gpui: Fix typo in Windows alpha correction shader (#37328)

This PR fixes a typo in the Windows alpha correction shader that is now
caught by https://github.com/zed-industries/zed/pull/37314.

Another case that could be addressed by Bors.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers
2025-09-01 15:33:11 -04:00
committed by GitHub
parent 5b73b40df8
commit 965dbc988f
@@ -1,5 +1,5 @@
float color_brightness(float3 color) {
// REC. 601 luminance coefficients for percieved brightness
// REC. 601 luminance coefficients for perceived brightness
return dot(color, float3(0.30f, 0.59f, 0.11f));
}