This PR updates the `storybook` with support for adding stories for
individual components.
### Motivation
Right now we just have one story in the storybook that renders an entire
`WorkspaceElement`.
While iterating on the various UI components, it will be helpful to be
able to create stories of those components just by themselves.
This is especially true for components that have a number of different
states, as we can render the components in all of the various states in
a single layout.
### Explanation
We achieve this by adding a simple CLI to the storybook.
The `storybook` binary now accepts an optional `[STORY]` parameter that
can be used to indicate which story should be loaded. If this parameter
is not provided, it will load the workspace story as it currently does.
Passing a story name will load the corresponding story, if it exists.
For example:
```
cargo run -- elements/avatar
```
<img width="723" alt="Screenshot 2023-09-21 at 10 29 52 PM"
src="https://github.com/zed-industries/zed/assets/1486634/5df489ed-8607-4024-9c19-c5f4541f97c9">
```
cargo run -- components/facepile
```
<img width="785" alt="Screenshot 2023-09-21 at 10 30 07 PM"
src="https://github.com/zed-industries/zed/assets/1486634/e04a4577-7403-405d-b23c-e765b7a06229">
Release Notes:
- N/A
This PR reorganizes the exports for the `ui` module in the `storybook`
crate.
### Motivation
Currently we expose each of the various elements/components/modules in
two places:
- Through the module itself (e.g., `ui::element::Avatar`)
- Through the `ui` module's re-exports (e.g., `ui::Avatar`)
This means it's possible to import any given item from two spots, which
can lead to inconsistencies in the consumers. Additionally, it also
means we're shipping the exact module structure underneath `ui` as part
of the public API.
### Explanation
To avoid this, we can avoid exposing each of the individual modules
underneath `ui::{element, component, module}` and instead export just
the module contents themselves.
This makes the `ui` module namespace flat.
Release Notes:
- N/A
Update project search semantic ui to accommodate for users who have not
set the OPENAI_API_KEY in their environment variables.
Release Notes:
- Expand Semantic Index status to include status for non authenticated
users
- Update Search UI to illustrate this status.
Fixes a design regression on Preview where the fold icon became small
due to the icon standardization PR.
Release Notes:
- [Preview] Fixed an issue with the size of the fold line icon.
Targeting Preview of 09.27.
This is still pending several touchups/clearups:
- We should watch multibuffer for changes and rescan the excerpts. This
should also update match count.
- Closing editor while multibuffer with 100's of changed files is open
leads to us prompting for save once per each file in the multibuffer.
One could in theory save in multibuffer before closing it (thus avoiding
unnecessary prompts), but it'd be cool to be able to "Save all"/"Discard
All".
Release Notes:
- Added "Replace in project" functionality
Release Notes:
- Restore `cmd-shift-d` as 'editor::DuplicateLine' and move
`editor::SelectAllMatches` to `cmd-shift-L`, like in VS Code. The
previous action for `cmd-shift-l`, `editor::SplitSelectionIntoLines`,
has been moved to the sublime base keymap.
- Fixes a panic when using 'editor::SelectAllMatches' on an empty line.
This PR adds an initial set of components to `crates/storybook/src/ui`.
All changes still are contained to inside storybook. Merging to keep up
to date with main.
Enable keyboard shortcuts for Project Search modes, and ensure project
search settings are persisted search to search.
Release Notes:
- Added alt-cmd-s to Toggle Semantic Search Mode
- Added alt-cmd-g to Toggle Regex Search Mode
- Added alt-cmd-x to Toggle Text Search Mode
- Defaulted new project searches to using last used search mode and
settings.
Equivalent to hitting cmd-d as many times as possible
cc: @JosephTLyons this PR needs a bit of work on user-facing naming and
interactions:
- [x] ~~I thought cmd-shift-d would be nice for this action, but that is
already taken by a sublime key binding. Could we use the VSCode binding?
I left the sublime text binding in but commented out.~~ Gonna just leave
it as is
- [x] ~~I went through 'SelectAllMatches' and 'SelectAll' as names for
this action, but ran into conflicts with the buffer search action and
the existing SelectAll (`cmd-a`) action. I decided to go with
`SelectNextAll`, but could use your help here.~~ Decided to go with
'SelectAllMatches'
Release Notes:
- Added a `editor::SelectAllMatches` command, bound to `cmd-shift-d`,
for selecting all matching occurrences under your selection. Note that
this has replaced the previous binding for `editor::DuplicateLine`.