Mikayla
1864d37d2e
Fix double borrow in synchronous tests
2023-11-08 11:23:35 -08:00
Max Brunsfeld
b6b0fea210
Merge branch 'main' into fix-editor-blinking
2023-11-08 11:01:13 -08:00
Max Brunsfeld
b33ea3c700
Preserve stateless interactivity when assigning elements an id ( #3274 )
2023-11-08 10:56:02 -08:00
Max Brunsfeld
2ac28240e4
Merge branch 'main' into picker-actions
2023-11-08 10:49:44 -08:00
Max Brunsfeld
5480c01cda
Extract a Frame struct from Window ( #3273 )
...
This PR pulls the previous/current frame data out of the `Window` and
into a separate `Frame` struct.
Release Notes:
- N/A
2023-11-08 10:47:11 -08:00
4c31a0c989
Preserve stateless interactivity when assigning elements an id
...
Co-authored-by: Nathan <nathan@zed.dev >
Co-authored-by: Piotr <piotr@zed.dev >
2023-11-08 10:45:10 -08:00
Mikayla Maki
cb0315939e
Don't generate licenses on every PR ( #3260 )
...
Build speed improvification
2023-11-08 10:40:51 -08:00
Mikayla
e1cb993878
Get tests green
2023-11-08 10:38:43 -08:00
Marshall Bowers
ca2cc42800
Remove unused SceneBuilder constructor
2023-11-08 13:30:20 -05:00
866df770cb
Extract a Frame struct from Window
...
Co-Authored-By: Marshall <marshall@zed.dev >
Co-Authored-By: Nathan <nathan@zed.dev >
Co-Authored-By: Piotr <piotr@zed.dev >
2023-11-08 13:24:11 -05:00
Antonio Scandurra and Marshall
14b41d657d
Introduce ViewContext::on_blur
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Co-Authored-By: Marshall <marshall@zed.dev >
2023-11-08 19:09:01 +01:00
Antonio Scandurra and Marshall
2fd8b1f489
Fix blinking behavior in editor when receiving/losing focus
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Co-Authored-By: Marshall <marshall@zed.dev >
2023-11-08 19:03:57 +01:00
Nate Butler
e4ca2cb20b
Update titlebar
2023-11-08 12:57:31 -05:00
Nate Butler
6e11044e9e
add ui_text_size functions
2023-11-08 12:57:24 -05:00
Mikayla
9b30f490c7
Merge branch 'main' into add-collab-tests
2023-11-08 09:57:08 -08:00
Mikayla
3050c440f4
Merge branch 'main' into add-collab-tests
2023-11-08 09:41:57 -08:00
Max Brunsfeld
d25f48ed6b
Register menu2 actions using actions macro
2023-11-08 09:35:19 -08:00
738b2ce6c5
Extract a Frame struct from Window
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Co-Authored-By: Marshall <marshall@zed.dev >
Co-Authored-By: Nathan <nathan@zed.dev >
Co-Authored-By: Piotr <piotr@zed.dev >
2023-11-08 18:17:38 +01:00
Joseph T. Lyons
c67f78c065
Improve get preview channel changes script ( #3270 )
...
- Improve reliability of finding release note lines
- Identify cases where release notes were accidentally omitted (no "N/A
line)
- Filter out N/As
Release Notes:
- N/A
2023-11-08 11:55:52 -05:00
Antonio Scandurra
0143fa2056
Fix clipping bugs in editor2 ( #3269 )
...
Release Notes:
- N/A
2023-11-08 17:51:39 +01:00
Marshall Bowers
761d4fcd49
Port the picker and uniform list ( #3248 )
...
This adds a `UniformList` element and partially implements `Picker` as a
component, using `UniformList`. Because editor2 isn't fully implemented
yet, the picker doesn't have filtering logic yet. We want to merge this
for now though, to make the UniformList element available for other
crates.
Release Notes:
- N/A
2023-11-08 17:45:23 +01:00
Joseph T. Lyons and Piotr Osiewicz
e6bda025a3
Improve get preview channel changes script
...
- Filter out N/As
- Identify missing release note lines
Co-Authored-By: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com >
2023-11-08 11:40:53 -05:00
Marshall Bowers
b6766ba39a
Replace GitStatusColors with StatusColors ( #3268 )
...
This PR removes `GitStatusColors` in favor of just using `StatusColors`
instead.
Release Notes:
- N/A
2023-11-08 11:32:32 -05:00
d71f671476
Fix clipping in Line::draw
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Co-Authored-By: Nathan <nathan@zed.dev >
Co-Authored-By: Marshall <marshall@zed.dev >
2023-11-08 17:32:21 +01:00
Antonio Scandurra and Nathan
727fb4fbff
Use a consistent clipping strategy for drawing all the primitives
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Co-Authored-By: Nathan <nathan@zed.dev >
2023-11-08 17:29:05 +01:00
Marshall Bowers
e9650c025f
Fix overflow in UniformList
2023-11-08 11:26:26 -05:00
Marshall Bowers
fe28d8faea
Merge branch 'main' into picker
2023-11-08 11:18:54 -05:00
Joseph T. Lyons
9e5a4ea6c4
v0.113.x dev
2023-11-08 10:53:37 -05:00
Antonio Scandurra
131074732f
Wire up mouse interaction in editor2 ( #3267 )
...
Release Notes:
- N/A
2023-11-08 15:36:47 +01:00
Antonio Scandurra
55dca1e3e1
💄
2023-11-08 15:33:11 +01:00
Antonio Scandurra
15d40d6df5
Determine whether the gutter was hovered
2023-11-08 15:30:41 +01:00
Antonio Scandurra
dfc536b4f5
Handle MouseUpEvent in editor2
2023-11-08 15:17:30 +01:00
Antonio Scandurra
e500c05880
Move building of key listeners outside of EditorElement::initialize
2023-11-08 15:12:54 +01:00
Antonio Scandurra and Piotr
bef3b80bd4
Clear hover background highlights
...
Co-Authored-By: Piotr <piotr@zed.dev >
2023-11-08 15:08:54 +01:00
Piotr Osiewicz and Antonio
e5f78ec122
Uncomment mouse_dragged event
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Co-authored-by: Antonio <antonio@zed.dev >
2023-11-08 15:02:35 +01:00
Piotr Osiewicz and Antonio
1b085bd618
Extract mouse event handlers into paint_mouse_listeners
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Co-authored-by: Antonio <antonio@zed.dev >
2023-11-08 14:40:08 +01:00
Piotr Osiewicz and Antonio
dd20032eab
Hook up mouse_down function handler
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Co-authored-by: Antonio <antonio@zed.dev >
2023-11-08 14:36:05 +01:00
Piotr Osiewicz and Antonio
e30449e61a
Pass text_bounds instead of full editor bounds into mouse_moved.
...
Co-authored-by: Antonio <antonio@zed.dev >
2023-11-08 14:28:16 +01:00
Piotr Osiewicz
334829f868
uncomment show_hover
2023-11-08 14:24:28 +01:00
Piotr Osiewicz
cd3773531c
uncomment mouse moved
2023-11-08 14:24:28 +01:00
Antonio Scandurra
e4bc03217d
gpui2: Type-erase futures. ( #3266 )
...
Project2's LLVM IR size is ~33-44% bigger than project1 due to the fact
that in gpui2 we call async_task::spawn(_local) with impl Future instead
of dyn Future, which leads to quite a few more instantiations of
RawTask.
LLVM-IR size for project2:
| build_type | main | this branch | project1 |
| debug | 2617795 | 2022814 | 1817866 |
| release | 4439033 | 3715086 | 3314489 |
Note that this PR is in line with what was done in GPUI1 (we've also
boxed futures there).
Release Notes:
- N/A
2023-11-08 14:21:40 +01:00
Antonio Scandurra
b1f5723d84
Re-enable most of the features in editor2 ( #3265 )
...
Release Notes:
- N/A
2023-11-08 14:20:09 +01:00
Piotr Osiewicz
2364f6b22e
gpui2: Type-erase futures.
...
Project2's LLVM IR size is ~20-25% bigger than project1 due to the fact that in gpui2 we call async_task::spawn(_local) with impl Future instead of dyn Future, which leads to quite a few more instantiations of RawTask.
LLVM-IR size for project2:
| build_type | main | this branch | project1 |
| debug | 2617795 | 2022814 | 1817866 |
| release | 4439033 | 3715086 | 3314489 |
2023-11-08 13:06:28 +01:00
Antonio Scandurra and Piotr
c5d5571ad3
Fix warnings when generating function name for ctor
...
Co-Authored-By: Piotr <piotr@zed.dev >
2023-11-08 12:31:35 +01:00
Antonio Scandurra and Piotr
6a0789c88e
Don't alpha blend when rasterizing paths
...
Co-Authored-By: Piotr <piotr@zed.dev >
2023-11-08 12:04:25 +01:00
Antonio Scandurra
8ac8a6f1d9
Re-enable most of the functionalities in editor2
2023-11-08 11:30:32 +01:00
Nate Butler
31bac3dd62
Document ColorScaleSteps
2023-11-08 00:45:05 -05:00
Nathan Sobo
d67581875f
Register actions statically / globally ( #3264 )
...
This updates our approach to action registration to make it
static/global.
There are 3 different approaches to creating an action, depending on the
complexity of your action's implementation. All of them involve defining
a data type with the correct trait implementations and registering it,
each a bit more powerful / verbose.
* Define a simple list of unit structs that implement `Action` -
`actions!(Foo, Bar, Baz)`
* Make a more complex data type into an action with `#[action]`. This
derives all the necessary traits and registers the action.
```rs
#[action]
struct MoveLeft {
word: true
}
```
* Implement all traits yourself and just register the action with
`#[register_action]`.
Release Notes:
N/A
2023-11-07 22:05:59 -07:00
Nathan Sobo
408edaae39
Remove call to removed method
2023-11-07 21:58:46 -07:00
Nathan Sobo
1949fa5147
Merge remote-tracking branch 'origin/main' into register-actions
2023-11-07 21:56:08 -07:00