Commit Graph
1537 Commits
Author SHA1 Message Date
bbb651andMikayla Maki 0422d43798 Linux: Add support for MouseButton::Navigate in GPUI (wayland and x11) (#7996)
Release Notes:

- N/A

Based on wgpu implementation (which I wrote).

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-19 18:09:53 -08:00
Dzmitry Malyshau b00b65b330 linux/x11: implement window focus (#8002)
Release Notes:
- N/A
2024-02-19 17:54:54 -08:00
Janrupf fddb778e5f Enable server side decorations on wayland (#8037)
This PR enables server side decorations on Wayland if possible. This is
stopgap solution, so that the window can be moved, resized and dragged
on Wayland sessions at all.


![image](https://github.com/zed-industries/zed/assets/25827180/3dc9af53-76c0-4664-8746-ed6a6e5eafe7)

Since Wayland compositors can decide to force either mode (as in,
forcing server or client side decorations), this requires additional
handling in zed. Since zed doesn't provide any of that handling as of
now, as a temporary solution server side decorations are always
requested.
2024-02-19 17:53:31 -08:00
Thorsten BallandConrad 0a5df7d597 Fix jk not working in Vim bindings (#8023)
Fixes #8006.

Release Notes:

- Fixed two-character bindings in Vim insert mode (e.g. `j k` or `j j`)
not working.
([#8006](https://github.com/zed-industries/zed/issues/8006))

Co-authored-by: Conrad <conrad@zed.dev>
2024-02-19 10:21:07 -07:00
Conrad IrwinandAntonio 4d1585b917 Don't drop key bindings (#8019)
Fixes: #7748



Release Notes:

- Fixed a bug where keystrokes could be lost after focus changes
([#7748](https://github.com/zed-industries/zed/issues/7748)).

Co-authored-by: Antonio <as-cii@zed.dev>
2024-02-19 10:20:51 -07:00
Antonio ScandurraandThorsten ca251babcd Drop Box<dyn PlatformWindow> when the OS closes the native window (#8016)
Closes #7973 

This fixes a leak in GPUI when the user didn't override
`on_should_close_window`.

Release Notes:

- N/A

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-02-19 15:38:50 +01:00
Bennet Bo Fenner c33efe8cd0 recent projects: cleanup ui (#7528)
As the ui for the file finder was recently changed in #7364, I think it
makes sense to also update the ui of the recent projects overlay.

Before:

![image](https://github.com/zed-industries/zed/assets/53836821/8a0f5bef-9b37-40f3-a974-9dfd7833cc71)

After:

![image](https://github.com/zed-industries/zed/assets/53836821/7e9f934a-1ac3-4716-b7b6-67a7435f3bde)


Release Notes:

- Improved UI of recent project overlay
2024-02-19 14:37:52 +02:00
Tadeo Kondrak 2b56c43f2d Wayland: Keyboard input improvements (#7989)
Release Notes:

- N/A

---

Right now the Wayland backend is using `xkb::State::key_get_utf8` as the
`key`, when it should be used as the `ime_key`. It also manages
pressing/releasing modifiers manually when this should be managed by the
display server.

This allows modifier combinations to work in more cases, making it an
alternative to https://github.com/zed-industries/zed/pull/7975, which
interprets what is now only used as the `ime_key` value as a `key`
value.
2024-02-18 21:25:42 -08:00
Roman bd137b01ad Wayland fractional scaling (#7961)
This PR adds support for fractional scaling on Wayland.

Release Notes:

- N/A
2024-02-18 21:22:03 -08:00
Dzmitry Malyshau 4e1e26b696 blade: Fix initialization of atlas textures used for path rasterization (#8000)
Generally the BladeAtlas logic has been deferring all the texture
initializations and updates till `begin_frame`. This doesn't work for
path rasterization, since a texture needs to be allocated after
`begin_frame` and used immediately.

Fixed validation error:
> UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout(ERROR / SPEC):
msgNum: 1303270965 - Validation Error: [
UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout ] Object 0:
handle = 0x60ce301b9010, name = main, type =
VK_OBJECT_TYPE_COMMAND_BUFFER; Object 1: handle = 0x51820000000007b,
name = atlas, type = VK_OBJECT_TYPE_IMAGE; | MessageID = 0x4dae5635 |
vkQueueSubmit(): pSubmits[0].pCommandBuffers[0] command buffer
VkCommandBuffer 0x60ce301b9010[main] expects VkImage
0x51820000000007b[atlas] (subresource: aspectMask 0x1 array layer 0, mip
level 0) to be in layout VK_IMAGE_LAYOUT_GENERAL--instead, current
layout is VK_IMAGE_LAYOUT_UNDEFINED.
    Objects: 2
        [0] 0x60ce301b9010, type: 6, name: main
        [1] 0x51820000000007b, type: 10, name: atlas

Release Notes:
- N/A
2024-02-18 21:18:59 -08:00
RomanandMikayla Maki f82b2741cd Wayland input handling (#7857)
Adds initial keyboard and mouse input for Wayland (thanks to @gabydd and
@kvark for reference).


Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-16 13:49:34 -08:00
Dzmitry MalyshauandMikayla 9ad1862f2f Enable Blade on MacOS via "macos-blade" feature (#7669)
Depends on https://github.com/zed-industries/font-kit/pull/2 and
https://github.com/kvark/blade/pull/77

This change enables Blade to be also used on MacOS. It will also make it
easier to use it on Windows.

What works: most of the things. Zed loads as fast and appears equally
responsive to the current renderer.
<img width="306" alt="Screenshot 2024-02-11 at 12 09 15 AM"
src="https://github.com/zed-industries/zed/assets/107301/66d82f45-5ea2-4e2b-86c6-5b3ed333c827">

Things missing:
- [x] video streaming. ~~Requires a bit of plumbing on both Blade and
Zed sides, but all fairly straightforward.~~
  -  verified with a local setup
- [x] resize. ~~Not sure where exactly to hook up the reaction on the
window size change. Once we know where, the fix is one line.~~
- [ ] fine-tune CA Layer
- this isn't a blocker for merging the PR, but it would be a blocker if
we wanted to switch to the new path by default
- [ ] rebase on latest, get the dependency merged (need review/merge of
https://github.com/zed-industries/font-kit/pull/2!)

Update: I implemented resize support as well as "surface" rendering on
the Blade path (which will be useful on Linux/Windows later on). I
haven't tested the latter though - not sure how to get something
streaming. Would appreciate some help! I don't think this should be a
blocker to this PR, anyway.

The only little piece that's missing for the Blade on MacOS path to be
full-featured is fine-tuning the CALayer configuration. Zed does a lot
of careful logic in configuring the layer, such as switching the
"present with transaction" on/off intermittently, which Blade path
doesn't have yet.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-16 13:39:40 -08:00
Mikayla Maki 1c361ac579 Remove comment (#7922)
Per https://github.com/zed-industries/zed/pull/7814, this is more
trouble than it's worth. As these functions are never exposed to the
user of GPUI, we can just manually audit and enforce the relevant rules.

Release Notes:

- N/A
2024-02-16 10:39:50 -08:00
Rom GrkandMikayla Maki bea36918f4 Linux: file dialogs (#7852)
This PR implements linux file dialogs and open/reveal actions.

| Open folder | Reveal path |
| --- | --- |
| ![Screenshot from 2024-02-15
16-50-49](https://github.com/zed-industries/zed/assets/1423607/b4260574-d841-4ded-821d-521f507916d1)
| ![Screenshot from 2024-02-15
16-51-36](https://github.com/zed-industries/zed/assets/1423607/1f32f451-7def-423a-9d69-de2876285b60)
|

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-16 10:34:54 -08:00
Antonio ScandurraandNathan 5df1318e75 Don't use stale layout when view cache is invalidated in GPUI (#7914)
When a view is invalidated, we want to participate in Taffy layout with
an accurate style rather than the dummy style we use when a view is
cached. Previously, we only detected invalidation during paint. This
adds logic to layout as well to avoid using the dummy style when dirty.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-16 19:06:11 +01:00
Antonio Scandurra aa6926e57a Revert "Upgrade to Taffy 0.4" (#7896)
Reverts zed-industries/zed#7868

@nicoburns: this seems to break text input in the chat panel, so
reverting this for now.

<img width="365" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/fc47eee9-6049-49c2-be2c-fb91f7d35caf">

It would be great to upgrade to Taffy 0.4 though, so we should figure
out why that particular input breaks.

Release notes:

- N/A
2024-02-16 14:30:31 +01:00
Marshall Bowers 4310b0b8de Replace full with size_full (#7888)
This PR removes the `full` style method and replaces it with
`size_full`, as the two do the same thing.

This is the generated code for `size_full`:

```rs
#[doc = "Sets the width and height of the element.\n\n100%"]
fn size_full(mut self) -> Self {
    let style = self.style();
    style.size.width = Some((gpui::relative(1.)).into());
    style.size.height = Some((gpui::relative(1.)).into());
    self
}
```

Release Notes:

- N/A
2024-02-15 22:26:49 -05:00
Nico Burns 694e18417e Upgrade to Taffy 0.4 (#7868)
Upgraded Taffy to v0.4.0 from crates.io (previously using prerelease
version from git).

Code changes required were minor as gpui was already using a recent
version of Taffy.

Release Notes:

- N/A
2024-02-15 14:30:39 -08:00
Dzmitry MalyshauandMikayla Maki a41fb29e01 Linux/x11 input handling (#7811)
Implements the basics of keyboard and mouse handling.
Some keys will need special treatment, like Backspace/Delete. In this
PR, all keys are treated as append-only. Leaving this for a follow-up.

I used @gabydd 's branch as a reference (thank you!) as well as
https://github.com/xkbcommon/libxkbcommon/blob/master/doc/quick-guide.md
For future work, I'll also use
https://github.com/xkbcommon/libxkbcommon/blob/master/tools/interactive-x11.c

All commits are separately compileable and reviewable.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-15 11:58:47 -08:00
Roman 41372a96ed Linux: Fix x11 crash (#7805)
Release Notes:

- N/A
2024-02-14 16:03:03 -08:00
f62baeda64 gpui: Add Wayland support (#7664)
This PR adds Wayland support to gpui using
[wayland-rs](https://github.com/Smithay/wayland-rs). It is based on
[#7598](https://github.com/zed-industries/zed/pull/7598).

It detects Wayland support at runtime by checking the existence of the
`WAYLAND_DISPLAY` environment variable. If it does not exist or is
empty, the X11 backend will be used. To use the X11 backend in a Wayland
session (for development purposes), you just need to unset
WAYLAND_DISPLAY (`WAYLAND_DISPLAY= cargo run ...`).

At the moment it only creates the window and renders the initial content
provided by `BladeRenderer`, so it can run "Hello world" example.


![image](https://github.com/zed-industries/zed/assets/40907255/1655bc64-4d36-4178-9851-bfe42f03f716)

Todo:
- [x] Add basic Wayland support.
- [x] Add window resizing.
- [x] Add window closing.
- [x] Add window updating.
- [ ] Implement input handling, fractional scaling, and support other
Wayland protocols.
- [ ] Implement all unimplemented todo!(linux).
- [ ] Add window decorations or use custom decorations (like on MacOS).
- [ ] Address other missing functionality.

Release Notes:
- N/A

---------

Co-authored-by: gabydd <gabydinnerdavid@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-14 14:50:11 -08:00
Dzmitry MalyshauandMikayla Maki 8f7a26f397 X11: Continuous Presentation (#7762)
Alternative to #7758, which doesn't involve adding a new trait method
`request_draw`.
Somehow, my whole screen goes blinking black with this when moving the
window, so not ready for landing.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-14 12:24:12 -08:00
Conrad Irwin b800fe96d2 Fix dealloc of MacWindow (#7708)
We see some panics in the Drop handler for MacWindow

Looking into this, I noticed that our drop implementation was not
correctly
cleaning up the window state.

Release Notes:

- N/A
2024-02-12 20:01:09 -07:00
Greg Morenz 48a4cbad37 Don't move traffic lights while fullscreen
Fixes #4712, or at least works around it. As discussed in the issue,
setting the buttons frames while fullscreen can cause them to render
in the wrong location. This fixes that by simply not moving them when
fullscreen.
2024-02-12 14:17:10 -05:00
RomanandMikayla 266988adea gpui: Decouple X11 logic from LinuxPlatform (#7598)
Release Notes:

- Separated Linux platform and X11-specific code, so that we can add
Wayland support now.

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-12 10:44:34 -08:00
Dzmitry Malyshau 664a195721 linux: switch to srgb color space output (#7666)
This matches the behavior of the existing Metal backend.

Picks up https://github.com/kvark/blade/pull/76

Release Notes:
- N/A
2024-02-10 20:19:00 -08:00
Dzmitry MalyshauandMikayla Maki 2b383b854a linux: fix getting the initial content size (#7604)
Fix found by @h3mosphere (thanks!)

Solves the Vulkan validation on start on some platforms about the
mismatched surface size, e.g.
```
VUID-VkSwapchainCreateInfoKHR-imageExtent-01274(ERROR / SPEC): msgNum: 2094043421 - Validation Error: [ VUID-VkSwapchainCreateInfoKHR-imageExtent-01274 ] Object 0: handle = 0x55dff99554c0, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x7cd0911d | vkCreateSwapchainKHR() called with imageExtent = (1920,1080), which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR(): currentExtent = (1920,1016), minImageExtent = (1920,1016), maxImageExtent = (1920,1016). The Vulkan spec states: imageExtent must be between minImageExtent and maxImageExtent, inclusive, where minImageExtent and maxImageExtent are members of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkSwapchainCreateInfoKHR-imageExtent-01274)
```

Release Notes:
- N/A

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-09 10:34:00 -08:00
Christian Bergschneider 862a9512b5 gpui: Activate window on Linux (#7617)
Release Notes:
- N/A

Hello everyone,
it's me again! This is another todo!(linux) thing in gpui.

Best Regards,
Christian Bergschneider
2024-02-09 10:15:00 -08:00
Kirill BulatovandMikayla Maki 5175c8963a Actually fail on clippy failures (#7619)
Before the change to `script/clippy`, bash ignored first `clippy`
invocation failure and CI moved on with Linux errors and warnings
emitted.


Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-09 10:13:00 -08:00
Antonio Scandurra 0cebf68306 Introduce a new ToggleGraphicsProfiler command (#7607)
On macOS, this will enable or disable the Metal HUD at runtime. Note
that this only works when Zed is bundled because it requires to set the
`MetalHudEnabled` key in the Info.plist.

Release Notes:

- Added a new `ToggleGraphicsProfiler` command that can be used as an
action (or via the `Help -> Toggle Graphics Profiler` menu) to
investigate graphics performance.
2024-02-09 13:29:40 +01:00
04e1641a29 Properly handle backspace when in dead key state (#7494)
Previously we wouldn't handle Backspace in dead key state correctly:
instead of removing what was typed, we'd insert the text that was in the
dead key state.

Example: on a US English layout, press `opt-u` to end up in a dead key
state with `¨` waiting for the next character to be typed. Type
`backspace`. The `¨` should be removed, but it's not.

With this change, the `backspace` is interpreted instead of being
ignored.

Release Notes:

- Fixed backspace not working for dead keys (i.e. when typing accents or
umlauts)

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-02-09 12:22:12 +01:00
Piotr Osiewicz f4d7b3e3b1 chore: Bump Rust version to 1.76 (#7592)
Release Notes:

- N/A
2024-02-09 10:45:39 +02:00
67d280b8cb Linux: Experiment with CosmicText based Text System (#7539)
This is a rebase of @gabydds text_system updates. with some small
cleanups.

Currently cannot test this as build is not working in linux. Im just
putting it up here before I forget about it.

---------

Co-authored-by: gabydd <gabydinnerdavid@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-08 22:49:03 -08:00
Dzmitry Malyshau 0ab1094f0c linux: quit after the last window is closed (#7602)
Release Notes:
- N/A
2024-02-08 21:41:15 -08:00
Christian Bergschneider 07891b4978 gpui: Set window title on Linux (#7589)
Release Notes:
- N/A


Hello everyone,
glad to be contributing to this awesome project! This just fixes a
simple todo!(linux) in gpui.

I also considered setting the window title in the hello world example,
let me know if I should add it in this PR as well.

Best Regards,
Christian Bergschneider
2024-02-08 14:31:14 -08:00
Mikayla Maki ad88e9754e Add Linux build CI (#7581)
Release Notes:

- N/A
2024-02-08 12:56:29 -08:00
67b96b2b40 Replace CADisplayLink with CVDisplayLink (#7583)
Release Notes:

- Fixed a bug that caused Zed to render at 60fps even on ProMotion
displays.
- Fixed a bug that could saturate the main thread event loop in certain
circumstances.

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-02-08 13:47:12 -05:00
Mikayla Maki d4be15b2b2 Suppress related warnings, fix nanoid, and get the build green (#7579)
This is in preparation for adding a Linux build step to our CI.

Release Notes:

- N/A
2024-02-08 09:32:53 -08:00
h3mosphere 006e7a77d5 Linux: Fix some crashes from new functions having unimplemented!() (#7567)
Release Notes:

- N/A
2024-02-08 10:53:39 -05:00
Dzmitry Malyshau d457eef099 blade: fix path rasterization (#7546)
There were mistakes in the blending mode, primitive topology, and the
equation.

![gpui-text-selection](https://github.com/zed-industries/zed/assets/107301/13f1285e-1338-4c87-b1bb-7e426606f939)



Release Notes:
- N/A
2024-02-08 09:08:04 -05:00
Dzmitry Malyshau 00024b791b Uprev blade to 26bc5e8 (#7556)
Picks up https://github.com/kvark/blade/pull/73 to make it possible to
start experimenting with GLES backend.

Release Notes:
- N/A
2024-02-08 08:41:55 -05:00
Antar 219ec91748 Fix compile errors on Linux (#7527)
Added some missing trait functions and `unimplemented` markings

Release Notes:

- N/A
2024-02-07 18:46:24 -05:00
Mikayla 3a53db6502 Merge branch 'main' into kvark-linux 2024-02-07 12:30:36 -08:00
Max BrunsfeldandMarshall 6edeea7c8a Add logic for managing language and theme extensions (#7467)
This PR adds the initial support for loading extensions in Zed.

### Extensions Directory

Extensions are loaded from the extensions directory.

The extensions directory has the following structure:

```
extensions/
  installed/
    extension-a/
      grammars/
      languages/
    extension-b/
      themes/
  manifest.json
```

The `manifest.json` file is used internally by Zed to keep track of
which extensions are installed. This file should be maintained
automatically, and shouldn't require any direct interaction with it.

Extensions can provide Tree-sitter grammars, languages, and themes.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-02-07 15:14:50 -05:00
Mikayla f507698c62 Fix a few out of date warnings 2024-02-07 11:59:52 -08:00
Mikayla 67555ee5b4 Merge branch 'main' into kvark-linux 2024-02-07 11:52:44 -08:00
Mikayla 3734a390b2 Mark TODOs and prep for merging main 2024-02-07 11:39:26 -08:00
Antonio ScandurraandConrad 07fce7aae1 Stop display link when window is occluded (#7511)
Release Notes:

- Fixed a bug that caused the window to become unresponsive after
foregrounding.

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-02-07 11:45:30 -07:00
Kirill Bulatov 83cffdde1f Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502) 2024-02-07 19:06:03 +02:00
Marshall Bowers c322179bb9 Initialize the SystemAppearance using the app's global window appearance (#7508)
This PR changes our approach to initializing the `SystemAppearance` so
that we can do it earlier in the startup process.

Previously we were using the appearance from the window, meaning that we
couldn't initialize the value until we first opened the window.

Now we read the `window_appearance` from the `AppContext`. On macOS this
is backed by the
[`effectiveAppearance`](https://developer.apple.com/documentation/appkit/nsapplication/2967171-effectiveappearance)
on the `NSApplication`.

We currently still watch for changes to the appearance at the window
level, as the only hook I could find in the documentation is
[`viewDidChangeEffectiveAppearance`](https://developer.apple.com/documentation/appkit/nsview/2977088-viewdidchangeeffectiveappearance),
which is at the `NSView` level.

In my testing this makes it so Zed appropriately chooses the correct
light/dark theme on startup.

Release Notes:

- N/A
2024-02-07 11:51:18 -05:00