9da0-4c1d-9e1a-51e024bf41ea
A button is also shown whenever switching is possible.
Futhermore, improved the empty state of the view.
Lastly, a drive-by cleanup of the `show_action_types` method so there is
no need to call `iter()` when calling the method.
Release Notes:
- The syntax tree view will now stay attached to the buffer it was
opened in, similar to the Markdown preview. Use the `UseActiveEditor`
action when the view is shown to change it to the last focused editor.
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Since Claude Code has it's own preferred method of grabbing API keys, we
don't want to reuse this one.
Release Notes:
- acp: Don't share Anthropic API key from the Anthropic provider to
allow default Claude Code login options
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.
## Changes
- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.
## Benefits
- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.
Follows Rust guidelines; run `./script/clippy` for verification.
- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Rendering the disclosure button last (on the far right of the header
container) to avoid awkward layouts when there's truncation and elapsed
time information being displayed.
Release Notes:
- N/A
### First issue
In the scenario where you have an API key configured in Zed and you run
`/logout`, clicking on `Use Anthropic API Key` would show `Method not
implemented`.
This happened because we were only intercepting the `Use Anthropic API
Key` click if the provider was NOT authenticated, which would not be the
case when the user has an API key set.
### Second issue
When clicking on `Reset API Key` the modal would be dismissed even
though you picked no Authentication Method (which means you still would
be unauthenticated)
---
This PR fixes both of these issues
Release Notes:
- N/A
When the first visible worktree is a single-file worktree, we would
previously try to use the absolute path of that file as the root
directory for external agents, causing an error. This PR changes how we
handle this situation: we'll use the root of the first non-single-file
visible worktree if there are any, and if there are none, the parent
directory of the first single-file visible worktree.
Related to #37213
Release Notes:
- acp: Fixed being unable to run external agents when a single file (not
part of a project) was opened in Zed.
Follow up to https://github.com/zed-industries/zed/pull/30598
This PR introduces the `display_options` field in the
`CompletionResponse`, allowing a code context menu width to be
dynamically dictated based on its larger item. This will allow us to
have the @-mentions and slash commands completion menus in the agent
panel not be bigger than it needs to be. It may also be relevant/useful
in the future for other use cases.
For now, we set all instances of code context menus to use a fixed
width, as defined in the PR linked above, which means this PR shouldn't
cause any visual change.
Release Notes:
- N/A
Co-authored-by: Michael Sloan <mgsloan+github@gmail.com>
If we get back slash-commands that aren't supported, tell the user that
this is the problem.
Release Notes:
- Improve error messages for unsupported ACP slash-commands
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Right now if you open Zed, and we deserialize an agent that's behind a
feature flag (e.g. CC), we don't restore it because the feature flag
check hasn't happened yet at the time we're deserializing (due to auth
not having finished yet).
This is a simple fix: assume that if you had serialized it in the first
place, you must have had the feature flag enabled, so go ahead and
reopen it for you.
Release Notes:
- N/A
This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.
While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.
Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.
If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.
Release Notes:
- Extension installation and updates will now be shown in the activity
indicator.
We render terminals as inline if their content is below a certain line
count, and scrollable past that point. In the scrollable case we weren't
setting a height for the terminal's container, causing it to be rendered
at height 0, which means no lines would be displayed. This PR fixes that
by setting an explicit height for the scrollable case, like we do in the
agent1 UI code.
Release Notes:
- agent: Fixed a bug that caused terminals in the panel to be empty
after their content reached a certain size.