Commit Graph
1269 Commits
Author SHA1 Message Date
Antal Szabó 15580a867b windows: Fix handling of AltGr to avoid conflicts (#38925)
The previous modifier detection treated `AltGr` presses as `Ctrl+Alt`,
which broke entering characters produced by AltGr. For example, on a
Hungarian layout `{` is typed with `AltGr+B`; our code saw that as
`Ctrl+Alt+B` and the keybind took precedence, so the character couldn’t
be entered.

On Windows, AltGr isn’t a first-class modifier. It’s emulated as a
combination of `Right Alt (VK_RMENU)` plus a synthetic `Left Ctrl
(VK_LCONTROL)` press. When users press AltGr, `GetKeyState` reports both
Ctrl and Alt as down, which makes AltGr indistinguishable from a real
`Ctrl+Alt` chord if we only look at aggregate modifier state.

Fix: detect the AltGr pattern by checking `VK_RMENU && VK_LCONTROL`.
When that pattern is present, treat it as text-entry intent and suppress
`control` and `alt` in `current_modifiers()`. This prevents
AltGr-produced characters from colliding with `Ctrl+Alt` keybinds while
keeping other modifiers intact.

Limitation: there is no Windows API to tell whether the active layout
actually has AltGr. As a result, on non-AltGr layouts (e.g. US),
pressing `Right Alt + Left Ctrl` will be interpreted as AltGr and will
not trigger `Ctrl+Alt` keybinds. This is an acceptable trade-off to
ensure AltGr layouts can reliably enter characters; users can still
invoke `Ctrl+Alt` keybinds using `Left Alt` or by choosing bindings that
avoid common AltGr pairs.

I based this on https://github.com/zed-industries/zed/pull/36115 after
trying other different approaches, but this one is a bit more specific.

Does this approach make sense, or is slightly breaking US input in favor
of fixing international input a no-go? I think the benefit - being able
to type certain characters _at all_ - outweighs the shortcomings.
Otherwise, there's a way to detect if the keyboard layout uses AltGr or
not, but it's quite hacky, and involves reading the registry to find the
current layout dll's name, opening that dll, manually declaring struct
layouts that it uses, then parsing out the AltGr flag from a function
call result. I don't think that's worth it, but if needed, I can give
that a shot, let me know.


Release Notes:

- windows: Fixed handling of AltGr to avoid keybinds preventing
character input
2025-10-07 21:28:50 +02:00
Lukas Wirth 9a5034ea6d Improve command logging and log_err module paths (#39674)
Prior we only logged the crate in `log_err`, which is not too helpful.
We now assemble the module path from the file system path.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-07 12:11:15 +00:00
Alvaro ParkerandDavid Kleingeld 64eec67a81 Fix floating file chooser (#39154)
Closes #39117 

Some window managers (example: hyprland
https://github.com/hyprwm/Hyprland/issues/11229) still won't open a
floating file chooser because they don't support the XDG foreign
protocol yet: https://wayland.app/protocols/xdg-foreign-unstable-v2

Release Notes:

- Fixed file chooser not floating

---------

Co-authored-by: David Kleingeld <davidsk@zed.dev>
2025-10-07 14:06:48 +02:00
Smit Barmase 2c1cc01b81 linux: Fix enter key triggering newline instead of commiting input (#39599)
Closes #31337 #35537

Release Notes:

- Fixed an issue on Linux X11 where pressing Enter added a new line
instead of confirming English input.
2025-10-06 18:22:02 +05:30
John TurandJulia Ryan 9fe46dc8d2 Fix double-clicking on non-empty title bar area (#39500)
Closes #38685 



Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-10-03 19:25:15 -04:00
Smit Barmase 456ba32ea7 macOS: Fix keyboards shortcuts does not work until mouse clicked inside Zed (#39467)
Closes #38258

Regressed in https://github.com/zed-industries/zed/pull/33334
 
Release Notes:

- Fixed an issue on macOS where keyboard shortcuts wouldn’t work until
you clicked inside Zed.
2025-10-03 20:38:29 +05:30
Piotr OsiewiczandSmit Barmase d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Mario Kozjak fb343a7743 Add support for macOS' "Do Nothing" window setting (#39311)
Fixes titlebar double-click behavior to properly handle the macOS system
setting when "Do Nothing" is selected in System Settings > Desktop &
Dock > "Double-click a window's title bar to".

Closes https://github.com/zed-industries/zed/issues/39102

Release Notes:

- Fixed macOS Do Nothing window double click setting not being
respected.
2025-10-02 08:51:10 +02:00
Smit Barmase c9b7df4113 Revert "gpui: Respect macOS 'Do Nothing' window double-click setting" (#39291)
Reverts zed-industries/zed#39235

This broke double-click to zoom, even though it is configured in
settings.
2025-10-01 14:25:18 +00:00
Mario Kozjak e111acad33 gpui: Respect macOS 'Do Nothing' window double-click setting (#39235)
Fixes titlebar double-click behavior to properly handle the macOS system
setting when "Do Nothing" is selected in System Settings > Desktop &
Dock > "Double-click a window's title bar to".

Closes #39102

Release Notes:

- Fixed macOS `Do Nothing` window double click setting not be respected
2025-10-01 07:02:33 +00:00
Sergei Zharinov 33f44009de gpui: Respect font smoothing on macOS (#39197)
- Closes #38847
- See also: #37622 and #38467

Release Notes:

- Fonts are now rendered in accordance with the `AppleFontSmoothing`
setting.
2025-09-30 13:01:25 +00:00
948b4379df Stop using linear color space on Linux Blade renderer (#38967)
Part of https://github.com/zed-industries/zed/issues/7992
Closes https://github.com/zed-industries/zed/issues/22711

Left is main, right is patched.

* default font

<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/c4e3d18a-a0dd-48b8-a1f0-182407655efb"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/6eea07e7-1676-422c-961f-05bc72677fad"
/>


<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/4d9e30dc-6905-48ad-849d-48eac6ebed03"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/ef20986e-c29c-4fe0-9f20-56da4fb0ac29"
/>


* font size 7

<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/8b277e92-9ae4-4415-8903-68566b580f5a"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/b9140e73-81af-430b-b07f-af118c7e3dae"
/>

<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/185f526a-241e-4573-af1d-f27aedeac48e"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/7a239121-ae13-4db9-99d9-785ec26cd98e"
/>


Release Notes:

- Improved color rendering on Linux

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: John <john-tur@outlook.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
2025-09-26 16:09:30 +00:00
Lukas Wirth c69912c76a Forbid std::process::Command spawning, replace with smol where appropriate (#38894)
std commands can block for an arbitrary duration and so runs risk of
blocking tasks for too long. This replaces all such uses where sensible
with async processes.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-26 15:17:36 +00:00
21855c15e4 Disable subpixel shifting for y axis on Linux (#38959)
Part of https://github.com/zed-industries/zed/issues/7992
Port of #38440

<img width="3836" height="2142" alt="zed_nightly_vs_zed_dev_2"
src="https://github.com/user-attachments/assets/66bcbb9a-2159-4790-8a9a-d4814058d966"
/>

Does not change the rendering on Linux, but prepares us for the times
without cosmic-text where this will be needed.

Release Notes:

- N/A

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: John <john@zed.dev>
2025-09-26 13:31:59 +00:00
1f9279a56f linux: Add missing linear to sRGB transform in mono sprite rendering (#38944)
Part of https://github.com/zed-industries/zed/issues/7992
Takes
https://github.com/zed-industries/zed/issues/7992#issuecomment-3083871615
and applies its adjusted version on the current state of things

Screenshots (left is main, right is the patch): 

* default font size

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/26fdc42c-12e6-447f-ad3d-74808e4b2562"
/>

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/29829c61-c998-4e77-97c3-0e66e14b236d"
/>


* buffer and ui font size 7 

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/5d0f1d94-b7ed-488d-ab22-c25eb01e6b4a"
/>

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/7020d62e-de65-4b86-a64b-d3eea798c217"
/>


Release Notes:

- Added missing linear to sRGB transform in mono sprite rendering on
Linux

Co-authored-by: Thomas Dagenais <exrok@i64.dev>
Co-authored-by: Kate <work@localcc.cc>
2025-09-26 09:54:46 +00:00
Lukas Wirth a9fe18f4cb Revert "gpui: Flash menu in menubar on macOS when action is triggered (#38588)" (#38880)
This reverts commit ed7bd5a8ed.

We noticed this PR causes the editor to hang if you hold down any of the
menu item actions like ctrl+z, ctrl+x, etc


Release Notes:

- Fixed macOS menu item actions hanging the editor when their key
combination is held down
2025-09-25 13:36:19 +00:00
Kirill Bulatovandlocalcc e72021a26b Implement perceptual gamma / contrast correction for Linux font rendering (#38862)
Part of https://github.com/zed-industries/zed/issues/7992
Port of https://github.com/zed-industries/zed/pull/37167 to Linux

When using Blade rendering (Linux platforms and self-compiled builds
with the Blade renderer enabled), Zed reads `ZED_FONTS_GAMMA` and
`ZED_FONTS_GRAYSCALE_ENHANCED_CONTRAST` environment variables for the
values to use for font rendering.

`ZED_FONTS_GAMMA` corresponds to
[getgamma](https://learn.microsoft.com/en-us/windows/win32/api/dwrite/nf-dwrite-idwriterenderingparams-getgamma)
values.
Allowed range [1.0, 2.2], other values are clipped.
Default: 1.8

`ZED_FONTS_GRAYSCALE_ENHANCED_CONTRAST` corresponds to
[getgrayscaleenhancedcontrast](https://learn.microsoft.com/en-us/windows/win32/api/dwrite_1/nf-dwrite_1-idwriterenderingparams1-getgrayscaleenhancedcontrast)
values.
Allowed range: [0.0, ..), other values are clipped.
Default: 1.0

Screenshots (left is Nightly, right is the new code):

* Non-lodpi display

With the defaults:

<img width="2560" height="1600" alt="image"
src="https://github.com/user-attachments/assets/987168b4-3f5f-45a0-a740-9c0e49efbb9c"
/>


With `env ZED_FONTS_GRAYSCALE_ENHANCED_CONTRAST=7777`: 

<img width="2560" height="1600" alt="image"
src="https://github.com/user-attachments/assets/893bc2c7-9db4-4874-8ef6-3425d079db63"
/>


Lodpi, default settings:
<img width="3830" height="2160" alt="image"
src="https://github.com/user-attachments/assets/ec009e00-69b3-4c01-a18c-8286e2015e74"
/>

Lodpi, font size 7:
<img width="3830" height="2160" alt="image"
src="https://github.com/user-attachments/assets/f33e3df6-971b-4e18-b425-53d3404b19be"
/>


Release Notes:

- Implement perceptual gamma / contrast correction for Linux font
rendering

---------

Co-authored-by: localcc <work@localcc.cc>
2025-09-25 16:02:27 +03:00
Victor Tran ed7bd5a8ed gpui: Flash menu in menubar on macOS when action is triggered (#38588)
On macOS, traditionally when a keyboard shortcut is activated, the menu
in the menu bar flashes to indicate that the action was recognised.

<img width="289" height="172" alt="image"
src="https://github.com/user-attachments/assets/a03ecd2f-f159-4f82-b4fd-227f34393703"
/>

This PR adds this functionality to GPUI, where when a keybind is pressed
that triggers an action in the menu, the menu flashes.

Release Notes:

- N/A
2025-09-24 12:09:03 -07:00
Conrad Irwin dccbb47fbc Use a consistent default for window scaling (#38527)
(And make it 2, because most macs have retina screens)

Release Notes:

- N/A
2025-09-22 08:56:15 -06:00
localccandJakub Konka 8bac1bee7a Disable subpixel shifting for y axis on Windows (#38440)
Release Notes:

- N/A

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2025-09-22 13:46:29 +02:00
Ben Kunkle 4e316c683b macos: Fix panic when NSWindow::screen returns nil (#38524)
Closes #ISSUE

Release Notes:

- mac: Fixed an issue where Zed would panic if the workspace window was
previously off screen
2025-09-19 13:07:02 -06:00
Julia Ryan 166b2352f3 Respect user's font-smoothing setting (#38467)
#37622 was incorrectly forcing font smoothing to be enabled on macos
even when the user had disabled that setting at the OS level. See [this
comment](https://github.com/zed-industries/zed/pull/37622#issuecomment-3310030659)
for an example of the difference that font smoothing makes.

Release Notes:

- N/A
2025-09-18 17:21:42 -07:00
Lukas Wirth a2de91827d agent_ui: Fix panic on editor changes in inline_assistant (#38303)
Fixes ZED-13P

Release Notes:

- N/A
2025-09-17 08:39:24 +00:00
Lukas Wirth 531f9ee236 Give most spawned threads names (#38302)
Release Notes:

- N/A
2025-09-17 10:11:51 +02:00
Smit Barmase ee399ebccf macOS: Make it easier to debug NSAutoFillHeuristicControllerEnabled (#38285)
Uses `setObject` instead of `registerDefaults`, so that it can be read
with `defaults read dev.zed.Zed`. Still can be overrided.

Release Notes:

- N/A
2025-09-17 03:49:47 +05:30
Max Brunsfeld 54c82f2732 Windows: Unminimize a window when activating it (#38287)
Closes #36287

Release Notes:

- Windows: Fixed an issue where a Zed window would stay minimized when
opening an existing file in that window via the Zed CLI.
2025-09-16 22:12:02 +00:00
Uwe Krause e14a4ab90d Fix small spelling mistakes (#38284)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-16 21:58:40 +00:00
Smit Barmase cfb2925169 macOS: Disable NSAutoFillHeuristicController on macOS 26 (#38179)
Closes #33182

From
https://github.com/zed-industries/zed/issues/33182#issuecomment-3289846957,
thanks @mitchellh.

Release Notes:

- Fixed an issue where scrolling could sometimes feel choppy on macOS
26.
2025-09-15 15:17:27 +05:30
Michael Sloan f3e49e1b05 x11: Don't skip consecutive same key press events in the same batch (#38154)
This has noticeable misbehavior when framerates are low (in my case this
sometimes happens when CPUs are throttled and compilation is happening),
as now a batch of x11 events can contain events over the span of 100s of
millis. So in that case, key press repetitions with quite normal typing
are skipped.

Under normal operating conditions it can be reproduced by running this
and quickly switching to Zed:

> sleep 1; for i in {1..5}; do xdotool type --delay 5 "aaaaaa "; xdotool
key Return; done

Output before looks like:
```
aaa
aaaaa
aaa
aaa
aaaa
```

Output after looks like:
```
aaaaaa
aaaaaa
aaaaaa
aaaaaa
aaaaaa
```

This behavior was added in #13955.

Release Notes:

- N/A
2025-09-14 19:09:15 +00:00
localcc 466a2e22d5 Improve font rendering on macOS (#37622)
Part of https://github.com/zed-industries/zed/issues/7992

Release Notes:

- N/A
2025-09-09 13:46:59 +03:00
张小白 17499453f6 windows: Check required GPU/driver feature StructuredBuffer (#37776)
Check whether the GPU/driver supports the StructuredBuffer feature
required by our shaders. If it doesn’t, log an error and skip that
GPU/driver, so Windows can fall back to the software renderer.

Release Notes:

- N/A
2025-09-08 12:22:57 +00:00
Smit Barmase 57c6dbd71e linux: Fix IME positioning on scaled display on Wayland (#37600)
Removes IME bounds scaling on Wayland since it uses logical pixels,
unlike X11. We now scale only on X11. Windows and macOS don’t use these
bounds for IME anyway.

Release Notes:

- Fixed an issue where the IME popover could appear outside the window
or fail to show on Wayland.
2025-09-05 09:10:50 +05:30
Jiqing Yang 25ee9b1013 Fix Wayland crash on AMD GPUs by updating Blade (#37516)
Updates blade-graphics from e0ec4e7 to bfa594e to fix GPU crashes on
Wayland with AMD graphics cards.

The crash was caused by incorrect BLAS scratch buffer alignment - the
old version hardcoded 256-byte alignment, but AMD GPUs require different
alignment values. The newer Blade version uses the GPU's actual
alignment requirements instead of hardcoding.

Closes #37448

Release Notes:

- Migrate to newer version of Blade upstream
2025-09-04 17:21:44 +00:00
Nathan SoboandAntonio Scandurra 1ae326432e Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.

## Changes

- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.

## Benefits

- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.

Follows Rust guidelines; run `./script/clippy` for verification.

- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler


Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-09-04 17:14:53 +02:00
张小白 a05f86f97b windows: Don't log error when RedrawWindow (#37542)
Release Notes:

- N/A
2025-09-04 14:47:17 +00:00
张小白 28c78d2d85 windows: Keep just one copy of GPU instance (#37445)
Now we only keep a single copy of the GPU device. The GPU lost handling
got broken after #35376, but it’s properly handled again now.

Release Notes:

- N/A
2025-09-04 21:31:12 +08:00
localcc bb2d833373 Revert "gpui: Fix overflow_hidden to support clip with border radius" (#37480)
This reverts commit 40199266b6.

The issue with the commit is: ContentMask<Pixels>::intersect is doing
intersection of corner radii which makes inner containers use the max
corner radius out of all the parents when it should be more complex to
correctly clip children (clip sorting..?)

Release Notes:

- N/A
2025-09-03 19:52:47 +00:00
localcc 92283285ae Fix rendering on devices that don't support MapOnDefaultTextures (#37456)
Closes #37231

Release Notes:

- N/A
2025-09-03 14:14:56 +00:00
Jason Lee 40199266b6 gpui: Fix overflow_hidden to support clip with border radius (#35083)
Release Notes:

- N/A

---

Same case in HTML example:


https://developer.mozilla.org/en-US/play?id=p7FhB3JAhiVfLHAXnsbrn7JYYX%2Byq1gje%2B%2BTZarnXvvjmaAx3NlrXqMAoI35s4zeakShKee6lydHYeHr

```html
<div style="padding: 50px; text-align: center;">
  <div style="overflow: hidden; border-radius: 24px">
    <div style="background: #000; border: 3px solid red; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
    <div style="background: #333; border: 3px dashed black; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
  </div>

  <div style="margin-top: 20px; border-radius: 24px">
    <div style="background: #000; color: #fff; padding: 8px 28px;">
      This is not overflow: hidden.
    </div>
  </div>
</div>
```

<img width="610" height="213" alt="image"
src="https://github.com/user-attachments/assets/5f95e263-e52c-414f-8f0c-e6aa04ceb802"
/>

### Before

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/f09c1936-52fc-4381-9a50-93977e9d64a6"
/>

### After 

```bash
cargo run -p gpui --example content_mask
```

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/4bde58f3-c850-418d-9dc7-d2245852e7d7"
/> |


- [x] Metal
- [x] Blade
- [x] DirectX
- [x] ContentMask radius must reduce the container border widths.
- [x] The dash border render not correct, when not all side have
borders.
2025-09-03 12:44:33 +02:00
localcc c446662862 Fix font rendering at very large scales (#37440)
Release Notes:

- Fixed fonts disappearing at very large scales on windows
2025-09-03 09:21:45 +00:00
Marshall Bowers ad3ddd381d Revert "gpui: Do not render ligatures between different styled text runs (#37175) (#37382)
This reverts commit 62083fe796.

We're reverting this as it causes layout shift when typing/selecting
with ligatures:


https://github.com/user-attachments/assets/80b78909-62f5-404f-8cca-3535c5594ceb

Release Notes:

- Reverted #37175
2025-09-02 16:18:49 +00:00
张小白andreflectronic 2eb7ac97e0 windows: Use a message-only window for WindowsPlatform (#37313)
Previously, we were using `PostThreadMessage` to pass messages to
`WindowsPlatform`. This PR switches to an approach similar to `winit`
which using a hidden window as the message window (I guess that’s why
winit uses a hidden window?). The difference is that this PR creates it
as a message-only window.

Thanks to @reflectronic for the original PR #37255, this implementation
just fits better with the current code style.


Release Notes:

- N/A

---------

Co-authored-by: reflectronic <john-tur@outlook.com>
2025-09-02 22:32:24 +08:00
localcc 60b95d9253 Use premultiplied alpha for emoji rendering (#37370)
This improves emoji rendering on windows removing artifacts at the edges
by using premultiplied alpha. A bit more context can be found in #37167

Release Notes:

- N/A
2025-09-02 13:59:27 +00:00
Marshall Bowers 965dbc988f gpui: Fix typo in Windows alpha correction shader (#37328)
This PR fixes a typo in the Windows alpha correction shader that is now
caught by https://github.com/zed-industries/zed/pull/37314.

Another case that could be addressed by Bors.

Release Notes:

- N/A
2025-09-01 15:33:11 -04:00
localcc d910feac1d Implement perceptual gamma / contrast correction (#37167)
Closes #36023 

This improves font rendering quality by doing perceptual gamma+contrast
correction which makes font edges look nicer and more legible.

A comparison image: (left is old, right is new)
<img width="1638" height="854" alt="Screenshot 2025-08-29 140015"
src="https://github.com/user-attachments/assets/85ca9818-0d55-4af0-a796-19e8cf9ed36b"
/>

This is most noticeable on smaller fonts / low-dpi displays

Release Notes:

- Improved font rendering quality
2025-09-01 20:07:45 +02:00
张小白 61175ab9cd windows: Don’t skip the typo check for the windows folder (#37314)
Try to narrow down the scope of typo checking


Release Notes:

- N/A
2025-09-01 15:26:25 +00:00
Lukas Wirth 62083fe796 gpui: Do not render ligatures between different styled text runs (#37175)
Currently when we render text with differing styles adjacently we might
form a ligature between the text, causing the ligature forming
characters to take on one of the two styles. This can especially become
confusing when a ligature is formed between actual text and inlay hints.

Annoyingly, the only ways to prevent this with core text is to either
render each run separately, or to insert a zero-width non-joiner to
force core text to break the ligatures apart, as it otherwise will merge
subsequent font runs of the same fonts.

We currently do layouting on a per line basis and it is unlikely we want
to change that as it would incur a lot of complexity and annoyances to
merge things back into a line, so this goes with the other approach of
inserting ZWNJ characters instead.

Note that neither linux nor windows seem to currently render ligatures,
so this only concerns macOS rendering at the moment.

Release Notes:

- Fixed ligatures forming between real text and inlay hints on macOS
2025-09-01 09:49:52 +02:00
Gaauwe Rombouts a852bcc094 Improve system window tabs visibility (#37244)
Follow up of https://github.com/zed-industries/zed/pull/33334

After chatting with @MrSubidubi we found out that he had an old defaults
setting (most likely from when he encountered a previous window tabbing
bug):
```
❯ defaults read dev.zed.Zed-Nightly
{
    NSNavPanelExpandedSizeForOpenMode = "{800, 448}";
    NSNavPanelExpandedSizeForSaveMode = "{800, 448}";
    NSNavPanelExpandedStateForSaveMode = 1;
    NSOSPLastRootDirectory = {length = 828, bytes = 0x626f6f6b 3c030000 00000410 30000000 ... dc010000 00000000 };
    "NSWindow Frame NSNavPanelAutosaveName" = "557 1726 800 448 -323 982 2560 1440 ";
    "NSWindowTabbingShoudShowTabBarKey-GPUIWindow-GPUIWindow-(null)-HT-FS" = 1;
}
```

> That suffix is AppKit’s fallback autosave name when no tabbing
identifier is set. It encodes the NSWindow subclass (GPUIWindow), plus
traits like HT (hidden titlebar) and FS (fullscreen).

Which explains why it only happened on the Nightly build, since each
bundle has it's own defaults. It also explains why the tabbar would
disappear when he activated the `use_system_window_tabs` setting,
because with that setting activated, the tabbing identifier becomes
"zed" (instead of the default one when omitted) for which he didn't have
the `NSWindowTabbingShoudShowTabBarKey` default.

The original implementation was perhaps a bit naive and relied fully on
macOS to determine if the tabbar should be shown. I've updated the code
to always hide the tabbar, if the setting is turned off and there is
only 1 tab entry.

While testing, I also noticed that the menu's like 'merge all windows'
wouldn't become active when the setting was turned on, only after a full
workspace reload. So I added a setting observer as well, to immediately
set the correct window properties to enable all the features without a
reload.

Release Notes:

- N/A
2025-08-31 18:24:00 -06:00
Gerd Augsburg d80f13242b Support for "Insert" from character key location (#37219)
Release Notes:
- Added support for the Insert-Key from a character key location for
keyboard layouts like neo2
2025-08-31 11:26:28 +03:00
Michael Sloan 47aaaa8bcf Make SanitizedPath wrap Path instead of Arc<Path> to avoid allocation (#37106)
Release Notes:

- N/A
2025-08-28 13:32:30 -06:00