Commit Graph
2811 Commits
Author SHA1 Message Date
Smit Barmase cfb2925169 macOS: Disable NSAutoFillHeuristicController on macOS 26 (#38179)
Closes #33182

From
https://github.com/zed-industries/zed/issues/33182#issuecomment-3289846957,
thanks @mitchellh.

Release Notes:

- Fixed an issue where scrolling could sometimes feel choppy on macOS
26.
2025-09-15 15:17:27 +05:30
Tim Vermeulen 5b1c87b6a6 Fix incorrect ANSI color contrast adjustment on some background colors (#38155)
The `Hsla` -> `Rgba` conversion sometimes results in negative (but very
close to 0) color components due to floating point imprecision, causing
the `.powf(constants.main_trc)` computations in the `srgb_to_y` function
to evaluate to `NaN`. This propagates to `apca_contrast` which then
makes `ensure_minimum_contrast` unconditionally return `black` for
certain background colors. This PR addresses this by clamping the rgba
components in `impl From<Hsla> for Rgba` to 0-1.

Before/after:
<img width="1044" height="48" alt="before"
src="https://github.com/user-attachments/assets/771f809f-3959-43e9-8ed0-152ff284cef8"
/>
<img width="1044" height="49" alt="after"
src="https://github.com/user-attachments/assets/5fd6ae25-1ef0-4334-90d1-7fc5acf48958"
/>

Release Notes:

- Fixed an issue where ANSI colors were incorrectly adjusted to improve
contrast on some background colors
2025-09-15 07:52:56 +00:00
Michael Sloan f3e49e1b05 x11: Don't skip consecutive same key press events in the same batch (#38154)
This has noticeable misbehavior when framerates are low (in my case this
sometimes happens when CPUs are throttled and compilation is happening),
as now a batch of x11 events can contain events over the span of 100s of
millis. So in that case, key press repetitions with quite normal typing
are skipped.

Under normal operating conditions it can be reproduced by running this
and quickly switching to Zed:

> sleep 1; for i in {1..5}; do xdotool type --delay 5 "aaaaaa "; xdotool
key Return; done

Output before looks like:
```
aaa
aaaaa
aaa
aaa
aaaa
```

Output after looks like:
```
aaaaaa
aaaaaa
aaaaaa
aaaaaa
aaaaaa
```

This behavior was added in #13955.

Release Notes:

- N/A
2025-09-14 19:09:15 +00:00
Piotr Osiewicz 37239fd66b Use serde 1.0.221 instead of serde_derive hackery (#38137)
serde 1.0.221 introduced serde_core into the build graph, which should
render explicitly depending on serde_derive for faster build times an
obsolote method.

Besides, I'm not even sure if that worked for us. My hunch is that at
least one of our deps would have `serde` with derive feature enabled..
and then, most of the crates using `serde_derive` explicitly were also
depending on gpui, which depended on `serde`.. thus, we wouldn't have
gained anything from explicit dep on `serde_derive`

Release Notes:

- N/A
2025-09-14 14:01:04 +02:00
Finn Evers ded6467604 Refactor the scrollbar component (#36105)
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623

Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.

This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
    .vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.

Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.

This also already fixes a few bugs:
- Scrollbars no longer flicker on first render. 
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.

Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
    - ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.

Release Notes:

- N/A
2025-09-13 00:43:16 +02:00
Martin Pool b9cf5886e4 Run doctests in CI and fix up existing doctests (#37851)
Follows on from
https://github.com/zed-industries/zed/pull/37716#pullrequestreview-3195695110
by @SomeoneToIgnore

After this the doctests will be run in CI to check that the examples are
still accurate.

Note that doctests aren't run by Nextest: you can run them locally with
`cargo test --doc`.

Summary:
* Run tests from CI
* Loosen an exact float comparison to match approximately (otherwise it
fails)
* Fixed one actual bug in the tests for `dilate` where the test code
assumed that `dilate` mutates `self` rather than returning a new object
* Add some `must_use` on some functions that seemed at risk of similar
bugs, following the Rust stdlib style to add it where ignoring the
result is almost certainly a bug.
* Fix some cases where the doc examples seem to have gone out of date
with the code
* Add imports to doctests that need them
* Add some dev-dependencies to make the tests build
* Fix the `key_dispatch` module docstring, which was accidentally
attached to objects within that module
* Skip some doctest examples that seem like they need an async
environment or that just looked hard to get running

AI usage: I asked Claude to do some of the repetitive tests. I checked
the output and fixed up some things that seemed to not be in the right
spirit of the test, or too longwinded.

I think we could reasonably run the tests on only Linux to save CI
CPU-seconds and latency, but I haven't done that yet, partly because of
how it's implemented in the action.

Release Notes:

- N/A
2025-09-12 23:24:04 +03:00
Mitch (a.k.a Voz) f764077020 Change keymap precedence to favor user (#37557)
Closes #35623 

Previously if a base keymap had a `null` set to an action, leading to a
`NoAction` being assigned to the keymap, if a user wanted to take
advantage of that keymap (in this particular case, `cmd-2`), the keymap
binding check would favor the `NoAction` over the user, since
technically the context depth matched better. Instead, we should always
prefer the user's settings over whatever base or default.

Release Notes:

- Fixed keymap precedence by favoring user settings over base keymap /
configs.
2025-09-11 00:29:31 -06:00
David Kleingeld 95ccce3095 Rodio audio (#37786)
Adds input to the experimental rodio_audio pipeline.

Enable with:
```json
"audio": {
  "experimental.rodio_audio": true
}
```

Additionally enables automatic volume 
control for incoming audio:
```json
"audio": {
  "experimental.control_output_volume": true
}
```

Release Notes:

- N/A
2025-09-10 22:48:33 +02:00
Finn Evers 6441099a67 gpui: Fix blending of colors in HighlightStyle::highlight (#37666)
Whilst looking into adding support for RainbowBrackes, we stumbled upon
this: Whereas for all properties during this blending, we take the value
of `other` if it is set, for the color we actually take `self.color`
instead of `other.color` if `self.color` is at full opacity.
`Hsla::blend` returns the latter color if it is at full opacity, which
seems wrong for this case. Hence, this PR swaps these.

Will not merge before the next release, to ensure that we don't break
something somewhere unexpected.

Release Notes:

- N/A
2025-09-10 18:56:49 +02:00
Anthony Eid 707d0e6ebd settings ui: Add text field support to ui layer (#37868)
This is an initial implementation that isn't used for any settings yet,
but will be used once `Vec<String>` is implemented.

I also updated the window.with_state api to grant access to a
`Context<S>` app reference instead of just an App.

## Example

<img width="603" height="83" alt="Screenshot 2025-09-09 at 2 15 56 PM"
src="https://github.com/user-attachments/assets/7b3fc350-a157-431f-a4bc-80a1806a3147"
/>


Release Notes:

- N/A
2025-09-09 18:48:22 +00:00
localcc 466a2e22d5 Improve font rendering on macOS (#37622)
Part of https://github.com/zed-industries/zed/issues/7992

Release Notes:

- N/A
2025-09-09 13:46:59 +03:00
张小白 17499453f6 windows: Check required GPU/driver feature StructuredBuffer (#37776)
Check whether the GPU/driver supports the StructuredBuffer feature
required by our shaders. If it doesn’t, log an error and skip that
GPU/driver, so Windows can fall back to the software renderer.

Release Notes:

- N/A
2025-09-08 12:22:57 +00:00
Kirill Bulatov e04473dd26 Revert "gpui: Skip test attribute expansion for rust-analyzer (#37611)" (#37705)
This reverts commit 4124bedab7.

With the new annotation, r-a starts to skip the tasks that are marked
with `gpui::test` and when it fully loads, it starts to return
module-only tasks:


https://github.com/user-attachments/assets/5af3e3e4-91b7-4f19-aab0-ed7f186e5f74


Release Notes:

- N/A
2025-09-06 16:51:51 +00:00
Nia 59bdbf5a5d Various fixups to unsafe code (#37651)
A collection of fixups of possibly-unsound code and removing some small
useless writes.

Release Notes:

- N/A
2025-09-06 00:27:14 +02:00
Jakub Konka 16c4fd4fc5 gpui: move Option -> Result conversion out of closure in App::update_window_id (#37624)
Doesn't fix anything, but it seems that we do not need to assert and
convert into an error until after the closure run to completion,
especially since this is the only error we throw.

Release Notes:

- N/A
2025-09-05 13:19:57 +02:00
Lukas Wirth 4124bedab7 gpui: Skip test attribute expansion for rust-analyzer (#37611)
The `test` attribute doesn't really matter to rust-analyzer, so we can
make use of its cfg to have it think its just the standard test
attribute which should make rust-analyzer slightly less resource
intensive in zed. It also should prevent some IDE features from possibly
failing within tests.

Notably this has no effect outside of this repo, as the `rust-analyzer`
cfg only takes effect on workspace member crates.

Ideally we'd use the ignored proc macro config here but rust-analyzer
still doesn't have toml configs working unfortunately.

Release Notes:

- N/A
2025-09-05 06:54:08 +00:00
Smit Barmase 57c6dbd71e linux: Fix IME positioning on scaled display on Wayland (#37600)
Removes IME bounds scaling on Wayland since it uses logical pixels,
unlike X11. We now scale only on X11. Windows and macOS don’t use these
bounds for IME anyway.

Release Notes:

- Fixed an issue where the IME popover could appear outside the window
or fail to show on Wayland.
2025-09-05 09:10:50 +05:30
Jiqing Yang 25ee9b1013 Fix Wayland crash on AMD GPUs by updating Blade (#37516)
Updates blade-graphics from e0ec4e7 to bfa594e to fix GPU crashes on
Wayland with AMD graphics cards.

The crash was caused by incorrect BLAS scratch buffer alignment - the
old version hardcoded 256-byte alignment, but AMD GPUs require different
alignment values. The newer Blade version uses the GPU's actual
alignment requirements instead of hardcoding.

Closes #37448

Release Notes:

- Migrate to newer version of Blade upstream
2025-09-04 17:21:44 +00:00
Nathan SoboandAntonio Scandurra 1ae326432e Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.

## Changes

- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.

## Benefits

- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.

Follows Rust guidelines; run `./script/clippy` for verification.

- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler


Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-09-04 17:14:53 +02:00
张小白 a05f86f97b windows: Don't log error when RedrawWindow (#37542)
Release Notes:

- N/A
2025-09-04 14:47:17 +00:00
张小白 28c78d2d85 windows: Keep just one copy of GPU instance (#37445)
Now we only keep a single copy of the GPU device. The GPU lost handling
got broken after #35376, but it’s properly handled again now.

Release Notes:

- N/A
2025-09-04 21:31:12 +08:00
James Tucker 69a5c45672 gpui: Fix out-of-bounds node indices in dispatch_path (#37252)
Observed in a somewhat regular startup crash on Windows at head (~50% of
launches in release mode).

Closes #37212

Release Notes:

- N/A
2025-09-03 23:18:23 -07:00
localcc bb2d833373 Revert "gpui: Fix overflow_hidden to support clip with border radius" (#37480)
This reverts commit 40199266b6.

The issue with the commit is: ContentMask<Pixels>::intersect is doing
intersection of corner radii which makes inner containers use the max
corner radius out of all the parents when it should be more complex to
correctly clip children (clip sorting..?)

Release Notes:

- N/A
2025-09-03 19:52:47 +00:00
Smit Barmase 13de400a2a editor: Do not correct text contrast on non-opaque editor (#37471)
We don’t know the background color behind a non-opaque editor, so we
should skip contrast correction in that case. This prevents
single-editor mode (which is always transparent) from showing weird text
colors when text is selected.

We can’t account for the actual background during contrast correction
because we compute contrast outside gpui, while the actual color
blending happens inside gpui during drawing.

<img width="522" height="145" alt="image"
src="https://github.com/user-attachments/assets/6ee71475-f666-482d-87e6-15cf4c4fceef"
/>

Release Notes:

- Fixed an issue where Command Palette text looked faded when selected.
2025-09-04 00:03:48 +05:30
localcc 92283285ae Fix rendering on devices that don't support MapOnDefaultTextures (#37456)
Closes #37231

Release Notes:

- N/A
2025-09-03 14:14:56 +00:00
Nia ebc22c290b gpui: Don't risk accidentally panicking during tests (#37457)
See the failure in
https://github.com/zed-industries/zed/actions/runs/17413839503/job/49437345296

Release Notes:

- N/A
2025-09-03 15:44:07 +02:00
Jason Lee 40199266b6 gpui: Fix overflow_hidden to support clip with border radius (#35083)
Release Notes:

- N/A

---

Same case in HTML example:


https://developer.mozilla.org/en-US/play?id=p7FhB3JAhiVfLHAXnsbrn7JYYX%2Byq1gje%2B%2BTZarnXvvjmaAx3NlrXqMAoI35s4zeakShKee6lydHYeHr

```html
<div style="padding: 50px; text-align: center;">
  <div style="overflow: hidden; border-radius: 24px">
    <div style="background: #000; border: 3px solid red; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
    <div style="background: #333; border: 3px dashed black; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
  </div>

  <div style="margin-top: 20px; border-radius: 24px">
    <div style="background: #000; color: #fff; padding: 8px 28px;">
      This is not overflow: hidden.
    </div>
  </div>
</div>
```

<img width="610" height="213" alt="image"
src="https://github.com/user-attachments/assets/5f95e263-e52c-414f-8f0c-e6aa04ceb802"
/>

### Before

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/f09c1936-52fc-4381-9a50-93977e9d64a6"
/>

### After 

```bash
cargo run -p gpui --example content_mask
```

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/4bde58f3-c850-418d-9dc7-d2245852e7d7"
/> |


- [x] Metal
- [x] Blade
- [x] DirectX
- [x] ContentMask radius must reduce the container border widths.
- [x] The dash border render not correct, when not all side have
borders.
2025-09-03 12:44:33 +02:00
localcc c446662862 Fix font rendering at very large scales (#37440)
Release Notes:

- Fixed fonts disappearing at very large scales on windows
2025-09-03 09:21:45 +00:00
Jakub Konka 5a9e18603d gpui: Fix intra rustdoc links (#37320)
The only warnings remaining are links to private modules/items, but I
lack knowledge to work out if the referenced modules/items should be
made public, or if the links should be rewritten into exposed
traits/items.

Links to associated items such as trait implementations have to be
written using full markdown format such as:

... [[ `App::update_global` ]](( BorrowAppContext::update_global ))

This is due to https://github.com/rust-lang/rust/issues/74563 which
sadly prohibits fully-qualified syntax:

... [[ `<App as BorrowAppContext>::update_global` ]]

Release Notes:

- N/A

Probably related to https://github.com/zed-industries/zed/pull/37072
2025-09-03 07:31:48 +02:00
Marshall Bowers ad3ddd381d Revert "gpui: Do not render ligatures between different styled text runs (#37175) (#37382)
This reverts commit 62083fe796.

We're reverting this as it causes layout shift when typing/selecting
with ligatures:


https://github.com/user-attachments/assets/80b78909-62f5-404f-8cca-3535c5594ceb

Release Notes:

- Reverted #37175
2025-09-02 16:18:49 +00:00
Finn Evers a96015b3c5 activity_indicator: Show extension installation and updates (#37374)
This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.

While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.

Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.

If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.

Release Notes:

- Extension installation and updates will now be shown in the activity
indicator.
2025-09-02 16:51:13 +02:00
张小白andreflectronic 2eb7ac97e0 windows: Use a message-only window for WindowsPlatform (#37313)
Previously, we were using `PostThreadMessage` to pass messages to
`WindowsPlatform`. This PR switches to an approach similar to `winit`
which using a hidden window as the message window (I guess that’s why
winit uses a hidden window?). The difference is that this PR creates it
as a message-only window.

Thanks to @reflectronic for the original PR #37255, this implementation
just fits better with the current code style.


Release Notes:

- N/A

---------

Co-authored-by: reflectronic <john-tur@outlook.com>
2025-09-02 22:32:24 +08:00
localcc 60b95d9253 Use premultiplied alpha for emoji rendering (#37370)
This improves emoji rendering on windows removing artifacts at the edges
by using premultiplied alpha. A bit more context can be found in #37167

Release Notes:

- N/A
2025-09-02 13:59:27 +00:00
Marshall Bowers 965dbc988f gpui: Fix typo in Windows alpha correction shader (#37328)
This PR fixes a typo in the Windows alpha correction shader that is now
caught by https://github.com/zed-industries/zed/pull/37314.

Another case that could be addressed by Bors.

Release Notes:

- N/A
2025-09-01 15:33:11 -04:00
localcc d910feac1d Implement perceptual gamma / contrast correction (#37167)
Closes #36023 

This improves font rendering quality by doing perceptual gamma+contrast
correction which makes font edges look nicer and more legible.

A comparison image: (left is old, right is new)
<img width="1638" height="854" alt="Screenshot 2025-08-29 140015"
src="https://github.com/user-attachments/assets/85ca9818-0d55-4af0-a796-19e8cf9ed36b"
/>

This is most noticeable on smaller fonts / low-dpi displays

Release Notes:

- Improved font rendering quality
2025-09-01 20:07:45 +02:00
张小白 61175ab9cd windows: Don’t skip the typo check for the windows folder (#37314)
Try to narrow down the scope of typo checking


Release Notes:

- N/A
2025-09-01 15:26:25 +00:00
Lukas Wirth 62083fe796 gpui: Do not render ligatures between different styled text runs (#37175)
Currently when we render text with differing styles adjacently we might
form a ligature between the text, causing the ligature forming
characters to take on one of the two styles. This can especially become
confusing when a ligature is formed between actual text and inlay hints.

Annoyingly, the only ways to prevent this with core text is to either
render each run separately, or to insert a zero-width non-joiner to
force core text to break the ligatures apart, as it otherwise will merge
subsequent font runs of the same fonts.

We currently do layouting on a per line basis and it is unlikely we want
to change that as it would incur a lot of complexity and annoyances to
merge things back into a line, so this goes with the other approach of
inserting ZWNJ characters instead.

Note that neither linux nor windows seem to currently render ligatures,
so this only concerns macOS rendering at the moment.

Release Notes:

- Fixed ligatures forming between real text and inlay hints on macOS
2025-09-01 09:49:52 +02:00
Gaauwe Rombouts a852bcc094 Improve system window tabs visibility (#37244)
Follow up of https://github.com/zed-industries/zed/pull/33334

After chatting with @MrSubidubi we found out that he had an old defaults
setting (most likely from when he encountered a previous window tabbing
bug):
```
❯ defaults read dev.zed.Zed-Nightly
{
    NSNavPanelExpandedSizeForOpenMode = "{800, 448}";
    NSNavPanelExpandedSizeForSaveMode = "{800, 448}";
    NSNavPanelExpandedStateForSaveMode = 1;
    NSOSPLastRootDirectory = {length = 828, bytes = 0x626f6f6b 3c030000 00000410 30000000 ... dc010000 00000000 };
    "NSWindow Frame NSNavPanelAutosaveName" = "557 1726 800 448 -323 982 2560 1440 ";
    "NSWindowTabbingShoudShowTabBarKey-GPUIWindow-GPUIWindow-(null)-HT-FS" = 1;
}
```

> That suffix is AppKit’s fallback autosave name when no tabbing
identifier is set. It encodes the NSWindow subclass (GPUIWindow), plus
traits like HT (hidden titlebar) and FS (fullscreen).

Which explains why it only happened on the Nightly build, since each
bundle has it's own defaults. It also explains why the tabbar would
disappear when he activated the `use_system_window_tabs` setting,
because with that setting activated, the tabbing identifier becomes
"zed" (instead of the default one when omitted) for which he didn't have
the `NSWindowTabbingShoudShowTabBarKey` default.

The original implementation was perhaps a bit naive and relied fully on
macOS to determine if the tabbar should be shown. I've updated the code
to always hide the tabbar, if the setting is turned off and there is
only 1 tab entry.

While testing, I also noticed that the menu's like 'merge all windows'
wouldn't become active when the setting was turned on, only after a full
workspace reload. So I added a setting observer as well, to immediately
set the correct window properties to enable all the features without a
reload.

Release Notes:

- N/A
2025-08-31 18:24:00 -06:00
Gerd Augsburg d80f13242b Support for "Insert" from character key location (#37219)
Release Notes:
- Added support for the Insert-Key from a character key location for
keyboard layouts like neo2
2025-08-31 11:26:28 +03:00
Jason Lee fe0ab30e8f Fix auto size rendering of SVG images in Markdown (#36663)
Release Notes:

- Fixed auto size rendering of SVG images in Markdown.

## Before

<img width="836" height="844" alt="image"
src="https://github.com/user-attachments/assets/0782e17e-620f-4c29-a5bc-a2ffe877d220"
/>
<img width="691" height="678" alt="image"
src="https://github.com/user-attachments/assets/dbe2dd5f-fd5b-48f9-bd09-0ee35e116aec"
/>


## After

<img width="873" height="1015" alt="image"
src="https://github.com/user-attachments/assets/59cbb69f-6a81-43cb-989f-3bcea873d81e"
/>
<img width="647" height="598" alt="image"
src="https://github.com/user-attachments/assets/11b67d8e-2b6c-4245-ad13-d4616fdabf22"
/>

For GPUI example

```
cargo run -p gpui --example image
```

<img width="1212" height="740" alt="SCR-20250821-ojoy"
src="https://github.com/user-attachments/assets/62bb2847-c533-4c4d-b5f7-c9764796262a"
/>
2025-08-31 11:14:57 +03:00
Michael Sloan 47aaaa8bcf Make SanitizedPath wrap Path instead of Arc<Path> to avoid allocation (#37106)
Release Notes:

- N/A
2025-08-28 13:32:30 -06:00
张小白 ff03dda90a Refactor KeybindingKeystroke (#37065)
This pull request refactors the `KeybindingKeystroke` struct and related
code to improve platform abstraction. The changes centralize
platform-specific logic within `KeybindingKeystroke` and update its
usage throughout the codebase, making the API more consistent and less
error-prone.



Release Notes:

- N/A
2025-08-28 08:40:43 +00:00
张小白 38e5c8fb66 keymap_editor: Fix incorrect keystroke being reported (#36998)
This PR fixes two bugs and also changes one behavior in the **Keymap
Editor**.

As shown in the video, when I press `ctrl-shift-2` in the Keymap Editor,
the first keystroke is displayed as `ctrl-shift-@`, which is incorrect.
On macOS and Linux, it should be `ctrl-@`.



https://github.com/user-attachments/assets/69cfcfa0-b422-45d6-8e69-80f8608180fd



Also, after pressing `ctrl-shift-2` and then releasing `2` and `ctrl`, a
`shift` keystroke was incorrectly added.



https://github.com/user-attachments/assets/892124fd-847d-4fde-9b20-a27ba49ac934



Now, when you enter a sequence like `+ctrl+alt-alt+f` in the Keymap
Editor, it will output `ctrl-f` instead of `ctrl-alt-f`, matching VS
Code’s behavior.


Release Notes:

- Fixed incorrect keystroke reporting in the Keymap Editor.
2025-08-28 15:16:13 +08:00
Gaauwe RomboutsandConrad Irwin 78c2f1621d Add macOS window tabs (#33334)
Closes https://github.com/zed-industries/zed/issues/14722
Closes https://github.com/zed-industries/zed/issues/4948
Closes https://github.com/zed-industries/zed/issues/7136

Follow up of https://github.com/zed-industries/zed/pull/20557 and
https://github.com/zed-industries/zed/pull/32238.

Based on the discussions in the previous PRs and the pairing session
with @ConradIrwin I've decided to rewrite it from scratch, to properly
incorporate all the requirements. The feature is opt-in, the settings is
set to false by default. Once enabled via the Zed settings, it will
behave according to the user’s system preference, without requiring a
restart — the next window opened will adopt the new behavior (similar to
Ghostty).

I’m not entirely sure if the changes to the Window class are the best
approach. I’ve tried to keep things flexible enough that other
applications built with GPUI won’t be affected (while giving them the
option to still use it), but I’d appreciate input on whether this
direction makes sense long-term.



https://github.com/user-attachments/assets/9573e094-4394-41ad-930c-5375a8204cbf

### Features
* System-aware tabbing behavior
* Respects the three system modes: Always, Never, and Fullscreen
(default on macOS)
* Changing the Zed setting does not require a restart — the next window
reflects the change
* Full theme support
    * Integrates with light and dark themes
* [One
Dark](https://github.com/user-attachments/assets/d1f55ff7-2339-4b09-9faf-d3d610ba7ca2)
* [One
Light](https://github.com/user-attachments/assets/7776e30c-2686-493e-9598-cdcd7e476ecf)
    * Supports opaque/blurred/transparent themes as best as possible
* [One Dark -
blurred](https://github.com/user-attachments/assets/c4521311-66cb-4cee-9e37-15146f6869aa)
* Dynamic layout adjustments
    * Only reserves tab bar space when tabs are actually visible
* [With
tabs](https://github.com/user-attachments/assets/3b6db943-58c5-4f55-bdf4-33d23ca7d820)
* [Without
tabs](https://github.com/user-attachments/assets/2d175959-5efc-4e4f-a15c-0108925c582e)
* VS Code compatibility
* Supports the `window.nativeTabs` setting in the VS Code settings
importer
* Command palette integration
    * Adds commands for managing tabs to the command palette
* These can be assigned to keyboard shortcuts as well, but didn't add
defaults as to not reserve precious default key combinations

Happy to pair again if things can be improved codewise, or if
explanations are necessary for certain choices!



Release Notes:
* Added support for native macOS window tabbing. When you set
`"use_system_window_tabs": true`, Zed will merge windows in the same was
as macOS: by default this happens only when full screened, but you can
adjust your macOS settings to have this happen on all windows.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-28 03:51:22 +00:00
Peter Tripp 71f900346c Add ';' and '*' to word_chars to improve softwrap (#37024)
Follow-up to: https://github.com/zed-industries/zed/pull/37019
See also: https://github.com/zed-industries/zed/issues/37010

Before/After:
<img width="418" height="402" alt="Screenshot 2025-08-27 at 13 54 52"
src="https://github.com/user-attachments/assets/1b2e02dd-c216-4372-b23e-5a3a619d2b77"
/>


Release Notes:

- N/A
2025-08-27 18:12:34 +00:00
Floyd Wang 9ca4fb16b2 gpui: Support disabling window resizing and minimizing (#36859)
Add support to disable both window resizing and minimizing.

| | macOS | Windows |
| - | - | - |
| **Unresizable** | <img width="412" height="440"
alt="SCR-20250822-qpea"
src="https://github.com/user-attachments/assets/d6d45510-dc4b-436f-a9fa-ce9cb0b0c411"
/> | <img width="276" height="298" alt="2025-08-22 110757"
src="https://github.com/user-attachments/assets/9deff498-e903-4173-9c26-072dd9409fc1"
/> |
| **Unminimizable** | <img width="412" height="440"
alt="SCR-20250822-qpfl"
src="https://github.com/user-attachments/assets/e1d5f9eb-6de5-4908-8b52-38ccb2e65689"
/> | <img width="276" height="298" alt="2025-08-22 110814"
src="https://github.com/user-attachments/assets/da94b006-3544-4274-8b02-1cab7ca8dd70"
/> |

Release Notes:

- N/A
2025-08-27 10:26:57 -07:00
Julia Ryan 45ff22f793 Add bang to word chars for wrapping (#37019)
Fixes #37010

Release Notes:

- N/A
2025-08-27 17:17:34 +00:00
张小白andKate fff0ecead1 windows: Fix keystroke & keymap (#36572)
Closes #36300

This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.

It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.


Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
2025-08-27 03:24:50 +08:00
John Tur 4605b96630 Fix constant thread creation on Windows (#36779)
See
https://github.com/zed-industries/zed/issues/36057#issuecomment-3215808649

Fixes https://github.com/zed-industries/zed/issues/36057

Release Notes:

- N/A
2025-08-25 12:45:28 -07:00
Ben Kunkle eeaadc098f Add GPU info to Sentry crashes (#36624)
Closes #ISSUE

Adds system GPU collection to crash reporting. Currently this is Linux
only.

The system GPUs are determined by reading the `/sys/class/drm` directory
structure, rather than using the exisiting `gpui::Window::gpu_specs()`
method in order to gather more information, and so that the GPU context
is not dependent on Vulkan context initialization (i.e. we still get GPU
info when Zed fails to start because Vulkan failed to initialize).

Unfortunately, the `blade` APIs do not support querying which GPU _will_
be used, so we do not know which GPU was attempted to be used when
Vulkan context initialization fails, however, when Vulkan initialization
succeeds, we send a message to the crash handler containing the result
of `gpui::Window::gpu_specs()` to include the "Active" gpu in any crash
report that may occur

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-21 19:59:42 -04:00