Clarify variable name
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@@ -200,8 +200,8 @@ impl Line {
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}
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}
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pub fn paint(&self, origin: Vector2F, bounds: RectF, ctx: &mut PaintContext) {
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let padding_top = (bounds.height() - self.layout.ascent - self.layout.descent) / 2.;
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pub fn paint(&self, origin: Vector2F, visible_bounds: RectF, ctx: &mut PaintContext) {
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let padding_top = (visible_bounds.height() - self.layout.ascent - self.layout.descent) / 2.;
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let baseline_origin = vec2f(0., padding_top + self.layout.ascent);
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let mut color_runs = self.color_runs.iter();
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@@ -217,10 +217,10 @@ impl Line {
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for glyph in &run.glyphs {
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let glyph_origin = baseline_origin + glyph.position;
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if glyph_origin.x() + max_glyph_width < bounds.origin().x() {
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if glyph_origin.x() + max_glyph_width < visible_bounds.origin().x() {
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continue;
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}
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if glyph_origin.x() > bounds.upper_right().x() {
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if glyph_origin.x() > visible_bounds.upper_right().x() {
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break;
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}
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