Commit Graph
214 Commits
Author SHA1 Message Date
Nathan Sobo 5d614e7e54 Fix test assertions 2021-05-21 14:36:52 -06:00
Nathan Sobo 2c122eb253 Fix typo 2021-05-21 14:36:44 -06:00
Nathan Sobo b075b0108d Clarify variable name 2021-05-21 14:14:05 -06:00
Nathan Sobo 92ff7f4e5e Accept colors in styling runs passed to layout_str
Also move from the runs being expressed as ranges to the runs being expressed as a sequence of contiguous scalar lengths.
2021-05-21 14:10:38 -06:00
Antonio Scandurra 608336c279 Complete unit test for Label highlights 2021-05-20 12:47:08 +02:00
Max Brunsfeld 558ce41130 WIP - Adjust Label element to expect highlights as byte offsets 2021-05-20 12:47:08 +02:00
Max Brunsfeld 92b938f4a8 Adjust layout_str to use byte coordinates
* Interpret ranges as byte ranges for incoming runs
* Return glyphs whose indices are byte offsets
2021-05-20 12:47:08 +02:00
Antonio Scandurra d7f5587d84 Revert "Temporary: ensure CI env variable is being set"
This reverts commit 074dc55ab7.
2021-05-19 15:20:33 +02:00
Antonio Scandurra 074dc55ab7 Temporary: ensure CI env variable is being set 2021-05-19 15:19:07 +02:00
Antonio Scandurra 65cf9b7c1d Remove condition_with_duration for ModelHandle
Also, use a 2s timeout on CI for both `ModelHandle::condition` and
`ViewHandle::condition`.
2021-05-19 14:50:28 +02:00
Antonio Scandurra 830fc38503 Increase condition timeout on CI and remove condition_with_duration
`condition_with_duration` wasn't really being used, as the default
timeout was `500ms` and the only places that did use it specified
`500ms` as well.
2021-05-19 14:42:10 +02:00
Max Brunsfeld d76d532692 Merge branch 'master' into file-changed-on-disk 2021-05-12 20:08:09 -07:00
Max Brunsfeld 493643c15f Remove dropped entities even if there are no effects to flush 2021-05-12 19:45:45 -07:00
Nathan Sobo 9dac491ed5 Don't remove entities whose ref count has become positive again 2021-05-12 19:29:17 -06:00
Nathan Sobo e81a28e57e Remove dropped entities after every effect 2021-05-12 19:28:48 -06:00
Max Brunsfeld 4910bc50c6 Merge branch 'master' into file-changed-on-disk 2021-05-12 16:20:03 -07:00
Max Brunsfeld d6c89521d9 Remove commented-out tests for spawn and spawn_stream 2021-05-12 15:27:58 -07:00
Nathan Sobo a3be5595dd Pass a handle to the current view model when spawning
Most of the time, we'll want a way to get a reference back to the current view or model, so this facilitates that common case.
2021-05-12 15:28:59 -06:00
Nathan SoboandMax Brunsfeld fa6bd1f926 Introduce AsyncAppContext and simplify spawning
Now when you call spawn in various context, you pass an FnOnce that is called with an AsyncAppContext and returns a static future. This allows you to write async code similar to how our tests work, borrowing the guts of the AsyncAppContext when needed to interact, but using normal async await semantics instead of callbacks.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-05-12 15:16:49 -06:00
Antonio ScandurraandMax Brunsfeld 2326ac3dbf Use gpui::test for tests in gpui
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2021-05-12 18:21:32 +02:00
Antonio Scandurra c7d97adf23 Introduce a gpui::test macro 2021-05-12 17:05:03 +02:00
Antonio Scandurra 048bbc9da0 Test prompting when saving while there's a conflict 2021-05-12 15:21:50 +02:00
Antonio Scandurra 2eff936154 Make MutableAppContext::prompt private
...as we're supposed to call this method only via ViewContext.
2021-05-12 11:57:05 +02:00
Antonio Scandurra 62403343fa Display prompt when trying to save a conflicting file 2021-05-12 11:54:48 +02:00
Antonio ScandurraandNathan Sobo e72a309734 Add a basic tab keybinding
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-05-11 17:10:37 +02:00
Antonio ScandurraandNathan Sobo d8eed53f13 Emit Dirtied event when a clean buffer's file is deleted
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-05-11 16:32:52 +02:00
Nathan Sobo 76d9a40f35 Merge pull request #40 from zed-industries/close-window
Correctly handle closing windows and removing entities
2021-05-08 09:06:54 -06:00
Nathan Sobo 2c74d75687 Fix double borrow error in Window::on_close callbacks when quitting app
The simplest solution I could come up with was to make quitting the app asynchronous. Calling mac::Platform::quit enqueues a request to quit the app and then allows the call stack to fully return. This ensures we aren't holding a borrow when we quit and invoke all the Window::on_close callbacks. Seems like it should be fine to be async on quitting.
2021-05-08 08:49:14 -06:00
Max Brunsfeld 9dbda4551f Ignore events for held-down keys after a key combo is partially released 2021-05-07 16:54:55 -07:00
Max Brunsfeld b292baf334 Remove logging of retained views 2021-05-07 14:51:55 -07:00
Max Brunsfeld 3120906275 Merge branch 'master' into close-window 2021-05-07 14:24:48 -07:00
Max Brunsfeld 83a844f120 Fix the Clone impl for AnyViewHandle 2021-05-07 14:16:16 -07:00
318e8abf2f Avoid redundant entity refcount operations
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2021-05-07 14:15:43 -07:00
Max Brunsfeld 3c3cf3b7c5 Keep weak handles to workspace items 2021-05-07 09:52:15 -07:00
Nathan SoboandAntonio Scandurra b5f1f31693 Fix focus test
Call on_focus on the root view when the window is originally created. Test dropping a focused view. Simplify test to avoid relying on emitting events.

Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2021-05-07 09:43:07 -06:00
Max Brunsfeld e6323f0d02 Fix handling of new files with new buffer/file structure 2021-05-06 21:06:20 -07:00
Nathan SoboandMax Brunsfeld 35e0eaaae2 Refocus root view if focused view is removed
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-05-06 16:30:10 -06:00
Nathan SoboandMax Brunsfeld 5e08a02ca8 Don't retain entities after EntityTasks are dropped
This allows us to spawn long-running tasks without leaking entities, but it also ensures that if we *do* hold on to a task, that the entity exists until the future or stream complete so that the task doesn't need to return an Option type.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-05-06 16:19:38 -06:00
Nathan SoboandMax Brunsfeld ab10e27424 Create a pending view handle before creating a view
This way, if we create and drop a handle during the creation of a view, we don't drop the view before we have a chance to increment its initial reference count.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-05-06 15:18:09 -06:00
Nathan SoboandMax Brunsfeld f408521d12 Gracefully handle a view being updated and removed in the same tick
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-05-06 15:13:26 -06:00
Max Brunsfeld 290fcb4c06 In handle ::condition, re-poll on events as well as notifications 2021-05-06 13:18:41 -07:00
Nathan Sobo 7717700b2c Implement Drop on AnyViewHandle
This was a pretty bad oversight.
2021-05-05 23:21:39 -06:00
Nathan Sobo 6cb656db9a Require window to have a root view and focused view
This is possible now that the window doesn't need to own the view. We can create the root view before we create the window.
2021-05-05 23:21:19 -06:00
Nathan Sobo 45a01d1526 Don't store views on windows
Instead, store all views in a single top-level map that's keyed by window id and view id. This ensures we'll keep a view alive even if its window is gone, so long as we're holding a handle. This can happen with things like spawned tasks. We don't want to panic during a spawned task after we close the window.
2021-05-05 22:48:16 -06:00
Max Brunsfeld 1fcbadaa99 Add TestAppContext::simulate_new_path_selection 2021-05-05 11:04:39 -07:00
Nathan Sobo 3f844bc953 Fix crash when closing windows 2021-05-05 11:34:49 -06:00
Max Brunsfeld 5fd084ec09 Start work on creating and saving new files 2021-05-04 19:04:11 -07:00
Nathan SoboandMax Brunsfeld ed28bd3f95 Combine Workspace and WorkspaceView
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-05-03 20:15:55 -06:00
Max BrunsfeldandNathan Sobo 5826a976ef Return a future from WorkspaceView::open_paths
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-29 14:55:28 -07:00
Nathan Sobo 6b357a6ae7 Fix tests
I didn't realize a previous change had broken stuff. We need to always call `remove_dropped_entities` and `update_windows` in `flush_effects`, even if there aren't any effects. To achieve this, I use a `loop` to ensure we call these methods at least once before breaking.
2021-04-28 14:16:10 -06:00