gpui: Fix typo in Windows alpha correction shader (#37328)
This PR fixes a typo in the Windows alpha correction shader that is now caught by https://github.com/zed-industries/zed/pull/37314. Another case that could be addressed by Bors. Release Notes: - N/A
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@@ -1,5 +1,5 @@
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float color_brightness(float3 color) {
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// REC. 601 luminance coefficients for percieved brightness
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// REC. 601 luminance coefficients for perceived brightness
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return dot(color, float3(0.30f, 0.59f, 0.11f));
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}
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