Register actions statically / globally (#3264)

This updates our approach to action registration to make it
static/global.

There are 3 different approaches to creating an action, depending on the
complexity of your action's implementation. All of them involve defining
a data type with the correct trait implementations and registering it,
each a bit more powerful / verbose.

* Define a simple list of unit structs that implement `Action` -
`actions!(Foo, Bar, Baz)`
* Make a more complex data type into an action with `#[action]`. This
derives all the necessary traits and registers the action.
  ```rs
  #[action]
  struct MoveLeft {
    word: true
  }
  ```
* Implement all traits yourself and just register the action with
`#[register_action]`.

Release Notes:

N/A
This commit is contained in:
Nathan Sobo
2023-11-07 22:05:59 -07:00
committed by GitHub
12 changed files with 215 additions and 72 deletions
-3
View File
@@ -80,7 +80,6 @@ pub fn init(client: &Arc<Client>, cx: &mut AppContext) {
init_settings(cx);
let client = Arc::downgrade(client);
cx.register_action_type::<SignIn>();
cx.on_action({
let client = client.clone();
move |_: &SignIn, cx| {
@@ -93,7 +92,6 @@ pub fn init(client: &Arc<Client>, cx: &mut AppContext) {
}
});
cx.register_action_type::<SignOut>();
cx.on_action({
let client = client.clone();
move |_: &SignOut, cx| {
@@ -106,7 +104,6 @@ pub fn init(client: &Arc<Client>, cx: &mut AppContext) {
}
});
cx.register_action_type::<Reconnect>();
cx.on_action({
let client = client.clone();
move |_: &Reconnect, cx| {
+3 -4
View File
@@ -448,13 +448,12 @@ pub fn init(cx: &mut AppContext) {
// cx.register_action_type(Editor::paste);
// cx.register_action_type(Editor::undo);
// cx.register_action_type(Editor::redo);
cx.register_action_type::<MoveUp>();
// cx.register_action_type(Editor::move_page_up);
cx.register_action_type::<MoveDown>();
// cx.register_action_type::<MoveDown>();
// cx.register_action_type(Editor::move_page_down);
// cx.register_action_type(Editor::next_screen);
cx.register_action_type::<MoveLeft>();
cx.register_action_type::<MoveRight>();
// cx.register_action_type::<MoveLeft>();
// cx.register_action_type::<MoveRight>();
// cx.register_action_type(Editor::move_to_previous_word_start);
// cx.register_action_type(Editor::move_to_previous_subword_start);
// cx.register_action_type(Editor::move_to_next_word_end);
-1
View File
@@ -4,7 +4,6 @@ use workspace::ModalRegistry;
actions!(Toggle);
pub fn init(cx: &mut AppContext) {
cx.register_action_type::<Toggle>();
cx.global_mut::<ModalRegistry>()
.register_modal(Toggle, |_, cx| {
// if let Some(editor) = workspace
+105 -29
View File
@@ -1,9 +1,54 @@
use crate::SharedString;
use anyhow::{anyhow, Context, Result};
use collections::{HashMap, HashSet};
use lazy_static::lazy_static;
use parking_lot::{MappedRwLockReadGuard, RwLock, RwLockReadGuard};
use serde::Deserialize;
use std::any::{type_name, Any};
/// Actions are used to implement keyboard-driven UI.
/// When you declare an action, you can bind keys to the action in the keymap and
/// listeners for that action in the element tree.
///
/// To declare a list of simple actions, you can use the actions! macro, which defines a simple unit struct
/// action for each listed action name.
/// ```rust
/// actions!(MoveUp, MoveDown, MoveLeft, MoveRight, Newline);
/// ```
/// More complex data types can also be actions. If you annotate your type with the `#[action]` proc macro,
/// it will automatically
/// ```
/// #[action]
/// pub struct SelectNext {
/// pub replace_newest: bool,
/// }
///
/// Any type A that satisfies the following bounds is automatically an action:
///
/// ```
/// A: for<'a> Deserialize<'a> + PartialEq + Clone + Default + std::fmt::Debug + 'static,
/// ```
///
/// The `#[action]` annotation will derive these implementations for your struct automatically. If you
/// want to control them manually, you can use the lower-level `#[register_action]` macro, which only
/// generates the code needed to register your action before `main`. Then you'll need to implement all
/// the traits manually.
///
/// ```
/// #[gpui::register_action]
/// #[derive(gpui::serde::Deserialize, std::cmp::PartialEq, std::clone::Clone, std::fmt::Debug)]
/// pub struct Paste {
/// pub content: SharedString,
/// }
///
/// impl std::default::Default for Paste {
/// fn default() -> Self {
/// Self {
/// content: SharedString::from("🍝"),
/// }
/// }
/// }
/// ```
pub trait Action: std::fmt::Debug + 'static {
fn qualified_name() -> SharedString
where
@@ -17,32 +62,7 @@ pub trait Action: std::fmt::Debug + 'static {
fn as_any(&self) -> &dyn Any;
}
// actions defines structs that can be used as actions.
#[macro_export]
macro_rules! actions {
() => {};
( $name:ident ) => {
#[derive(::std::clone::Clone, ::std::default::Default, ::std::fmt::Debug, ::std::cmp::PartialEq, $crate::serde::Deserialize)]
pub struct $name;
};
( $name:ident { $($token:tt)* } ) => {
#[derive(::std::clone::Clone, ::std::default::Default, ::std::fmt::Debug, ::std::cmp::PartialEq, $crate::serde::Deserialize)]
pub struct $name { $($token)* }
};
( $name:ident, $($rest:tt)* ) => {
actions!($name);
actions!($($rest)*);
};
( $name:ident { $($token:tt)* }, $($rest:tt)* ) => {
actions!($name { $($token)* });
actions!($($rest)*);
};
}
// Types become actions by satisfying a list of trait bounds.
impl<A> Action for A
where
A: for<'a> Deserialize<'a> + PartialEq + Clone + Default + std::fmt::Debug + 'static,
@@ -80,6 +100,61 @@ where
}
}
type ActionBuilder = fn(json: Option<serde_json::Value>) -> anyhow::Result<Box<dyn Action>>;
lazy_static! {
static ref ACTION_REGISTRY: RwLock<ActionRegistry> = RwLock::default();
}
#[derive(Default)]
struct ActionRegistry {
builders_by_name: HashMap<SharedString, ActionBuilder>,
all_names: Vec<SharedString>, // So we can return a static slice.
}
/// Register an action type to allow it to be referenced in keymaps.
pub fn register_action<A: Action>() {
let name = A::qualified_name();
let mut lock = ACTION_REGISTRY.write();
lock.builders_by_name.insert(name.clone(), A::build);
lock.all_names.push(name);
}
/// Construct an action based on its name and optional JSON parameters sourced from the keymap.
pub fn build_action(name: &str, params: Option<serde_json::Value>) -> Result<Box<dyn Action>> {
let lock = ACTION_REGISTRY.read();
let build_action = lock
.builders_by_name
.get(name)
.ok_or_else(|| anyhow!("no action type registered for {}", name))?;
(build_action)(params)
}
pub fn all_action_names() -> MappedRwLockReadGuard<'static, [SharedString]> {
let lock = ACTION_REGISTRY.read();
RwLockReadGuard::map(lock, |registry: &ActionRegistry| {
registry.all_names.as_slice()
})
}
/// Defines unit structs that can be used as actions.
/// To use more complex data types as actions, annotate your type with the #[action] macro.
#[macro_export]
macro_rules! actions {
() => {};
( $name:ident ) => {
#[gpui::register_action]
#[derive(::std::clone::Clone, ::std::default::Default, ::std::fmt::Debug, ::std::cmp::PartialEq, $crate::serde::Deserialize)]
pub struct $name;
};
( $name:ident, $($rest:tt)* ) => {
actions!($name);
actions!($($rest)*);
};
}
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct DispatchContext {
set: HashSet<SharedString>,
@@ -317,22 +392,23 @@ fn skip_whitespace(source: &str) -> &str {
#[cfg(test)]
mod tests {
use super::*;
use crate as gpui;
use DispatchContextPredicate::*;
#[test]
fn test_actions_definition() {
{
actions!(A, B { field: i32 }, C, D, E, F {}, G);
actions!(A, B, C, D, E, F, G);
}
{
actions!(
A,
B { field: i32 },
B,
C,
D,
E,
F {},
F,
G, // Don't wrap, test the trailing comma
);
}
+3 -28
View File
@@ -17,9 +17,9 @@ use crate::{
current_platform, image_cache::ImageCache, Action, AnyBox, AnyView, AnyWindowHandle,
AppMetadata, AssetSource, BackgroundExecutor, ClipboardItem, Context, DispatchPhase, DisplayId,
Entity, FocusEvent, FocusHandle, FocusId, ForegroundExecutor, KeyBinding, Keymap, LayoutId,
PathPromptOptions, Pixels, Platform, PlatformDisplay, Point, Render, SharedString,
SubscriberSet, Subscription, SvgRenderer, Task, TextStyle, TextStyleRefinement, TextSystem,
View, Window, WindowContext, WindowHandle, WindowId,
PathPromptOptions, Pixels, Platform, PlatformDisplay, Point, Render, SubscriberSet,
Subscription, SvgRenderer, Task, TextStyle, TextStyleRefinement, TextSystem, View, Window,
WindowContext, WindowHandle, WindowId,
};
use anyhow::{anyhow, Result};
use collections::{HashMap, HashSet, VecDeque};
@@ -140,7 +140,6 @@ impl App {
}
}
type ActionBuilder = fn(json: Option<serde_json::Value>) -> anyhow::Result<Box<dyn Action>>;
pub(crate) type FrameCallback = Box<dyn FnOnce(&mut AppContext)>;
type Handler = Box<dyn FnMut(&mut AppContext) -> bool + 'static>;
type Listener = Box<dyn FnMut(&dyn Any, &mut AppContext) -> bool + 'static>;
@@ -176,7 +175,6 @@ pub struct AppContext {
pub(crate) keymap: Arc<Mutex<Keymap>>,
pub(crate) global_action_listeners:
HashMap<TypeId, Vec<Box<dyn Fn(&dyn Action, DispatchPhase, &mut Self)>>>,
action_builders: HashMap<SharedString, ActionBuilder>,
pending_effects: VecDeque<Effect>,
pub(crate) pending_notifications: HashSet<EntityId>,
pub(crate) pending_global_notifications: HashSet<TypeId>,
@@ -234,7 +232,6 @@ impl AppContext {
windows: SlotMap::with_key(),
keymap: Arc::new(Mutex::new(Keymap::default())),
global_action_listeners: HashMap::default(),
action_builders: HashMap::default(),
pending_effects: VecDeque::new(),
pending_notifications: HashSet::default(),
pending_global_notifications: HashSet::default(),
@@ -695,10 +692,6 @@ impl AppContext {
)
}
pub fn all_action_names<'a>(&'a self) -> impl Iterator<Item = SharedString> + 'a {
self.action_builders.keys().cloned()
}
/// Move the global of the given type to the stack.
pub(crate) fn lease_global<G: 'static>(&mut self) -> GlobalLease<G> {
GlobalLease::new(
@@ -761,24 +754,6 @@ impl AppContext {
}));
}
/// Register an action type to allow it to be referenced in keymaps.
pub fn register_action_type<A: Action>(&mut self) {
self.action_builders.insert(A::qualified_name(), A::build);
}
/// Construct an action based on its name and parameters.
pub fn build_action(
&mut self,
name: &str,
params: Option<serde_json::Value>,
) -> Result<Box<dyn Action>> {
let build = self
.action_builders
.get(name)
.ok_or_else(|| anyhow!("no action type registered for {}", name))?;
(build)(params)
}
/// Event handlers propagate events by default. Call this method to stop dispatching to
/// event handlers with a lower z-index (mouse) or higher in the tree (keyboard). This is
/// the opposite of [propagate]. It's also possible to cancel a call to [propagate] by
+1
View File
@@ -37,6 +37,7 @@ pub use anyhow::Result;
pub use app::*;
pub use assets::*;
pub use color::*;
pub use ctor::ctor;
pub use element::*;
pub use elements::*;
pub use executor::*;
+54
View File
@@ -0,0 +1,54 @@
// Input:
//
// #[action]
// struct Foo {
// bar: String,
// }
// Output:
//
// #[gpui::register_action]
// #[derive(gpui::serde::Deserialize, std::cmp::PartialEq, std::clone::Clone, std::default::Default, std::fmt::Debug)]
// struct Foo {
// bar: String,
// }
use proc_macro::TokenStream;
use quote::quote;
use syn::{parse_macro_input, DeriveInput};
pub fn action(_attr: TokenStream, item: TokenStream) -> TokenStream {
let input = parse_macro_input!(item as DeriveInput);
let name = &input.ident;
let attrs = input
.attrs
.into_iter()
.filter(|attr| !attr.path.is_ident("action"))
.collect::<Vec<_>>();
let attributes = quote! {
#[gpui::register_action]
#[derive(gpui::serde::Deserialize, std::cmp::PartialEq, std::clone::Clone, std::default::Default, std::fmt::Debug)]
#(#attrs)*
};
let output = match input.data {
syn::Data::Struct(ref struct_data) => {
let fields = &struct_data.fields;
quote! {
#attributes
struct #name { #fields }
}
}
syn::Data::Enum(ref enum_data) => {
let variants = &enum_data.variants;
quote! {
#attributes
enum #name { #variants }
}
}
_ => panic!("Expected a struct or an enum."),
};
TokenStream::from(output)
}
+14 -2
View File
@@ -1,14 +1,26 @@
use proc_macro::TokenStream;
mod action;
mod derive_component;
mod register_action;
mod style_helpers;
mod test;
use proc_macro::TokenStream;
#[proc_macro]
pub fn style_helpers(args: TokenStream) -> TokenStream {
style_helpers::style_helpers(args)
}
#[proc_macro_attribute]
pub fn action(attr: TokenStream, item: TokenStream) -> TokenStream {
action::action(attr, item)
}
#[proc_macro_attribute]
pub fn register_action(attr: TokenStream, item: TokenStream) -> TokenStream {
register_action::register_action(attr, item)
}
#[proc_macro_derive(Component, attributes(component))]
pub fn derive_component(input: TokenStream) -> TokenStream {
derive_component::derive_component(input)
@@ -0,0 +1,32 @@
// Input:
//
// struct FooBar {}
// Output:
//
// struct FooBar {}
//
// #[allow(non_snake_case)]
// #[gpui2::ctor]
// fn register_foobar_builder() {
// gpui2::register_action_builder::<Foo>()
// }
use proc_macro::TokenStream;
use quote::{format_ident, quote};
use syn::{parse_macro_input, DeriveInput};
pub fn register_action(_attr: TokenStream, item: TokenStream) -> TokenStream {
let input = parse_macro_input!(item as DeriveInput);
let type_name = &input.ident;
let ctor_fn_name = format_ident!("register_{}_builder", type_name);
let expanded = quote! {
#input
#[allow(non_snake_case)]
#[gpui::ctor]
fn #ctor_fn_name() {
gpui::register_action::<#type_name>()
}
};
TokenStream::from(expanded)
}
+2 -2
View File
@@ -73,9 +73,9 @@ impl KeymapFile {
"Expected first item in array to be a string."
)));
};
cx.build_action(&name, Some(data))
gpui::build_action(&name, Some(data))
}
Value::String(name) => cx.build_action(&name, None),
Value::String(name) => gpui::build_action(&name, None),
Value::Null => Ok(no_action()),
_ => {
return Some(Err(anyhow!("Expected two-element array, got {action:?}")))
-2
View File
@@ -15,8 +15,6 @@ impl FocusStory {
KeyBinding::new("cmd-a", ActionB, Some("child-1")),
KeyBinding::new("cmd-c", ActionC, None),
]);
cx.register_action_type::<ActionA>();
cx.register_action_type::<ActionB>();
cx.build_view(move |cx| Self {})
}
+1 -1
View File
@@ -107,7 +107,7 @@ impl LspAdapter for JsonLspAdapter {
&self,
cx: &mut AppContext,
) -> BoxFuture<'static, serde_json::Value> {
let action_names = cx.all_action_names().collect::<Vec<_>>();
let action_names = gpui::all_action_names();
let staff_mode = cx.is_staff();
let language_names = &self.languages.language_names();
let settings_schema = cx.global::<SettingsStore>().json_schema(