Commit Graph
29828 Commits
Author SHA1 Message Date
Marshall Bowers ab90ed41da collab: Remove POST /billing/subscriptions/sync endpoint (#35232)
This PR removes the `POST /billing/subscriptions/sync` endpoint, as it
has been moved to `cloud.zed.dev`.

Release Notes:

- N/A
2025-07-28 20:22:54 +00:00
Peter Tripp 994d400ab8 Map shift-escape in the Jetbrains keymaps (#35230)
Release Notes:

- Added support for closing docks (sidebars) with `shift-escape` in the
Jetbrains keymaps.
2025-07-28 19:59:01 +00:00
Smit Barmase cf13a76618 editor: Prioritize fuzzy score over sort positions in code completion sort (#35229)
We already prioritize matches that come after separators like `_`: 


https://github.com/zed-industries/zed/blob/cef7d53607381975ea00d6302d8a9aab3c40eb1f/crates/fuzzy/src/matcher.rs#L274

and deprioritize non-consecutive matches using distance penalty:


https://github.com/zed-industries/zed/blob/cef7d53607381975ea00d6302d8a9aab3c40eb1f/crates/fuzzy/src/matcher.rs#L281

In completion sort, letting fuzzy score be the primary sort factor and
sort positions be secondary yields better results upon testing. We still
need sort positions because of this kind of test case:


https://github.com/zed-industries/zed/blob/cef7d53607381975ea00d6302d8a9aab3c40eb1f/crates/editor/src/code_completion_tests.rs#L195-L217

Before/After:

<img height="250" alt="image"
src="https://github.com/user-attachments/assets/38495576-add6-4435-93f0-891f48ec9263"
/>
<img height="250" alt="image"
src="https://github.com/user-attachments/assets/0c73b835-0e23-4e30-a3ff-28bb56294239"
/>


Release Notes:

- N/A
2025-07-29 01:15:29 +05:30
Richard Feldman b64977f6f4 Use zed settings to detect .zed folders (#35224)
Behind-the-scenes enhancement of
https://github.com/zed-industries/zed/pull/35221

Release Notes:

- N/A
2025-07-28 19:38:20 +00:00
Finn Evers c3920b806b editor: Ensure code actions menu doesn't grow beyond its max size (#35211)
This resolves the same issue as fixed by
https://github.com/zed-industries/zed/pull/34939/commits/d295409f0fc9c1ccd5e06e91c1c5365e96f16486
for the code actions menu.

No release notes since this only occurs on Nightly.

Release Notes:

- N/A
2025-07-28 21:07:58 +02:00
Peter Tripp 055a9f21a0 Fix keybinds and 'No default binding' shown in docs (#35227)
Previously:
<img width="724" height="234" alt="Screenshot 2025-07-28 at 14 49 50"
src="https://github.com/user-attachments/assets/b5203316-221d-4af5-8190-124f9b2b4cdf"
/>


Release Notes:

- N/A
2025-07-28 14:58:43 -04:00
Richard Feldman a55bd49c8d Allow edit tool to access files outside project (with confirmation) (#35221)
Now the edit tool can access files outside the current project (just
like the terminal tool can), but it's behind a prompt (unlike other edit
tool actions).

Release Notes:

- The edit tool can now access files outside the current project, but
only if the user grants it permission to.
2025-07-28 14:01:34 -04:00
Julia Ryan a57e4dc8a8 Upload debug info to sentry.io in nightly builds (#35089)
This is a preparatory change which will allow us to use sentry for crash
reporting once we start uploading minidumps.

Release Notes:

- N/A
2025-07-28 17:42:36 +00:00
Ben Kunkle eef15abbe4 keymap_ui: Additional keystroke input polish (#35208)
Closes #ISSUE

Fixed various issues and improved UX around the keystroke input
primarily when used for keystroke search.

Release Notes:

- Keymap Editor: FIxed an issue where the modifiers used to activate
keystroke search would appear in the keystroke search
- Keymap Editor: Made it possible to search for repeat modifiers, such
as a binding with `cmd-shift cmd`
- Keymap Editor: Made keystroke search matches match based on ordered
(not necessarily contiguous) runs. For example, searching for `cmd
shift-j` will match `cmd-k cmd-shift-j alt-q` and `cmd-i g shift-j` but
not `alt-k shift-j` or `cmd-k alt-j`
- Keymap Editor: Fixed the clear keystrokes binding (`delete` by
default) not working in the keystroke input
2025-07-28 13:15:21 -04:00
Danilo Leal 5aa8425449 Update Nightly app icon (#35215)
Follow-up to https://github.com/zed-industries/zed/pull/35119.

Release Notes:

- N/A
2025-07-28 17:01:07 +00:00
Todd L Smith 05d3473df8 Fix Nushell environment variables (#35166)
- Fixes environment variable ingestion for Nushell.

Closes #35056

Release Notes:

- N/A
2025-07-28 13:00:41 -04:00
Cole Miller 3dc36dc7c3 git: Touch up amend UX (#35114)
Follow-up to #26114

- Ensure that the previous commit message is filled in when toggling on
amend mode from the context menu
- Fix keybinding flicker in context menu

Release Notes:

- N/A
2025-07-28 12:21:07 -04:00
Agus Zubiaga fd68265efd Fix integration tests for claude (#35212)
Release Notes:

- N/A
2025-07-28 16:18:01 +00:00
devjasperwangand张小白 5e2da042ef debugger: Fix the terminal popping up when the Rust debugger starts on Windows (#35125)
This PR fixs a terminal popping up when debugging Rust on Windows.


Release Notes:

- N/A

---------

Co-authored-by: 张小白 <364772080@qq.com>
2025-07-28 22:44:22 +08:00
Agus ZubiagaandBen Brandt c2fc70eef7 ACP over MCP server impl (#35196)
Release Notes:

- N/A

---------

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-07-28 14:14:10 +00:00
Danilo Leal b02ae771cd ai onboarding: Add first-open upsell card (#35199)
Release Notes:

- N/A
2025-07-28 11:00:59 -03:00
张小白 3a1b1847c1 Fix debugger on Windows (#35180)
Closes #33429

Release Notes:

- N/A
2025-07-28 22:00:26 +08:00
Piotr Osiewicz 4aae7aed93 debugger: Fix not being able to stop a Go debug session when no breakpoints were ever hit (#35190)
Fixes #35030

Release Notes:

- debugger: Fixed a bug where a Go debug session could not be stopped if
no breakpoint was ever hit.
2025-07-28 13:14:36 +00:00
Danilo Leal cef7d53607 collab: Refine call buttons design (#35007)
Making icons consistent, adjusting spacing, and moving the "Leave Call"
button to be the very last, which makes more sense to me than the
"Share" button being the last. Sharing your project is still part of the
call, so in the left edge of the button strip is where, conceptually,
the option to end the call should be, I think!

Release Notes:

- N/A
2025-07-28 10:01:31 -03:00
Maksim Bondarenkov 3ad0546b0d Re-add TestScreenCaptureStream implementation for mock_client to fix FreeBSD and MinGW builds (#35191)
The implementation was removed in #31506. re-added it to match the
current implementation from `gpui::test`

Closes #35189

Release Notes:

- N/A
2025-07-28 14:02:48 +02:00
Piotr Osiewicz e38f5759c4 ci: Use cargo update --locked instead of --frozen (#35192)
This fixes false positives when e.g. bumping git deps

Release Notes:

- N/A
2025-07-28 12:01:00 +00:00
Robert Fratto 2566acc2e7 go: Support benchmarks named "Benchmark" (#35167)
The regular expression for benchmarks was enforcing using a suffix
(e.g., `BenchmarkFoo`), but `Benchmark` is a valid benchmark name, just
as `Test` is a valid test name, and `Fuzz` is a valid fuzz test name.

Release Notes:

- Add support for running Go benchmarks named "Benchmark"
2025-07-28 10:40:46 +00:00
Smit Barmase 45b3af713e doc: Add docs for Forcing X11 scale factor (#35181)
Associated PR: https://github.com/zed-industries/zed/pull/34265
Recent Discussion:
https://github.com/zed-industries/zed/issues/33987#issuecomment-3125936302

Release Notes:

- N/A
2025-07-28 14:31:27 +05:30
marius851000 ee9b60e60c gpui: Fix inset being used in SSD on Wayland (#35151)
Closes #31330

Second parts of https://github.com/zed-industries/zed/pull/31335

While the initial fix set the inset during drawing, that was after the
window was resized, resulting in needing to manually resize the window
for the change to properly take effect.

I updated the code to not make the Wayland renderer rely on
`client_inset` being updated by the API user to match with the
decoration mode (given it is supposed to only be used when using CSD).

I might later try to generalize that, and eventually make the
client_inset only defined on window creation (instead of inside
`client_side_decorations`, that would need testing on X) (and maybe also
allow configuration for shadow, but it’s not something I need).

Release Notes:

- Fixed switching from client side decoration to server side decoration
on Wayland
2025-07-28 11:36:00 +03:00
lowlandghost 2a0aad0aaa Docs: Fix invalid JSON syntax in Visual Customizations - Editor Scrollbar and Minimap (#35159)
I was on the [Visual Customiztions - Editor
Scrollbar](https://zed.dev/docs/visual-customization#editor-scrollbar)
section of the docs, and copy and pasted the code block into my personal
Zed settings and saw there was a syntax error.

This is a PR to add a missing comma and fix the syntax error in the
docs.

First time contributing, please let me know if I missed any
steps/important info.

Release Notes:

- N/A
2025-07-27 20:56:55 +03:00
Danilo Leal e7b5d93b7c docs: Add more improvements to the AI docs (#35160)
Follow-up to https://github.com/zed-industries/zed/pull/35133 with some
more findings upon re-reviewing it again.

Release Notes:

- N/A
2025-07-27 14:06:18 -03:00
Ben Brandt c995d45bd9 agent_servers: Include result text in Claude error messages (#35156)
This will better surfaces issues that are classified as "success" but
actually have a more meaningful error message attached.

Release Notes:

- N/A
2025-07-27 13:58:02 +00:00
Ben Brandt a5b7cfd128 agent_servers: Use built-in interrupt handling for Claude sessions (#35154)
We no longer have to stop and restart the entire process. 
I left in the Start/Resume mode handling since we will likely need to
handle restarting Claude in other situations.

Release Notes:

- N/A
2025-07-27 13:50:04 +00:00
Marshall Bowers 89e88c245e extension_host: Add npm:install capability (#35144)
This PR adds a new `npm:install` capability for installing npm packges
in extensions.

Currently all npm packages are allowed.

Release Notes:

- N/A
2025-07-26 22:40:02 +00:00
Marshall Bowers 2a0170dc3c extension: Reorganize capabilities (#35143)
This PR reorganizes the capabilities within the `extension` crate to
make it easier to add more.

Release Notes:

- N/A
2025-07-26 22:05:22 +00:00
Marshall Bowers 6a9a539b10 extension_host: Add capability for downloading files (#35141)
This PR adds a new capability for downloading files in extensions.

Currently all file downloads are allowed.

Release Notes:

- N/A
2025-07-26 21:33:16 +00:00
Marshall Bowers d7b403e981 extension_host: Refactor capability checks (#35139)
This PR refactors the extension capability checks to be centralized in
the `CapabilityGranter`.

Release Notes:

- N/A
2025-07-26 20:53:19 +00:00
Danilo Leal 290f84a9e1 docs: Restructure and improve AI configuration docs (#35133)
Adding a number of settings that weren't documented, restructuring
things a bit to separate what is model-related settings from agent panel
usage-related settings, adding the recently introduced `disable_ai` key,
and more.

Release Notes:

- Improved docs around configuring and using AI in Zed
2025-07-26 16:06:12 +00:00
Finn Evers 08402e25e0 ui: Fix scrollbar mouse down handler (#35131)
Follow-up to https://github.com/zed-industries/zed/pull/35121 - in the
process of adding the check for the left mouse button to the guard
(which was practically already there before, just not in the mouse-down
listener), I accidentally removed the negation for the bounds check.
This PR fixes this.

Release Notes:

- N/A
2025-07-26 15:45:13 +00:00
Finn Evers e911364664 ui: Clean up scrollbar component (#35121)
This PR does some minor cleanup to the scrollbar component. Namely, it
removes some clones, reduces the amount of unnecessary notifies and
ensures the scrollbar hover state is more accurately updated.

Release Notes:

- N/A
2025-07-26 00:08:20 +00:00
Danilo Leal 4854f83e8c agent: Fix settings view switch field about permissions for running commands (#35120)
Follow-up to https://github.com/zed-industries/zed/pull/34866, where I
mistakenly didn't update the copy and id for this item.

Closes https://github.com/zed-industries/zed/issues/34850 — that's
because the edit tool runs by default, but the terminal tool does not. I
updated the original copy to reflect this, which should be enough to
close the issue, given that in terms of behavior, it is working
correctly.

Release Notes:

- agent: Fixed duplicated settings item in the agent panel as well as
improve copy for the setting to allow running commands without
permission.
2025-07-26 00:00:44 +00:00
Danilo LealandMrSubidubi 6a79c4e50a ui: Add ToggleButtonGroup component (#35118)
<img width="600" height="704" alt="CleanShot 2025-07-25 at 8  03 04@2x"
src="https://github.com/user-attachments/assets/3d2b29ba-e0fd-4231-bb80-746903d61481"
/>

Release Notes:

- N/A

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-07-25 20:32:53 -03:00
Danilo Leal aea309160b Update the new Nightly app icon (#35119)
Follow-up to https://github.com/zed-industries/zed/pull/35104, with some
tiny design updates.

Release Notes:

- N/A
2025-07-25 23:29:51 +00:00
Smit Barmase 43d0aae617 languages: Fix Bash indentation issues with multi-cursors, newlines, and keyword outdenting (#35116)
Closes #34390

This PR fixes several Bash indentation issues:

- Adding indentation or comment using multi cursors no longer breaks
relative indentation
- Adding newline now places the cursor at the correct indent
- Typing a valid keyword triggers context-aware auto outdent

It also adds tests for all of them.

Release Notes:

- Fixed various issues with handling indentation in Bash.
2025-07-26 04:58:10 +05:30
Alvaro ParkerandCole Miller 07252c3309 git: Enable git stash in git panel (#32821)
Related discussion #31484

Release Notes:

- Added a menu entry on the git panel to git stash and git pop stash. 

Preview: 


![Screenshot-2025-06-17_08:26:36](https://github.com/user-attachments/assets/d3699ba4-511f-4c7b-a7cc-00a295d01f64)

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-25 23:15:54 +00:00
Max BrunsfeldandJunkui Zhang 4d00d07df1 Render paths to a single fixed-size MSAA texture (#34992)
This is another attempt to solve the same problem as
https://github.com/zed-industries/zed/pull/29718, while avoiding the
regression on Intel GPUs.

###  Background

Currently, on main, all paths are first rendered to an intermediate
"atlas" texture, similar to what we use for rendering glyphs, but with
multi-sample antialiasing enabled. They are then drawn into our actual
frame buffer in a separate pass, via the "path sprite" shaders.

Notably, the intermediate texture acts as an "atlas" - the paths are
laid out in a non-overlapping way, so that each path could be copied to
an arbitrary position in the final scene. This non-overlapping approach
makes a lot sense for Glyphs (which are frequently re-used in multiple
places within a frame, and even across frames), but paths do not have
these properties.
* we clear the atlas every frame
* we rasterize each path separately. there is no deduping.

The problem with our current approach is that the path atlas textures
can end up using lots of VRAM if the scene contains many paths. This is
more of a problem in other apps that use GPUI than it is in Zed, but I
do think it's an issue for Zed as well. On Windows, I have hit some
crashes related to GPU memory.

In https://github.com/zed-industries/zed/pull/29718, @sunli829
simplified path rendering to just draw directly to the frame buffer, and
enabled msaa for the whole frame buffer. But apparently this doesn't
work well on Intel GPUs because MSAA is slow on those GPUs. So we
reverted that PR.

### Solution

With this PR, we rasterize paths to an intermediate texture with MSAA.
But rather than treating this intermediate texture like an *atlas*
(growing it in order to allocate non-overlapping rectangles for every
path), we simply use a single fixed-size, color texture that is the same
size as thew viewport. In this texture, we rasterize the paths in their
final screen position, allowing them to overlap. Then we simply blit
them from the resolved texture to the frame buffer.

### To do

* [x] Implement for Metal
* [x] Implement for Blade
* [x] Fix content masking for paths
* [x] Fix rendering of partially transparent paths
* [x] Verify that this performs well on Intel GPUs (help @notpeter 🙏 )
* [ ] Profile and optimize

Release Notes:

- N/A

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-07-25 14:39:24 -07:00
Cole Miller bf8e4272bc Add a CI check that Cargo.lock is up to date (#35111)
Should catch cases like #33667 where a dependency was bumped in
Cargo.toml without a corresponding lockfile update. (This can happen
when committing from outside of Zed or if rust-analyzer isn't running.)
Passing `--frozen --workspace` should ensure this doesn't fail just
because there's a newer patch version of some third-party dependency,
and prevent it from taking long.

We only need to run this on macOS because Cargo.lock is
platform-independent.

Release Notes:

- N/A
2025-07-25 15:37:58 -04:00
Marshall Bowers f787f7d291 Update Cargo.lock (#35106)
This PR updates the `Cargo.lock` file, as it seems like it wasn't fully
updated in https://github.com/zed-industries/zed/pull/35103.

Release Notes:

- N/A
2025-07-25 18:20:18 +00:00
Danilo Leal 0e7eea0d10 Add new Nightly app icons (#35104)
Release Notes:

- N/A
2025-07-25 17:39:33 +00:00
Cole Miller ff67f18e0d Bump livekit dep to try to fix flaky builds (#35103)
Let's see if https://github.com/zed-industries/livekit-rust-sdks/pull/6
helps.

Release Notes:

- N/A

---------

Signed-off-by: Cole Miller <cole@zed.dev>
2025-07-25 17:36:58 +00:00
Anthony EidandBen Kunkle 4abe14f94a keymap ui: Resize columns on double click improvement (#35095)
This PR improves the behavior of resetting a column's size by
double-clicking on its column handle. We now shrink/grow to the side
that has more leftover/additional space.

We also improved the below

1. dragging was a couple of pixels off to the left because we didn't
take the column handle’s width into account.
2. Column dragging now has memory and will shift things to their exact
position when reversing a drag before letting the drag handle go.
3. Improved our test infrastructure.
4. Double clicking on a column's header resizes the column

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-25 13:19:05 -04:00
Kainoa KanterandDanilo Leal cd50958727 Add icon for SurrealQL files (#34855)
Release Notes:

- Added icon for SurrealQL (`.surql`) files

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-07-25 17:17:16 +00:00
Umesh Yadav 2f812c339c agent_ui: Fix delay when loading keybindings in the Agent panel settings (#34954)
Fixes a annoying lag in agent settings panel where the keybindings would
show up after a lag. Close to 1-2 secs. It was a simple fix previously
we were not passing the focus handler to context menu which made the
keybindings lookup slower compared to other parts like git panel and
title bar profile dropdown.

| Before | After |
|--------|--------|
| <video
src="https://github.com/user-attachments/assets/1f9c1861-d089-41d3-8a89-4334d7b2f43a"
controls preload></video> | <video
src="https://github.com/user-attachments/assets/fa33d58d-a1ae-48cf-bff7-8e0ee07ed4e1"
controls preload></video> |





Release Notes:

- Fix delay when loading keybindings in the Agent panel settings
2025-07-25 13:55:38 -03:00
Haojian Wu 993d5753d5 docs: Add a missing "," in the C/C++ debugger configuration (#35098)
Release Notes:

- N/A
2025-07-25 16:14:44 +00:00
Piotr Osiewicz abb3ed1ed1 git: Fix commit modal contents being searchable (#35099)
Fixes #35093

Release Notes:

- Fixed Git commit editor being searchable.
2025-07-25 15:48:09 +00:00